X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_textures.c;h=fe13aca500ea487f28821db2deb3aa87fe648aed;hb=bca9ce32c07abac828a3e3a0201946de48a74cdb;hp=ee9277129d297824150d3481d489141c7c3ce179;hpb=d5892a29c4f1e6954eb59ffc790d29d3f9925fe2;p=xonotic%2Fdarkplaces.git diff --git a/gl_textures.c b/gl_textures.c index ee927712..fe13aca5 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -11,12 +11,12 @@ cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1", "0 = never up cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"}; cvar_t gl_texturecompression = {CVAR_SAVE, "gl_texturecompression", "0", "whether to compress textures, a value of 0 disables compression (even if the individual cvars are 1), 1 enables fast (low quality) compression at startup, 2 enables slow (high quality) compression at startup"}; cvar_t gl_texturecompression_color = {CVAR_SAVE, "gl_texturecompression_color", "1", "whether to compress colormap (diffuse) textures"}; -cvar_t gl_texturecompression_normal = {CVAR_SAVE, "gl_texturecompression_normal", "1", "whether to compress normalmap (normalmap) textures"}; +cvar_t gl_texturecompression_normal = {CVAR_SAVE, "gl_texturecompression_normal", "0", "whether to compress normalmap (normalmap) textures"}; cvar_t gl_texturecompression_gloss = {CVAR_SAVE, "gl_texturecompression_gloss", "1", "whether to compress glossmap (specular) textures"}; cvar_t gl_texturecompression_glow = {CVAR_SAVE, "gl_texturecompression_glow", "1", "whether to compress glowmap (luma) textures"}; -cvar_t gl_texturecompression_2d = {CVAR_SAVE, "gl_texturecompression_2d", "1", "whether to compress 2d (hud/menu) textures other than the font"}; -cvar_t gl_texturecompression_q3bsplightmaps = {CVAR_SAVE, "gl_texturecompression_q3bsplightmaps", "1", "whether to compress lightmaps in q3bsp format levels"}; -cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompression_q3bspdeluxemaps", "1", "whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these)"}; +cvar_t gl_texturecompression_2d = {CVAR_SAVE, "gl_texturecompression_2d", "0", "whether to compress 2d (hud/menu) textures other than the font"}; +cvar_t gl_texturecompression_q3bsplightmaps = {CVAR_SAVE, "gl_texturecompression_q3bsplightmaps", "0", "whether to compress lightmaps in q3bsp format levels"}; +cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompression_q3bspdeluxemaps", "0", "whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these)"}; cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0", "whether to compress sky textures"}; cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"}; @@ -38,7 +38,7 @@ static mempool_t *texturemempool; typedef struct textypeinfo_s { - int textype; + textype_t textype; int inputbytesperpixel; int internalbytesperpixel; float glinternalbytesperpixel; @@ -47,17 +47,17 @@ typedef struct textypeinfo_s } textypeinfo_t; -static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_RGBA , 3}; +static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 3}; +static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 4}; +static textypeinfo_t textype_palette_compress = {TEXTYPE_PALETTE, 1, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB}; +static textypeinfo_t textype_palette_alpha_compress = {TEXTYPE_PALETTE, 1, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB}; static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 3}; -static textypeinfo_t textype_bgra = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 3}; -static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_RGBA , 4}; static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 4}; -static textypeinfo_t textype_bgra_alpha = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 4}; -static textypeinfo_t textype_palette_compress = {TEXTYPE_PALETTE, 1, 4, 0.5f, GL_RGBA , GL_COMPRESSED_RGB_ARB}; static textypeinfo_t textype_rgba_compress = {TEXTYPE_RGBA , 4, 4, 0.5f, GL_RGBA , GL_COMPRESSED_RGB_ARB}; -static textypeinfo_t textype_bgra_compress = {TEXTYPE_BGRA , 4, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB}; -static textypeinfo_t textype_palette_alpha_compress = {TEXTYPE_PALETTE, 1, 4, 1.0f, GL_RGBA , GL_COMPRESSED_RGBA_ARB}; static textypeinfo_t textype_rgba_alpha_compress = {TEXTYPE_RGBA , 