X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=host.c;h=812a2cb63ac022ec015b0620f71fef30ed205fd1;hb=00d8da42f76d5e04a9d11e0deaac38391132808a;hp=da6cfc116c9377d89ac3eedf334113e87b71f250;hpb=3d19b4fbe87586e1a28e4af52f11d637ee389e18;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index da6cfc11..812a2cb6 100644 --- a/host.c +++ b/host.c @@ -21,9 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "quakedef.h" +#include "libcurl.h" #include "cdaudio.h" #include "cl_video.h" #include "progsvm.h" +#include "csprogs.h" /* @@ -38,60 +40,42 @@ Memory is cleared / released when a server or client begins, not when they end. // how many frames have occurred // (checked by Host_Error and Host_SaveConfig_f) -int host_framecount; +int host_framecount = 0; // LordHavoc: set when quit is executed qboolean host_shuttingdown = false; -double host_frametime; -// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) -double host_realframetime; -// the real time, without any slowmo or clamping +// the real time since application started, without any slowmo or clamping double realtime; -// realtime from previous frame -double oldrealtime; - -// used for -developer commandline parameter, hacky hacky -int forcedeveloper; // current client client_t *host_client; -jmp_buf host_abortserver; +jmp_buf host_abortframe; // pretend frames take this amount of time (in seconds), 0 = realtime -cvar_t host_framerate = {0, "host_framerate","0"}; +cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; // shows time used by certain subsystems -cvar_t host_speeds = {0, "host_speeds","0"}; -// LordHavoc: framerate independent slowmo -cvar_t slowmo = {0, "slowmo", "1.0"}; +cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; // LordHavoc: framerate upper cap -cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000"}; - -// print broadcast messages in dedicated mode -cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"}; - -cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"}; -cvar_t serverprofile = {0, "serverprofile","0"}; - -cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"}; -cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"}; -cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"}; +cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"}; -cvar_t samelevel = {0, "samelevel","0"}; -cvar_t noexit = {CVAR_NOTIFY, "noexit","0"}; +cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"}; +cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; -cvar_t developer = {0, "developer","0"}; +cvar_t timestamps = {CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"}; +cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"}; -cvar_t skill = {0, "skill","1"}; -cvar_t deathmatch = {0, "deathmatch","0"}; -cvar_t coop = {0, "coop","0"}; - -cvar_t pausable = {0, "pausable","1"}; - -cvar_t temp1 = {0, "temp1","0"}; +/* +================ +Host_AbortCurrentFrame -cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"}; -cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "}; +aborts the current host frame and goes on with the next one +================ +*/ +void Host_AbortCurrentFrame(void) +{ + longjmp (host_abortframe, 1); +} /* ================ @@ -100,14 +84,16 @@ Host_Error This shuts down both the client and server ================ */ -void PRVM_ProcessError(void); -static char hosterrorstring1[4096]; -static char hosterrorstring2[4096]; -static qboolean hosterror = false; void Host_Error (const char *error, ...) { + static char hosterrorstring1[MAX_INPUTLINE]; + static char hosterrorstring2[MAX_INPUTLINE]; + static qboolean hosterror = false; va_list argptr; + // turn off rcon redirect if it was active when the crash occurred + rcon_redirect = false; + va_start (argptr,error); dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr); va_end (argptr); @@ -123,30 +109,29 @@ void Host_Error (const char *error, ...) Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1); hosterror = true; - strcpy(hosterrorstring2, hosterrorstring1); + strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2)); CL_Parse_DumpPacket(); - PR_Crash(); + CL_Parse_ErrorCleanUp(); - //PRVM_Crash(); // crash current prog + //PR_Crash(); - // crash all prvm progs - PRVM_CrashAll(); + // print out where the crash happened, if it was caused by QC (and do a cleanup) + PRVM_Crash(); - PRVM_ProcessError(); - Host_ShutdownServer (false); + Host_ShutdownServer (); if (cls.state == ca_dedicated) - Sys_Error ("Host_Error: %s\n",hosterrorstring2); // dedicated servers exit + Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit CL_Disconnect (); cls.demonum = -1; hosterror = false; - longjmp (host_abortserver, 1); + Host_AbortCurrentFrame(); } void Host_ServerOptions (void) @@ -158,55 +143,44 @@ void Host_ServerOptions (void) // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8 - if (cl_available) + // if no client is in the executable or -dedicated is specified on + // commandline, start a dedicated server + i = COM_CheckParm ("-dedicated"); + if (i || !cl_available) + { + cls.state = ca_dedicated; + // check for -dedicated specifying how many players + if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) + svs.maxclients = atoi (com_argv[i+1]); + if (COM_CheckParm ("-listen")) + Con_Printf ("Only one of -dedicated or -listen can be specified\n"); + // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users) + Cvar_SetValue("sv_public", 1); + } + else if (cl_available) { - // client exists, check what mode the user wants - i = COM_CheckParm ("-dedicated"); + // client exists and not dedicated, check if -listen is specified + cls.state = ca_disconnected; + i = COM_CheckParm ("-listen"); if (i) { - cls.state = ca_dedicated; // default players unless specified if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) svs.maxclients = atoi (com_argv[i+1]); - if (COM_CheckParm ("-listen")) - Sys_Error ("Only one of -dedicated or -listen can be specified"); } else { - cls.state = ca_disconnected; - i = COM_CheckParm ("-listen"); - if (i) - { - // default players unless specified - if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) - svs.maxclients = atoi (com_argv[i+1]); - } - else - { - // default players in some games, singleplayer in most - if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH) - svs.maxclients = 1; - } + // default players in some games, singleplayer in most + if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH) + svs.maxclients = 1; } } - else - { - // no client in the executable, always start dedicated server - if (COM_CheckParm ("-listen")) - Sys_Error ("-listen not available in a dedicated server executable"); - cls.state = ca_dedicated; - // check for -dedicated specifying how many players - i = COM_CheckParm ("-dedicated"); - // default players unless specified - if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1) - svs.maxclients = atoi (com_argv[i+1]); - } svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD); - svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); + svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); - if (svs.maxclients > 1 && !deathmatch.integer) + if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer) Cvar_SetValueQuick(&deathmatch, 1); } @@ -216,35 +190,18 @@ Host_InitLocal ====================== */ void Host_SaveConfig_f(void); -void Host_InitLocal (void) +void Host_LoadConfig_f(void); +static void Host_InitLocal (void) { - Cmd_AddCommand("saveconfig", Host_SaveConfig_f); + Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg immediately (also automatic when quitting)"); + Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterVariable (&host_speeds); - Cvar_RegisterVariable (&slowmo); Cvar_RegisterVariable (&cl_maxfps); - Cvar_RegisterVariable (&sv_echobprint); - - Cvar_RegisterVariable (&sys_ticrate); - Cvar_RegisterVariable (&serverprofile); - - Cvar_RegisterVariable (&fraglimit); - Cvar_RegisterVariable (&timelimit); - Cvar_RegisterVariable (&teamplay); - Cvar_RegisterVariable (&samelevel); - Cvar_RegisterVariable (&noexit); - Cvar_RegisterVariable (&skill); Cvar_RegisterVariable (&developer); - if (forcedeveloper) // make it real now that the cvar is registered - Cvar_SetValue("developer", 1); - Cvar_RegisterVariable (&deathmatch); - Cvar_RegisterVariable (&coop); - - Cvar_RegisterVariable (&pausable); - - Cvar_RegisterVariable (&temp1); + Cvar_RegisterVariable (&developer_entityparsing); Cvar_RegisterVariable (×tamps); Cvar_RegisterVariable (&timeformat); @@ -265,7 +222,7 @@ void Host_SaveConfig_f(void) // dedicated servers initialize the host but don't parse and set the // config.cfg