X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=libs%2Fsplines%2Fmath_quaternion.h;h=e8341c04c1924cb299361b269ab44e7de4acc798;hb=8705acc09238c97ba0e79094621f0d6c859a7eb1;hp=6ff2c1ee0350f61d87ab590cd0e732dd047dd7ac;hpb=80378101101ca1762bbf5638a9e3566893096d8a;p=xonotic%2Fnetradiant.git diff --git a/libs/splines/math_quaternion.h b/libs/splines/math_quaternion.h index 6ff2c1ee..e8341c04 100644 --- a/libs/splines/math_quaternion.h +++ b/libs/splines/math_quaternion.h @@ -1,190 +1,184 @@ -/* -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. - -This file is part of GtkRadiant. - -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ - -#ifndef __MATH_QUATERNION_H__ -#define __MATH_QUATERNION_H__ - -#include -#include - -class idVec3_t; -class angles_t; -class mat3_t; - -class quat_t { -public: - float x; - float y; - float z; - float w; - - quat_t(); - quat_t( float x, float y, float z, float w ); - - friend void toQuat( idVec3_t &src, quat_t &dst ); - friend void toQuat( angles_t &src, quat_t &dst ); - friend void toQuat( mat3_t &src, quat_t &dst ); - - float *vec4( void ); - - float operator[]( int index ) const; - float &operator[]( int index ); - - void set( float x, float y, float z, float w ); - - void operator=( quat_t a ); - - friend quat_t operator+( quat_t a, quat_t b ); - quat_t &operator+=( quat_t a ); - - friend quat_t operator-( quat_t a, quat_t b ); - quat_t &operator-=( quat_t a ); - - friend quat_t operator*( quat_t a, float b ); - friend quat_t operator*( float a, quat_t b ); - quat_t &operator*=( float a ); - - friend int operator==( quat_t a, quat_t b ); - friend int operator!=( quat_t a, quat_t b ); - - float Length( void ); - quat_t &Normalize( void ); - - quat_t operator-(); -}; - -inline quat_t::quat_t() { -} - -inline quat_t::quat_t( float x, float y, float z, float w ) { - this->x = x; - this->y = y; - this->z = z; - this->w = w; -} - -inline float *quat_t::vec4( void ) { - return &x; -} - -inline float quat_t::operator[]( int index ) const { - assert( ( index >= 0 ) && ( index < 4 ) ); - return ( &x )[ index ]; -} - -inline float& quat_t::operator[]( int index ) { - assert( ( index >= 0 ) && ( index < 4 ) ); - return ( &x )[ index ]; -} - -inline void quat_t::set( float x, float y, float z, float w ) { - this->x = x; - this->y = y; - this->z = z; - this->w = w; -} - -inline void quat_t::operator=( quat_t a ) { - x = a.x; - y = a.y; - z = a.z; - w = a.w; -} - -inline quat_t operator+( quat_t a, quat_t b ) { - return quat_t( a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w ); -} - -inline quat_t& quat_t::operator+=( quat_t a ) { - x += a.x; - y += a.y; - z += a.z; - w += a.w; - - return *this; -} - -inline quat_t operator-( quat_t a, quat_t b ) { - return quat_t( a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w ); -} - -inline quat_t& quat_t::operator-=( quat_t a ) { - x -= a.x; - y -= a.y; - z -= a.z; - w -= a.w; - - return *this; -} - -inline quat_t operator*( quat_t a, float b ) { - return quat_t( a.x * b, a.y * b, a.z * b, a.w * b ); -} - -inline quat_t operator*( float a, quat_t b ) { - return b * a; -} - -inline quat_t& quat_t::operator*=( float a ) { - x *= a; - y *= a; - z *= a; - w *= a; - - return *this; -} - -inline int operator==( quat_t a, quat_t b ) { - return ( ( a.x == b.x ) && ( a.y == b.y ) && ( a.z == b.z ) && ( a.w == b.w ) ); -} - -inline int operator!=( quat_t a, quat_t b ) { - return ( ( a.x != b.x ) || ( a.y != b.y ) || ( a.z != b.z ) && ( a.w != b.w ) ); -} - -inline float quat_t::Length( void ) { - float length; - - length = x * x + y * y + z * z + w * w; - return ( float )sqrt( length ); -} - -inline quat_t& quat_t::Normalize( void ) { - float length; - float ilength; - - length = this->Length(); - if ( length ) { - ilength = 1 / length; - x *= ilength; - y *= ilength; - z *= ilength; - w *= ilength; - } - - return *this; -} - -inline quat_t quat_t::operator-() { - return quat_t( -x, -y, -z, -w ); -} - -#endif /* !