4, 4, 1.0f, GL_RGBA , GL_COMPRESSED_RGBA_ARB}; +static textypeinfo_t textype_bgra = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 3}; +static textypeinfo_t textype_bgra_alpha = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 4}; +static textypeinfo_t textype_bgra_compress = {TEXTYPE_BGRA , 4, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB}; static textypeinfo_t textype_bgra_alpha_compress = {TEXTYPE_BGRA , 4, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB}; #define GLTEXTURETYPE_1D 0 @@ -141,10 +141,10 @@ static gltexturepool_t *gltexturepoolchain = NULL; static unsigned char *resizebuffer = NULL, *colorconvertbuffer; static int resizebuffersize = 0; -static unsigned char *texturebuffer; +static const unsigned char *texturebuffer; static int texturebuffersize = 0; -static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) +static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags) { if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && gl_support_texture_compression) { @@ -239,6 +239,7 @@ void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void glt->flags |= GLTEXF_DYNAMIC; glt->updatecallback = updatecallback; glt->updatacallback_data = data; + glt->dirtytexnum = 0; } static void R_UpdateDynamicTexture(gltexture_t *glt) { @@ -286,6 +287,13 @@ int R_RealGetTexture(rtexture_t *rt) return 0; } +void R_PurgeTexture(rtexture_t *rt) +{ + if(rt && !(((gltexture_t*) rt)->flags & TEXF_PERSISTENT)) { + R_FreeTexture(rt); + } +} + void R_FreeTexture(rtexture_t *rt) { gltexture_t *glt, **gltpointer; @@ -300,7 +308,7 @@ void R_FreeTexture(rtexture_t *rt) else Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier); - if (glt->texnum) + if (!(glt->flags & GLTEXF_UPLOAD)) { CHECKGLERROR qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR @@ -800,9 +808,8 @@ static void R_Upload(gltexture_t *glt, const unsigned char *data, int fragx, int } else if (glt->textype->textype == TEXTYPE_PALETTE) { - // promote paletted to RGBA, so we only have to worry about RGB and - // RGBA in the rest of this code - Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette); + // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code + Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette); prevbuffer = colorconvertbuffer; } @@ -898,7 +905,7 @@ static void R_Upload(gltexture_t *glt, const unsigned char *data, int fragx, int case GLTEXTURETYPE_CUBEMAP: // convert and upload each side in turn, // from a continuous block of input texels - texturebuffer = prevbuffer; + texturebuffer = (unsigned char *)prevbuffer; for (i = 0;i < 6;i++) { prevbuffer = texturebuffer; @@ -951,7 +958,7 @@ static void R_UploadTexture (gltexture_t *glt) Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier); } -static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const unsigned char *data, const unsigned int *palette) +static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, textype_t textype, int texturetype, const unsigned char *data, const unsigned int *palette) { int i, size; gltexture_t *glt; @@ -1040,7 +1047,7 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden glt->glformat = texinfo->glformat; glt->bytesperpixel = texinfo->internalbytesperpixel; glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; - glt->texnum = -1; + glt->texnum = 0; // init the dynamic texture attributes, too [11/22/2007 Black] glt->dirtytexnum = 0; glt->updatecallback = NULL; @@ -1057,25 +1064,28 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth); R_PrecacheTexture(glt); + // texture converting and uploading can take a while, so make sure we're sending keepalives + CL_KeepaliveMessage(false); + return (rtexture_t *)glt; } -rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette); } -rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette); } -rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette); } -rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette); } @@ -1112,3 +1122,9 @@ void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, in R_Upload(glt, data, x, y, 0, width, height, 1); } +void R_ClearTexture (rtexture_t *rt) +{ + gltexture_t *glt = (gltexture_t *)rt; + + R_Upload( glt, NULL, 0, 0, 0, glt->tilewidth, glt->tileheight, glt->tiledepth ); +}