cvars // LordHavoc: don't save a config if it crashed in startup - if (host_framecount >= 3 && cls.state != ca_dedicated) + if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo")) { f = FS_Open ("config.cfg", "wb", false, false); if (!f) @@ -282,6 +239,21 @@ void Host_SaveConfig_f(void) } +/* +=============== +Host_LoadConfig_f + +Resets key bindings and cvars to defaults and then reloads scripts +=============== +*/ +void Host_LoadConfig_f(void) +{ + // unlock the cvar default strings so they can be updated by the new default.cfg + Cvar_UnlockDefaults(); + // reset cvars to their defaults, and then exec startup scripts again + Cbuf_InsertText("cvar_resettodefaults_all;exec quake.rc\n"); +} + /* ================= SV_ClientPrint @@ -292,8 +264,11 @@ FIXME: make this just a stuffed echo? */ void SV_ClientPrint(const char *msg) { - MSG_WriteByte(&host_client->message, svc_print); - MSG_WriteString(&host_client->message, msg); + if (host_client->netconnection) + { + MSG_WriteByte(&host_client->netconnection->message, svc_print); + MSG_WriteString(&host_client->netconnection->message, msg); + } } /* @@ -307,7 +282,7 @@ FIXME: make this just a stuffed echo? void SV_ClientPrintf(const char *fmt, ...) { va_list argptr; - char msg[4096]; + char msg[MAX_INPUTLINE]; va_start(argptr,fmt); dpvsnprintf(msg,sizeof(msg),fmt,argptr); @@ -330,10 +305,10 @@ void SV_BroadcastPrint(const char *msg) for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++) { - if (client->spawned) + if (client->active && client->netconnection) { - MSG_WriteByte(&client->message, svc_print); - MSG_WriteString(&client->message, msg); + MSG_WriteByte(&client->netconnection->message, svc_print); + MSG_WriteString(&client->netconnection->message, msg); } } @@ -351,7 +326,7 @@ Sends text to all active clients void SV_BroadcastPrintf(const char *fmt, ...) { va_list argptr; - char msg[4096]; + char msg[MAX_INPUTLINE]; va_start(argptr,fmt); dpvsnprintf(msg,sizeof(msg),fmt,argptr); @@ -370,14 +345,17 @@ Send text over to the client to be executed void Host_ClientCommands(const char *fmt, ...) { va_list argptr; - char string[1024]; + char string[MAX_INPUTLINE]; + + if (!host_client->netconnection) + return; va_start(argptr,fmt); dpvsnprintf(string, sizeof(string), fmt, argptr); va_end(argptr); - MSG_WriteByte(&host_client->message, svc_stufftext); - MSG_WriteString(&host_client->message, string); + MSG_WriteByte(&host_client->netconnection->message, svc_stufftext); + MSG_WriteString(&host_client->netconnection->message, string); } /* @@ -391,10 +369,10 @@ if (crash = true), don't bother sending signofs void SV_DropClient(qboolean crash) { int i; - Con_Printf("Client \"%s\" dropped\n", host_client->name); + Con_Printf("Client \"%s^%i\" dropped\n", host_client->name, STRING_COLOR_DEFAULT); // make sure edict is not corrupt (from a level change for example) - host_client->edict = EDICT_NUM(host_client - svs.clients + 1); + host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1); if (host_client->netconnection) { @@ -402,10 +380,15 @@ void SV_DropClient(qboolean crash) if (!crash) { // LordHavoc: no opportunity for resending, so use unreliable 3 times - MSG_WriteByte(&host_client->message, svc_disconnect); - NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message); - NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message); - NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message); + unsigned char bufdata[8]; + sizebuf_t buf; + memset(&buf, 0, sizeof(buf)); + buf.data = bufdata; + buf.maxsize = sizeof(bufdata); + MSG_WriteByte(&buf, svc_disconnect); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000); + NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000); } // break the net connection NetConn_Close(host_client->netconnection); @@ -415,21 +398,29 @@ void SV_DropClient(qboolean crash) // call qc ClientDisconnect function // LordHavoc: don't call QC if server is dead (avoids recursive // Host_Error in some mods when they run out of edicts) - if (host_client->active && sv.active && host_client->edict && host_client->spawned) + if (host_client->clientconnectcalled && sv.active && host_client->edict) { // call the prog function for removing a client // this will set the body to a dead frame, among other things - int saveSelf = pr_global_struct->self; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram(pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing"); - pr_global_struct->self = saveSelf; + int saveSelf = prog->globals.server->self; + host_client->clientconnectcalled = false; + prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict); + PRVM_ExecuteProgram(prog->globals.server->ClientDisconnect, "QC function ClientDisconnect is missing"); + prog->globals.server->self = saveSelf; + } + + // if a download is active, close it + if (host_client->download_file) + { + Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name); + FS_Close(host_client->download_file); + host_client->download_file = NULL; + host_client->download_name[0] = 0; + host_client->download_expectedposition = 0; + host_client->download_started = false; } // remove leaving player from scoreboard - //host_client->edict->v->netname = PR_SetEngineString(host_client->name); - //if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) - // val->_float = 0; - //host_client->edict->v->frags = 0; host_client->name[0] = 0; host_client->colors = 0; host_client->frags = 0; @@ -457,7 +448,7 @@ void SV_DropClient(qboolean crash) if (sv.active) { // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags - ED_ClearEdict(host_client->edict); + PRVM_ED_ClearEdict(host_client->edict); } // clear the client struct (this sets active to false) @@ -475,40 +466,28 @@ Host_ShutdownServer This only happens at the end of a game, not between levels ================== */ -void Host_ShutdownServer(qboolean crash) +void Host_ShutdownServer(void) { - int i, count; - sizebuf_t buf; - char message[4]; + int i; Con_DPrintf("Host_ShutdownServer\n"); if (!sv.active) return; - // print out where the crash happened, if it was caused by QC - PR_Crash(); - NetConn_Heartbeat(2); NetConn_Heartbeat(2); // make sure all the clients know we're disconnecting - buf.data = message; - buf.maxsize = 4; - buf.cursize = 0; - MSG_WriteByte(&buf, svc_disconnect); - count = NetConn_SendToAll(&buf, 5); - if (count) - Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count); - + SV_VM_Begin(); for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++) if (host_client->active) - SV_DropClient(crash); // server shutdown + SV_DropClient(false); // server shutdown + SV_VM_End(); NetConn_CloseServerPorts(); sv.active = false; - // // clear structures // @@ -517,120 +496,8 @@ void Host_ShutdownServer(qboolean crash) } -/* -================ -Host_ClearMemory - -This clears all the memory used by both the client and server, but does -not reinitialize anything. -================ -*/ -void Host_ClearMemory (void) -{ - Con_DPrint("Clearing memory\n"); - Mod_ClearAll (); - - cls.signon = 0; - memset (&sv, 0, sizeof(sv)); - memset (&cl, 0, sizeof(cl)); -} - - //============================================================================ -/* -=================== -Host_FilterTime - -Returns false if the time is too short to run a frame -=================== -*/ -extern qboolean cl_capturevideo_active; -extern double cl_capturevideo_framerate; -extern qfile_t *cl_capturevideo_soundfile; -qboolean Host_FilterTime (double time) -{ - double timecap, timeleft; - realtime += time; - - if (sys_ticrate.value < 0.00999 || sys_ticrate.value > 0.10001) - Cvar_SetValue("sys_ticrate", bound(0.01, sys_ticrate.value, 0.1)); - if (slowmo.value < 0) - Cvar_SetValue("slowmo", 0); - if (host_framerate.value < 0.00001 && host_framerate.value != 0) - Cvar_SetValue("host_framerate", 0); - if (cl_maxfps.value < 1) - Cvar_SetValue("cl_maxfps", 1); - - if (cls.timedemo) - { - // disable time effects during timedemo - cl.frametime = host_realframetime = host_frametime = realtime - oldrealtime; - oldrealtime = realtime; - return true; - } - - // check if framerate is too high - // default to sys_ticrate (server framerate - presumably low) unless we - // have a good reason to run faster - timecap = host_framerate.value; - if (!timecap) - timecap = sys_ticrate.value; - if (cls.state != ca_dedicated) - { - if (cl_capturevideo_active) - timecap = 1.0 / cl_capturevideo_framerate; - else if (vid_activewindow) - timecap = 1.0 / cl_maxfps.value; - } - - timeleft = timecap - (realtime - oldrealtime); - if (timeleft > 0) - { - int msleft; - // don't totally hog the CPU - if (cls.state == ca_dedicated) - { - // if dedicated, try to use as little cpu as possible by waiting - // just a little longer than necessary - // (yes this means it doesn't quite keep up with the framerate) - msleft = (int)ceil(timeleft * 1000); - } - else - { - // if not dedicated, try to hit exactly a steady framerate by not - // sleeping the full amount - msleft = (int)floor(timeleft * 1000); - } - if (msleft > 0) - Sys_Sleep(msleft); - return false; - } - - // LordHavoc: copy into host_realframetime as well - host_realframetime = host_frametime = realtime - oldrealtime; - oldrealtime = realtime; - - if (cl_capturevideo_active && !cl_capturevideo_soundfile) - host_frametime = timecap; - - // apply slowmo scaling - host_frametime *= slowmo.value; - - // host_framerate overrides all else - if (host_framerate.value) - host_frametime = host_framerate.value; - - // never run a frame longer than 1 second - if (host_frametime > 1) - host_frametime = 1; - - cl.frametime = host_frametime; - - return true; -} - - /* =================== Host_GetConsoleCommands @@ -651,206 +518,291 @@ void Host_GetConsoleCommands (void) } } - /* ================== -Host_ServerFrame +Host_Frame +Runs all active servers ================== */ -void Host_ServerFrame (void) +static void Host_Init(void); +void Host_Main(void) { - // never run more than 5 frames at a time as a sanity limit - int framecount, framelimit = 5; - double advancetime; - if (!sv.active) - { - sv.timer = 0; - return; - } - sv.timer += host_realframetime; - // run the world state - // don't allow simulation to run too fast or too slow or logic glitches can occur - for (framecount = 0;framecount < framelimit && sv.timer > 0;framecount++) + double time1 = 0; + double time2 = 0; + double time3 = 0; + double cl_timer, sv_timer; + double clframetime, deltarealtime, oldrealtime; + double wait; + int pass1, pass2, pass3; + + Host_Init(); + + cl_timer = 0; + sv_timer = 0; + + realtime = Sys_DoubleTime(); + for (;;) { - if (cl.islocalgame) - advancetime = min(sv.timer, sys_ticrate.value); - else - advancetime = sys_ticrate.value; - sv.timer -= advancetime; + if (setjmp(host_abortframe)) + continue; // something bad happened, or the server disconnected - // only advance time if not paused - // the game also pauses in singleplayer when menu or console is used - sv.frametime = advancetime * slowmo.value; - if (host_framerate.value) - sv.frametime = host_framerate.value; - if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive))) - sv.frametime = 0; + oldrealtime = realtime; + realtime = Sys_DoubleTime(); - pr_global_struct->frametime = sv.frametime; + deltarealtime = realtime - oldrealtime; + cl_timer += deltarealtime; + sv_timer += deltarealtime; - // set the time and clear the general datagram - SV_ClearDatagram(); + if (slowmo.value < 0) + Cvar_SetValue("slowmo", 0); + if (host_framerate.value < 0.00001 && host_framerate.value != 0) + Cvar_SetValue("host_framerate", 0); + if (cl_maxfps.value < 1) + Cvar_SetValue("cl_maxfps", 1); - // check for network packets to the server each world step incase they - // come in midframe (particularly if host is running really slow) - NetConn_ServerFrame(); + // keep the random time dependent, but not when playing demos/benchmarking + if(!*sv_random_seed.string && !cls.demoplayback) + rand(); - // read client messages - SV_RunClients(); + cl.islocalgame = NetConn_IsLocalGame(); - // move things around and think unless paused - if (sv.frametime) - SV_Physics(); + // get new key events + Sys_SendKeyEvents(); - // send all messages to the clients - SV_SendClientMessages(); + NetConn_UpdateSockets(); - // send an heartbeat if enough time has passed since the last one - NetConn_Heartbeat(0); - } - // if we fell behind too many frames just don't worry about it - if (sv.timer > 0) - sv.timer = 0; -} + // receive packets on each main loop iteration, as the main loop may + // be undersleeping due to select() detecting a new packet + if (sv.active) + NetConn_ServerFrame(); + Curl_Run(); -/* -================== -Host_Frame + // check for commands typed to the host + Host_GetConsoleCommands(); -Runs all active servers -================== -*/ -void _Host_Frame (float time) -{ - static double time1 = 0; - static double time2 = 0; - static double time3 = 0; - int pass1, pass2, pass3; + // when