X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=keys.c;h=5b1aad5fcb7a82030d87c5c4fc20672bbf03b887;hb=190a74cbf9792407ff3fc9abc9654f933fdeda8a;hp=ea86917733f75a11f129af4a9de4dce75a96f3ff;hpb=fa3386b6c5e12dd030641936e84c2f5365c9ce41;p=xonotic%2Fdarkplaces.git diff --git a/keys.c b/keys.c index ea869177..5b1aad5f 100644 --- a/keys.c +++ b/keys.c @@ -27,28 +27,17 @@ key up events are sent even if in console mode */ -#define MAX_INPUTLINE 256 -int edit_line = 31; -int history_line = 31; -char key_lines[32][MAX_INPUTLINE]; +int edit_line = MAX_INPUTLINES-1; +int history_line = MAX_INPUTLINES-1; +char key_lines[MAX_INPUTLINES][MAX_INPUTLINE]; int key_linepos; -static int ctrl_down = false; -static int key_lastpress; -int key_insert = true; // insert key toggle (for editing) - +qboolean key_insert = true; // insert key toggle (for editing) keydest_t key_dest; int key_consoleactive; +char *keybindings[MAX_BINDMAPS][MAX_KEYS]; -static int key_count; // incremented every key event static int key_bmap, key_bmap2; - -char *keybindings[8][1024]; -static qboolean consolekeys[1024]; // if true, can't be rebound while in - // console -static qboolean menubound[1024]; // if true, can't be rebound while in - // menu -static unsigned int key_repeats[1024]; // if > 1, it is autorepeating -static qboolean keydown[1024]; +static qbyte keydown[MAX_KEYS]; // 0 = up, 1 = down, 2 = repeating typedef struct { const char *name; @@ -216,7 +205,7 @@ static const keyname_t keynames[] = { void Key_ClearEditLine (int edit_line) { - memset (key_lines[edit_line], '\0', MAX_INPUTLINE); + memset (key_lines[edit_line], '\0', sizeof(key_lines[edit_line])); key_lines[edit_line][0] = ']'; key_linepos = 1; } @@ -779,38 +768,6 @@ Key_Init (void) } key_linepos = 1; -// -// init ascii characters in console mode -// - for (i = 32; i < 128; i++) - consolekeys[i] = true; - consolekeys[K_ENTER] = true; consolekeys[K_KP_ENTER] = true; - consolekeys[K_TAB] = true; - consolekeys[K_LEFTARROW] = true; consolekeys[K_KP_LEFTARROW] = true; - consolekeys[K_RIGHTARROW] = true; consolekeys[K_KP_RIGHTARROW] = true; - consolekeys[K_UPARROW] = true; consolekeys[K_KP_UPARROW] = true; - consolekeys[K_DOWNARROW] = true; consolekeys[K_KP_DOWNARROW] = true; - consolekeys[K_BACKSPACE] = true; - consolekeys[K_DEL] = true; consolekeys[K_KP_DEL] = true; - consolekeys[K_INS] = true; consolekeys[K_KP_INS] = true; - consolekeys[K_HOME] = true; consolekeys[K_KP_HOME] = true; - consolekeys[K_END] = true; consolekeys[K_KP_END] = true; - consolekeys[K_PGUP] = true; consolekeys[K_KP_PGUP] = true; - consolekeys[K_PGDN] = true; consolekeys[K_KP_PGDN] = true; - consolekeys[K_SHIFT] = true; - consolekeys[K_MWHEELUP] = true; - consolekeys[K_MWHEELDOWN] = true; - consolekeys[K_KP_PLUS] = true; - consolekeys[K_KP_MINUS] = true; - consolekeys[K_KP_DIVIDE] = true; - consolekeys[K_KP_MULTIPLY] = true; - consolekeys['`'] = false; - consolekeys['~'] = false; - - menubound[K_ESCAPE] = true; - for (i = 0; i < 12; i++) - menubound[K_F1 + i] = true; - // // register our functions // @@ -833,41 +790,62 @@ Should NOT be called during an interrupt! void Key_Event (int key, char ascii, qboolean down) { - const char *kb; - char cmd[1024]; + const char *bind; - keydown[key] = down; + // get key binding + bind = keybindings[key_bmap][key]; + if (!bind) + bind = keybindings[key_bmap2][key]; if (!down) - key_repeats[key] = 0; - - key_lastpress = key; - key_count++; - if (key_count <= 0) { - return; // just catching keys for Con_NotifyBox - } - - // update auto-repeat status - if (down) { - key_repeats[key]++; - if (key_repeats[key] > 1) { - if ((key_consoleactive && !consolekeys[key]) || - (!key_consoleactive && key_dest == key_game && - (cls.state == ca_connected && cls.signon == SIGNONS))) - return; // ignore most autorepeats - } + { + // clear repeat count now that the key is released + keydown[key] = 0; + // key up events only generate commands if the game key binding is a button + // command (leading + sign). These will occur even in console mode, to + // keep the character from continuing an action started before a console + // switch. Button commands include the kenum as a parameter, so multiple + // downs can be matched with ups + if (bind && bind[0] == '+') + Cbuf_AddText(va("-%s %i\n", bind + 1, key)); + return; } - if (key == K_CTRL) - ctrl_down = down; + // from here on we know this is a down event + // increment key repeat count each time a down is received so that things + // which want to ignore key repeat can ignore it + keydown[key] = min(keydown[key] + 1, 2); + + // key_consoleactive is a flag not a key_dest because the console is a + // high priority overlay ontop of the normal screen (designed as a safety + // feature so that developers and users can rescue themselves from a bad + // situation). // - // handle escape specially, so the user can never unbind it - // - if (key == K_ESCAPE) { - if (!down) + // this also means that toggling the console on/off does not lose the old + // key_dest state + + // specially handle escape (togglemenu) and shift-escape (toggleconsole) + // engine bindings, these are not handled as normal binds so that the user + // can recover from a completely empty bindmap + if (key == K_ESCAPE) + { + // ignore key repeats on escape + if (keydown[key] > 1) + return; + // escape does these things: + // key_consoleactive - close console + // key_message - abort messagemode + // key_menu - go to parent menu (or key_game) + // key_game - open menu + // in all modes shift-escape toggles console + if ((key_consoleactive & KEY_CONSOLEACTIVE_USER) || keydown[K_SHIFT]) + { + Con_ToggleConsole_f (); return; - switch (key_dest) { + } + switch (key_dest) + { case key_message: Key_Message (key, ascii); break; @@ -881,94 +859,72 @@ Key_Event (int key, char ascii, qboolean down) if(UI_Callback_IsSlotUsed(key_dest - 3)) UI_Callback_KeyDown (key, ascii); else - Sys_Error ("Bad key_dest"); + Con_Printf ("Key_Event: Bad key_dest"); } return; } - if (down) + // send function keydowns to interpreter no matter what mode is + if (key >= K_F1 && key <= K_F12) { - if (!(kb = keybindings[key_bmap][key])) - kb = keybindings[key_bmap2][key]; - if (kb && !strncmp(kb, "toggleconsole", strlen("toggleconsole"))) - { - Cbuf_AddText (kb); - Cbuf_AddText ("\n"); + // ignore key repeats on F1-F12 binds + if (keydown[key] > 1) return; + if (bind) + { + // button commands add keynum as a parm + if (bind[0] == '+') + Cbuf_AddText (va("%s %i\n", bind, key)); + else + { + Cbuf_AddText (bind); + Cbuf_AddText ("\n"); + } } + return; } - if (key_consoleactive && consolekeys[key] && down) - Key_Console (key, ascii); - else +#if 1 + // ignore binds (other than the above escape/F1-F12 keys) while in console + if (key_consoleactive) +#else + // respond to toggleconsole binds while in console unless the pressed key + // happens to be the color prefix character (such as on German keyboards) + if (key_consoleactive && (strncmp(bind, "toggleconsole", strlen("toggleconsole")) || ascii == STRING_COLOR_TAG)) +#endif { - // - // key up events only generate commands if the game key binding is a button - // command (leading + sign). These will occur even in console mode, to - // keep the character from continuing an action started before a console - // switch. Button commands include the kenum as a parameter, so multiple - // downs can be matched with ups - // - if (!down) { - if (!(kb = keybindings[key_bmap][key])) - kb = keybindings[key_bmap2][key]; - - if (kb && kb[0] == '+') { - dpsnprintf (cmd, sizeof(cmd), "-%s %i\n", kb + 1, key); - Cbuf_AddText (cmd); - } - return; - } - - // - // during demo playback, most keys bring up the main menu - // - if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game) { - MR_ToggleMenu_f (); - return; - } + Key_Console (key, ascii); + return; + } - // - // if not a consolekey, send to the interpreter no matter what mode is - // - if ((key_dest == key_menu && menubound[key]) - || (key_consoleactive && !consolekeys[key]) - || (key_dest == key_game && - ((cls.state == ca_connected) || !consolekeys[key]))) { - if (!(kb = keybindings[key_bmap][key])) - kb = keybindings[key_bmap2][key]; - if (kb) { - if (kb[0] == '+') { // button commands add keynum as a parm - dpsnprintf (cmd, sizeof(cmd), "%s %i\n", kb, key); - Cbuf_AddText (cmd); - } else { - Cbuf_AddText (kb); + // anything else is a key press into the game, chat line, or menu + switch (key_dest) + { + case key_message: + Key_Message (key, ascii); + break; + case key_menu: + MR_Keydown (key, ascii); + break; + case key_game: + // ignore key repeats on binds + if (bind && keydown[key] == 1) + { + // button commands add keynum as a parm + if (bind[0] == '+') + Cbuf_AddText (va("%s %i\n", bind, key)); + else + { + Cbuf_AddText (bind); Cbuf_AddText ("\n"); } } - return; - } - - if (!down) - return; // other systems only care about key - // down events - - switch (key_dest) { - case key_message: - Key_Message (key, ascii); - break; - case key_menu: - MR_Keydown (key, ascii); - break; - case key_game: - Key_Console (key, ascii); - break; - default: - if(UI_Callback_IsSlotUsed(key_dest - 3)) - UI_Callback_KeyDown (key, ascii); - else - Sys_Error ("Bad key_dest"); - } + break; + default: + if(UI_Callback_IsSlotUsed(key_dest - 3)) + UI_Callback_KeyDown (key, ascii); + else + Con_Printf ("Key_Event: Bad key_dest"); } } @@ -980,11 +936,5 @@ Key_ClearStates void Key_ClearStates (void) { - int i; - - for (i = 0; i < (int)(sizeof(keydown)/sizeof(keydown[0])); i++) - { - keydown[i] = false; - key_repeats[i] = 0; - } + memset(keydown, 0, sizeof(keydown)); }