X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=glquake.h;h=d2646e38400681c8de483e63a872307ca1db4230;hb=5ff9dbf2dc269135dd6cf59e93b50da73536f35b;hp=71a1f2905053573ddfdd8b823c0d08b2bb922b15;hpb=a645f983527a0c9e73e985790126d1a55b108584;p=xonotic%2Fdarkplaces.git diff --git a/glquake.h b/glquake.h index 71a1f290..d2646e38 100644 --- a/glquake.h +++ b/glquake.h @@ -374,21 +374,6 @@ extern int gl_support_clamptoedge; #define GL_CLAMP_TO_EDGE 0x812F #endif -//GL_NV_vertex_array_range -extern GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); -extern GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer); -extern GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer); -extern GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid); -#define GL_VERTEX_ARRAY_RANGE_NV 0x851D -#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E -#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 -#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 -extern int gl_support_var; - -//GL_NV_vertex_array_range2 -#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 -extern int gl_support_var2; - //GL_EXT_stencil_two_side #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 @@ -511,13 +496,14 @@ extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval); #endif +// GL_ARB_shader_objects +extern int gl_support_shader_objects; #ifndef GL_PROGRAM_OBJECT_ARB // 1-byte character string typedef char GLcharARB; // 4-byte integer handle to a shader object or program object typedef int GLhandleARB; #endif - extern void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj); extern GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname); extern void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); @@ -553,7 +539,7 @@ extern void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pna extern void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); extern void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); extern GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); -extern void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, uint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +extern void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); extern void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); extern void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); extern void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); @@ -596,6 +582,8 @@ extern void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLeng #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #endif +// GL_ARB_vertex_shader +extern int gl_support_vertex_shader; //extern void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0); //extern void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0); //extern void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0); @@ -671,6 +659,8 @@ extern GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const #define GL_FLOAT_MAT4_ARB 0x8B5C #endif +// GL_ARB_fragment_shader +extern int gl_support_fragment_shader; #ifndef GL_FRAGMENT_SHADER_ARB #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 @@ -679,10 +669,18 @@ extern GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif +// GL_ARB_shading_language_100 +extern int gl_support_shading_language_100; #ifndef GL_SHADING_LANGUAGE_VERSION_ARB #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif +// GL_EXT_bgr +#define GL_BGR 0x80E0 + +// GL_EXT_bgra +#define GL_BGRA 0x80E1 + #define DEBUGGL #ifdef DEBUGGL