a server is running we only execute console commands on server frames + // (this mainly allows frikbot .way config files to work properly by staying in sync with the server qc) + // otherwise we execute them on all frames + if (sv_timer > 0 || !sv.active) + { + // process console commands + Cbuf_Execute(); + } - if (setjmp(host_abortserver)) - return; // something bad happened, or the server disconnected + //Con_Printf("%6.0f %6.0f\n", cl_timer * 1000000.0, sv_timer * 1000000.0); - // decide the simulation time - if (!Host_FilterTime(time)) - return; + // if the accumulators haven't become positive yet, wait a while + if (cls.state == ca_dedicated) + wait = sv_timer * -1000000.0; + else if (!sv.active) + wait = cl_timer * -1000000.0; + else + wait = max(cl_timer, sv_timer) * -1000000.0; + if (wait > 100000) + wait = 100000; + if (!cls.timedemo && wait > 0) + { + if (sv_checkforpacketsduringsleep.integer) + { + if (wait >= 1) + NetConn_SleepMicroseconds((int)wait); + } + else + { + if (wait >= 1000) + Sys_Sleep((int)wait / 1000); + } + continue; + } - // keep the random time dependent - rand(); + //------------------- + // + // server operations + // + //------------------- - cl.islocalgame = NetConn_IsLocalGame(); + // limit the frametime steps to no more than 100ms each + if (cl_timer > 0.1) + cl_timer = 0.1; + if (sv_timer > 0.1) + sv_timer = 0.1; - // get new key events - Sys_SendKeyEvents(); + if (sv.active && sv_timer > 0) + { + // execute one or more server frames, with an upper limit on how much + // execution time to spend on server frames to avoid freezing the game if + // the server is overloaded, this execution time limit means the game will + // slow down if the server is taking too long. + int framecount, framelimit = 1; + double advancetime, aborttime = 0; + + // run the world state + // don't allow simulation to run too fast or too slow or logic glitches can occur + + // stop running server frames if the wall time reaches this value + if (sys_ticrate.value <= 0) + advancetime = sv_timer; + else if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) + { + // synchronize to the client frametime, but no less than 10ms and no more than sys_ticrate + advancetime = bound(0.01, cl_timer, sys_ticrate.value); + framelimit = 10; + aborttime = realtime + 0.1; + } + else + { + advancetime = sys_ticrate.value; + // listen servers can run multiple server frames per client frame + if (cls.state == ca_connected) + { + framelimit = 10; + aborttime = realtime + 0.1; + } + } + advancetime = min(advancetime, 0.1); - // Collect input into cmd - CL_Move(); + // only advance time if not paused + // the game also pauses in singleplayer when menu or console is used + sv.frametime = advancetime * slowmo.value; + if (host_framerate.value) + sv.frametime = host_framerate.value; + if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive))) + sv.frametime = 0; - // process console commands - Cbuf_Execute(); + // setup the VM frame + SV_VM_Begin(); - // if running the server locally, make intentions now - if (cls.state == ca_connected && sv.active) - CL_SendCmd(); + for (framecount = 0;framecount < framelimit && sv_timer > 0;framecount++) + { + sv_timer -= advancetime; -//------------------- -// -// server operations -// -//------------------- + // move things around and think unless paused + if (sv.frametime) + SV_Physics(); - // check for commands typed to the host - Host_GetConsoleCommands(); + // if this server frame took too long, break out of the loop + if (framelimit > 1 && Sys_DoubleTime() >= aborttime) + break; + } - if (sv.active) - Host_ServerFrame(); + // send all messages to the clients + SV_SendClientMessages(); -//------------------- -// -// client operations -// -//------------------- + // end the server VM frame + SV_VM_End(); - cl.oldtime = cl.time; - cl.time += cl.frametime; + // send an heartbeat if enough time has passed since the last one + NetConn_Heartbeat(0); + } - NetConn_ClientFrame(); + //------------------- + // + // client operations + // + //------------------- - if (cls.state == ca_connected) - { - // if running the server remotely, send intentions now after - // the incoming messages have been read - if (!sv.active) - CL_SendCmd(); - CL_ReadFromServer(); - } + if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo)) + { + // decide