__MATH_QUATERNION_H__ */ +/* + Copyright (C) 1999-2006 Id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. + + This file is part of GtkRadiant. + + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef __MATH_QUATERNION_H__ +#define __MATH_QUATERNION_H__ + +#include +#include + +class idVec3_t; +class angles_t; +class mat3_t; + +class quat_t { +public: + float x; + float y; + float z; + float w; + + quat_t(); + quat_t( float x, float y, float z, float w ); + quat_t( const quat_t & ) = default; + + friend void toQuat( idVec3_t &src, quat_t &dst ); + friend void toQuat( angles_t &src, quat_t &dst ); + friend void toQuat( mat3_t &src, quat_t &dst ); + + float *vec4( void ); + + float operator[]( int index ) const; + float &operator[]( int index ); + + void set( float x, float y, float z, float w ); + + quat_t &operator=( const quat_t &a ) = default; + + friend quat_t operator+( quat_t a, quat_t b ); + quat_t &operator+=( quat_t a ); + + friend quat_t operator-( quat_t a, quat_t b ); + quat_t &operator-=( quat_t a ); + + friend quat_t operator*( quat_t a, float b ); + friend quat_t operator*( float a, quat_t b ); + quat_t &operator*=( float a ); + + friend int operator==( quat_t a, quat_t b ); + friend int operator!=( quat_t a, quat_t b ); + + float Length( void ); + quat_t &Normalize( void ); + + quat_t operator-(); +}; + +inline quat_t::quat_t() { +} + +inline quat_t::quat_t( float x, float y, float z, float w ) { + this->x = x; + this->y = y; + this->z = z; + this->w = w; +} + +inline float *quat_t::vec4( void ) { + return &x; +} + +inline float quat_t::operator[]( int index ) const { + assert( ( index >= 0 ) && ( index < 4 ) ); + return ( &x )[ index ]; +} + +inline float& quat_t::operator[]( int index ) { + assert( ( index >= 0 ) && ( index < 4 ) ); + return ( &x )[ index ]; +} + +inline void quat_t::set( float x, float y, float z, float w ) { + this->x = x; + this->y = y; + this->z = z; + this->w = w; +} + +inline quat_t operator+( quat_t a, quat_t b ) { + return quat_t( a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w ); +} + +inline quat_t& quat_t::operator+=( quat_t a ) { + x += a.x; + y += a.y; + z += a.z; + w += a.w; + + return *this; +} + +inline quat_t operator-( quat_t a, quat_t b ) { + return quat_t( a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w ); +} + +inline quat_t& quat_t::operator-=( quat_t a ) { + x -= a.x; + y -= a.y; + z -= a.z; + w -= a.w; + + return *this; +} + +inline quat_t operator*( quat_t a, float b ) { + return quat_t( a.x * b, a.y * b, a.z * b, a.w * b ); +} + +inline quat_t operator*( float a, quat_t b ) { + return b * a; +} + +inline quat_t& quat_t::operator*=( float a ) { + x *= a; + y *= a; + z *= a; + w *= a; + + return *this; +} + +inline int operator==( quat_t a, quat_t b ) { + return ( ( a.x == b.x ) && ( a.y == b.y ) && ( a.z == b.z ) && ( a.w == b.w ) ); +} + +inline int operator!=( quat_t a, quat_t b ) { + return ( ( a.x != b.x ) || ( a.y != b.y ) || (( a.z != b.z ) && ( a.w != b.w )) ); +} + +inline float quat_t::Length( void ) { + float length; + + length = x * x + y * y + z * z + w * w; + return ( float )sqrt( length ); +} + +inline quat_t& quat_t::Normalize( void ) { + float length; + float ilength; + + length = this->Length(); + if ( length ) { + ilength = 1 / length; + x *= ilength; + y *= ilength; + z *= ilength; + w *= ilength; + } + + return *this; +} + +inline quat_t quat_t::operator-() { + return quat_t( -x, -y, -z, -w ); +} + +#endif /* !__MATH_QUATERNION_H__ */