X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=image.h;h=5b5cbdaaad955f3287c2ef280a9c6edc0ee89c28;hb=refs%2Fheads%2FMario%2Fnetfps;hp=915357739ed24048a9dce598f41d34b4681f25ec;hpb=6a4dd8ae85c621f2d16ede4a0ebb41a3b34bcea9;p=xonotic%2Fdarkplaces.git diff --git a/image.h b/image.h index 91535773..5b5cbdaa 100644 --- a/image.h +++ b/image.h @@ -4,6 +4,7 @@ extern int image_width, image_height; +unsigned char *Image_GenerateNoTexture(void); // swizzle components (even converting number of components) and flip images // (warning: input must be different than output due to non-linear read/write) @@ -25,9 +26,18 @@ unsigned char *LoadTGA_BGRA (const unsigned char *f, int filesize, int *miplevel // loads a texture, as pixel data unsigned char *loadimagepixelsbgra (const char *filename, qboolean complain, qboolean allowFixtrans, qboolean convertsRGB, int *miplevel); +// searches for lmp and wad pics of the provided name and returns true and their dimensions if found +qboolean Image_GetStockPicSize(const char *filename, int *returnwidth, int *returnheight); + // loads an 8bit pcx image into a 296x194x8bit buffer, with cropping as needed qboolean LoadPCX_QWSkin(const unsigned char *f, int filesize, unsigned char *pixels, int outwidth, int outheight); +// loads the palette from an 8bit pcx image into your provided array +qboolean LoadPCX_PaletteOnly(const unsigned char *f, int filesize, unsigned char *palette768b); + +// get the metadata from a Quake2 wal file +qboolean LoadWAL_GetMetadata(const unsigned char *f, int filesize, int *retwidth, int *retheight, int *retflags, int *retvalue, int *retcontents, char *retanimname32c); + // loads a texture, as a texture rtexture_t *loadtextureimage (rtexturepool_t *pool, const char *filename, qboolean complain, int flags, qboolean allowFixtrans, qboolean sRGB); @@ -46,7 +56,7 @@ void Image_MipReduce32(const unsigned char *in, unsigned char *out, int *width, void Image_HeightmapToNormalmap_BGRA(const unsigned char *inpixels, unsigned char *outpixels, int width, int height, int clamp, float bumpscale); // console command to fix the colors of transparent pixels (to prevent weird borders) -void Image_FixTransparentPixels_f(void); +void Image_FixTransparentPixels_f(cmd_state_t *cmd); extern cvar_t r_fixtrans_auto; #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))