the simulation time + if (cls.capturevideo.active) + { + if (cls.capturevideo.realtime) + clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate); + else + { + clframetime = 1.0 / cls.capturevideo.framerate; + cl.realframetime = max(cl_timer, clframetime); + } + } + else if (vid_activewindow) + clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value); + else + clframetime = cl.realframetime = 0.1; - //ui_update(); + // apply slowmo scaling + clframetime *= cl.movevars_timescale; + // scale playback speed of demos by slowmo cvar + if (cls.demoplayback) + { + clframetime *= slowmo.value; + // if demo playback is paused, don't advance time at all + if (cls.demopaused) + clframetime = 0; + } - CL_VideoFrame(); + // host_framerate overrides all else + if (host_framerate.value) + clframetime = host_framerate.value; - // update video - if (host_speeds.integer) - time1 = Sys_DoubleTime(); + if (cls.timedemo) + clframetime = cl.realframetime = cl_timer; - CL_UpdateScreen(); + // deduct the frame time from the accumulator + cl_timer -= cl.realframetime; - if (host_speeds.integer) - time2 = Sys_DoubleTime(); + cl.oldtime = cl.time; + cl.time += clframetime; - // update audio - S_Update(&r_refdef.viewentitymatrix); + // Collect input into cmd + CL_Input(); - CDAudio_Update(); + // check for new packets + NetConn_ClientFrame(); - if (host_speeds.integer) - { - pass1 = (time1 - time3)*1000000; - time3 = Sys_DoubleTime(); - pass2 = (time2 - time1)*1000000; - pass3 = (time3 - time2)*1000000; - Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n", - pass1+pass2+pass3, pass1, pass2, pass3); - } + // read a new frame from a demo if needed + CL_ReadDemoMessage(); - host_framecount++; -} + // now that packets have been read, send input to server + CL_SendMove(); -void Host_Frame (float time) -{ - double time1, time2; - static double timetotal; - static int timecount; - int i, c, m; + // update client world (interpolate entities, create trails, etc) + CL_UpdateWorld(); - if (!serverprofile.integer) - { - _Host_Frame (time); - return; - } + // update video + if (host_speeds.integer) + time1 = Sys_DoubleTime(); - time1 = Sys_DoubleTime (); - _Host_Frame (time); - time2 = Sys_DoubleTime (); + //ui_update(); - timetotal += time2 - time1; - timecount++; + CL_VideoFrame(); - if (timecount < 1000) - return; + CL_UpdateScreen(); - m = timetotal*1000/timecount; - timecount = 0; - timetotal = 0; - c = 0; - for (i=0 ; i= 0) + cl_timer = 0; + if (sv_timer >= 0) + sv_timer = 0; + + host_framecount++; + } } //============================================================================ @@ -863,8 +815,6 @@ void Host_StartVideo(void) vid_opened = true; VID_Start(); CDAudio_Startup(); - CL_InitTEnts(); // We must wait after sound startup to load tent sounds - MR_Init(); } } @@ -879,7 +829,6 @@ extern void FS_Shutdown(void); extern void PR_Cmd_Init(void); extern void COM_Init_Commands(void); extern void FS_Init_Commands(void); -extern void COM_CheckRegistered(void); extern qboolean host_stuffcmdsrun; /* @@ -887,25 +836,57 @@ extern qboolean host_stuffcmdsrun; Host_Init ==================== */ -void Host_Init (void) +static void Host_Init (void) { int i; const char* os; // LordHavoc: quake never seeded the random number generator before... heh - srand(time(NULL)); + if (COM_CheckParm("-benchmark")) + srand(0); // predictable random sequence for -benchmark + else + srand(time(NULL)); + + // FIXME: this is evil, but possibly temporary +// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) + if (COM_CheckParm("-developer")) + { + developer.value = developer.integer = 100; + developer.string = "100"; + } + + if (COM_CheckParm("-developer2")) + { + developer.value = developer.integer = 100; + developer.string = "100"; + developer_memory.value = developer_memory.integer = 100; + developer.string = "100"; + developer_memorydebug.value = developer_memorydebug.integer = 100; + developer_memorydebug.string = "100"; + } + +// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from + if (COM_CheckParm("-nostdout")) + sys_nostdout = 1; // used by everything Memory_Init(); - // initialize console and logging - Con_Init(); - // initialize console command/cvar/alias/command execution systems Cmd_Init(); - // parse commandline - COM_InitArgv(); + // initialize memory subsystem cvars/commands + Memory_Init_Commands(); + + // initialize console and logging and its cvars/commands + Con_Init(); + + // initialize various cvars that could not be initialized earlier + Curl_Init_Commands(); + Cmd_Init_Commands(); + Sys_Init_Commands(); + COM_Init_Commands(); + FS_Init_Commands(); // initialize console window (only used by sys_win.c) Sys_InitConsole(); @@ -926,46 +907,27 @@ void Host_Init (void) os = "OpenBSD"; #elif defined(MACOSX) os = "Mac OS X"; +#elif defined(__MORPHOS__) + os = "MorphOS"; #else os = "Unknown"; #endif dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring); - -// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from - if (COM_CheckParm("-nostdout")) - sys_nostdout = 1; - else - Con_Printf("%s\n", engineversion); - - // FIXME: this is evil, but possibly temporary -// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) - if (COM_CheckParm("-developer")) - { - forcedeveloper = true; - developer.integer = 1; - developer.value = 1; - } - - // initialize filesystem (including fs_basedir, fs_gamedir, -path, -game, scr_screenshot_name) - FS_Init(); - - // initialize various cvars that could not be initialized earlier - Memory_Init_Commands(); - Con_Init_Commands(); - Cmd_Init_Commands(); - Sys_Init_Commands(); - COM_Init_Commands(); - FS_Init_Commands(); - COM_CheckRegistered(); + Con_Printf("%s\n", engineversion); // initialize ixtable Mathlib_Init(); + // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name) + FS_Init(); + NetConn_Init(); - PR_Init(); - PR_Cmd_Init(); + Curl_Init(); + //PR_Init(); + //PR_Cmd_Init(); PRVM_Init(); Mod_Init(); + World_Init(); SV_Init(); Host_InitCommands(); Host_InitLocal(); @@ -994,8 +956,6 @@ void Host_Init (void) Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec quake.rc\n"); else if (gamemode == GAME_TRANSFUSION) Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec quake.rc\n"); - else if (gamemode == GAME_NEXUIZ) - Cbuf_AddText("alias startmap_sp \"map nexdm01\"\nalias startmap_dm \"map nexdm01\"\nexec quake.rc\n"); else if (gamemode == GAME_TEU) Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n"); else @@ -1009,8 +969,21 @@ void Host_Init (void) Cbuf_Execute(); } - // save console log up to this point to log_file if it was set by configs - Log_Start(); + // put up the loading image so the user doesn't stare at a black screen... + SCR_BeginLoadingPlaque(); + + // FIXME: put this into some neat design, but the menu should be allowed to crash + // without crashing the whole game, so this should just be a short-time solution + + // here comes the not so critical stuff + if (setjmp(host_abortframe)) { + return; + } + + if (cls.state != ca_dedicated) + { + MR_Init(); + } // check for special benchmark mode // COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) @@ -1022,6 +995,25 @@ void Host_Init (void) Cbuf_Execute(); } + // check for special demo mode +// COMMANDLINEOPTION: Client: -demo runs a playdemo and quits + i = COM_CheckParm("-demo"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1])); + Cbuf_Execute(); + } + +// COMMANDLINEOPTION: Client: -capturedemo captures a playdemo and quits + i = COM_CheckParm("-capturedemo"); + if (i && i + 1 < com_argc) + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + { + Cbuf_AddText(va("playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1])); + Cbuf_Execute(); + } + if (cls.state == ca_dedicated || COM_CheckParm("-listen")) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { @@ -1040,7 +1032,7 @@ void Host_Init (void) Con_DPrint("========Initialized=========\n"); - Host_StartVideo(); + //Host_StartVideo(); } @@ -1061,6 +1053,11 @@ void Host_Shutdown(void) Con_Print("recursive shutdown\n"); return; } + if (setjmp(host_abortframe)) + { + Con_Print("aborted the quitting frame?!?\n"); + return; + } isdown = true; // be quiet while shutting down @@ -1070,7 +1067,7 @@ void Host_Shutdown(void) CL_Disconnect(); // shut down local server if active - Host_ShutdownServer (false); + Host_ShutdownServer (); // Shutdown menu if(MR_Shutdown) @@ -1085,8 +1082,9 @@ void Host_Shutdown(void) CDAudio_Shutdown (); S_Terminate (); + Curl_Shutdown (); NetConn_Shutdown (); - PR_Shutdown (); + //PR_Shutdown (); if (cls.state != ca_dedicated) {