X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_textures.c;h=c7b6221b5e599ba764085e8aa2a0642a6c248723;hb=7d0ec7ce187f7333a7ada2884108757a4fec6449;hp=7534ab4bd28ec00460eb42ea903550ffd49d9fa9;hpb=855932aeb5707c5efb2858c3e51b913d8203ebbe;p=xonotic%2Fdarkplaces.git diff --git a/gl_textures.c b/gl_textures.c index 7534ab4b..c7b6221b 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -1,8 +1,10 @@ #include "quakedef.h" -cvar_t gl_max_size = {"gl_max_size", "1024"}; -cvar_t gl_picmip = {"gl_picmip", "0"}; -cvar_t gl_lerpimages = {"gl_lerpimages", "1"}; +cvar_t r_max_size = {"r_max_size", "2048"}; +cvar_t r_picmip = {"r_picmip", "0"}; +cvar_t r_lerpimages = {"r_lerpimages", "1"}; +cvar_t r_upload = {"r_upload", "1"}; +cvar_t r_precachetextures = {"r_precachetextures", "1", true}; int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; //NEAREST; int gl_filter_max = GL_LINEAR; @@ -10,27 +12,46 @@ int gl_filter_max = GL_LINEAR; int texels; -// 4096x4096 -#define MAXMIPS 12 +// 65536x65536 +#define MAXMIPS 16 + +#define GLTEXF_LERPED 1 +#define GLTEXF_UPLOADED 2 typedef struct { - int texnum; - byte *texels[MAXMIPS]; - unsigned short texelsize[MAXMIPS][2]; char identifier[64]; - short width, height; + int texnum; // GL texture slot number + int texeldatasize; // computed memory usage of this texture (including mipmaps, expansion to 32bit, etc) + byte *inputtexels; // copy of the original texture supplied to the upload function, for re-uploading or deferred uploads (non-precached) + int inputtexeldatasize; // size of the original texture + unsigned short width, height; // LordHavoc: CRC to identify cache mismatchs unsigned short crc; - char mipmap; - char alpha; - char bytesperpixel; - char lerped; // whether this texture was uploaded with or without interpolation + int flags; // the requested flags when the texture was supplied to the upload function + int internalflags; // internal notes (lerped, etc) } gltexture_t; #define MAX_GLTEXTURES 4096 -gltexture_t gltextures[MAX_GLTEXTURES]; -int numgltextures; +gltexture_t *gltextures; +unsigned int numgltextures = 0, gl_texture_number = 1; + +void GL_UploadTexture(gltexture_t *t); + +int R_GetTexture(rtexture_t *rt) +{ + gltexture_t *glt; + if (!rt) + return 0; + glt = (gltexture_t *)rt; + if (!(glt->internalflags & GLTEXF_UPLOADED)) + { + GL_UploadTexture(glt); + if (!(glt->internalflags & GLTEXF_UPLOADED)) + Host_Error("R_GetTexture: unable to upload texture\n"); + } + return glt->texnum; +} typedef struct { @@ -38,7 +59,8 @@ typedef struct int minimize, maximize; } glmode_t; -glmode_t modes[] = { +glmode_t modes[] = +{ {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, {"GL_LINEAR", GL_LINEAR, GL_LINEAR}, {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, @@ -83,10 +105,12 @@ void Draw_TextureMode_f (void) gl_filter_min = modes[i].minimize; gl_filter_max = modes[i].maximize; + if (!r_upload.value) + return; // change all the existing mipmap texture objects for (i=0, glt=gltextures ; imipmap) + if (glt->flags & TEXF_MIPMAP) { glBindTexture(GL_TEXTURE_2D, glt->texnum); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); @@ -95,44 +119,89 @@ void Draw_TextureMode_f (void) } } -extern int buildnumber; +void GL_TextureStats_Print(char *name, int total, int total2, int loaded, int crc, int mip, int alpha, int total2valid) +{ + if (!name[0]) + name = ""; + Con_Printf("%5iK %c%5iK%c %04X %s %s %s %s\n", total, total2valid ? ' ' : '(', total2, total2valid ? ' ' : ')', crc, loaded ? "loaded" : " ", mip ? "mip" : " ", alpha ? "alpha" : " ", name); +} -char engineversion[40]; +void GL_TextureStats_PrintTotal(void) +{ + int i, t = 0, p = 0, loaded = 0, loadedt = 0, loadedp = 0; + gltexture_t *glt; + for (i = 0, glt = gltextures;i < numgltextures;i++, glt++) + { + t += glt->texeldatasize; + p += glt->inputtexeldatasize; + if (glt->internalflags & GLTEXF_UPLOADED) + { + loaded++; + loadedt += glt->texeldatasize; + loadedp += glt->inputtexeldatasize; + } + } + Con_Printf("total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", numgltextures, t / 1048576.0, p / 1048576.0, loaded, loadedt / 1048576.0, loadedp / 1048576.0, numgltextures - loaded, (t - loadedt) / 1048576.0, (p - loadedp) / 1048576.0); +} -void GL_UploadTexture (gltexture_t *glt); -void gl_textures_start() +void GL_TextureStats_f(void) { int i; gltexture_t *glt; - for (i=0, glt=gltextures ; iidentifier, (glt->texeldatasize + 1023) / 1024, (glt->inputtexeldatasize + 1023) / 1024, glt->internalflags & GLTEXF_UPLOADED, glt->crc, glt->flags & TEXF_MIPMAP, glt->flags & TEXF_ALPHA, glt->inputtexels != NULL); + GL_TextureStats_PrintTotal(); +} + +char engineversion[40]; + +//void GL_UploadTexture (gltexture_t *glt); +void r_textures_start(void) +{ +// int i; +// gltexture_t *glt; +// for (i=0, glt=gltextures ; i> 16)]; - *out++ = qgamma[(byte) ((in[1] * l1 + in[5] * l2) >> 16)]; - *out++ = qgamma[(byte) ((in[2] * l1 + in[6] * l2) >> 16)]; - *out++ = (byte) ((in[3] * l1 + in[7] * l2) >> 16) ; + int lerp = f & 0xFFFF; + *out++ = (byte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]); + *out++ = (byte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]); + *out++ = (byte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]); + *out++ = (byte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]); } else // last pixel of the line has no pixel to lerp to { - *out++ = qgamma[in[0]]; - *out++ = qgamma[in[1]]; - *out++ = qgamma[in[2]]; - *out++ = in[3] ; + *out++ = in[0]; + *out++ = in[1]; + *out++ = in[2]; + *out++ = in[3]; } } } /* ================ -GL_ResampleTexture +R_ResampleTexture ================ */ -void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight) +void R_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight) { - // LordHavoc: gamma correction and greatly improved resampling - if (gl_lerpimages.value) + if (r_lerpimages.value) { - int i, j, yi, oldy, f, fstep, l1, l2, endy = (inheight-1); + int i, j, yi, oldy, f, fstep, endy = (inheight-1); byte *inrow, *out, *row1, *row2; out = outdata; fstep = (int) (inheight*65536.0f/outheight); - row1 = malloc(outwidth*4); - row2 = malloc(outwidth*4); + row1 = qmalloc(outwidth*4); + row2 = qmalloc(outwidth*4); inrow = indata; oldy = 0; - GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); - GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth); + R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); + R_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth); for (i = 0, f = 0;i < outheight;i++,f += fstep) { yi = f >> 16; - if (yi != oldy) - { - inrow = (byte *)indata + inwidth*4*yi; - if (yi == oldy+1) - memcpy(row1, row2, outwidth*4); - else - GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); - if (yi < endy) - GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth); - else - memcpy(row2, row1, outwidth*4); - oldy = yi; - } if (yi < endy) { - l2 = f & 0xFFFF; - l1 = 0x10000 - l2; - for (j = 0;j < outwidth;j++) + int lerp = f & 0xFFFF; + if (yi != oldy) + { + inrow = (byte *)indata + inwidth*4*yi; + if (yi == oldy+1) + memcpy(row1, row2, outwidth*4); + else + R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); + R_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth); + oldy = yi; + } + j = outwidth - 4; + while(j >= 0) + { + out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]); + out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]); + out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]); + out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]); + out[ 4] = (byte) ((((row2[ 4] - row1[ 4]) * lerp) >> 16) + row1[ 4]); + out[ 5] = (byte) ((((row2[ 5] - row1[ 5]) * lerp) >> 16) + row1[ 5]); + out[ 6] = (byte) ((((row2[ 6] - row1[ 6]) * lerp) >> 16) + row1[ 6]); + out[ 7] = (byte) ((((row2[ 7] - row1[ 7]) * lerp) >> 16) + row1[ 7]); + out[ 8] = (byte) ((((row2[ 8] - row1[ 8]) * lerp) >> 16) + row1[ 8]); + out[ 9] = (byte) ((((row2[ 9] - row1[ 9]) * lerp) >> 16) + row1[ 9]); + out[10] = (byte) ((((row2[10] - row1[10]) * lerp) >> 16) + row1[10]); + out[11] = (byte) ((((row2[11] - row1[11]) * lerp) >> 16) + row1[11]); + out[12] = (byte) ((((row2[12] - row1[12]) * lerp) >> 16) + row1[12]); + out[13] = (byte) ((((row2[13] - row1[13]) * lerp) >> 16) + row1[13]); + out[14] = (byte) ((((row2[14] - row1[14]) * lerp) >> 16) + row1[14]); + out[15] = (byte) ((((row2[15] - row1[15]) * lerp) >> 16) + row1[15]); + out += 16; + row1 += 16; + row2 += 16; + j -= 4; + } + if (j & 2) { - *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16); - *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16); - *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16); - *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16); + out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]); + out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]); + out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]); + out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]); + out[ 4] = (byte) ((((row2[ 4] - row1[ 4]) * lerp) >> 16) + row1[ 4]); + out[ 5] = (byte) ((((row2[ 5] - row1[ 5]) * lerp) >> 16) + row1[ 5]); + out[ 6] = (byte) ((((row2[ 6] - row1[ 6]) * lerp) >> 16) + row1[ 6]); + out[ 7] = (byte) ((((row2[ 7] - row1[ 7]) * lerp) >> 16) + row1[ 7]); + out += 8; + row1 += 8; + row2 += 8; + } + if (j & 1) + { + out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]); + out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]); + out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]); + out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]); + out += 4; + row1 += 4; + row2 += 4; } row1 -= outwidth*4; row2 -= outwidth*4; } - else // last line has no pixels to lerp to + else { - for (j = 0;j < outwidth;j++) + if (yi != oldy) { - *out++ = *row1++; - *out++ = *row1++; - *out++ = *row1++; - *out++ = *row1++; + inrow = (byte *)indata + inwidth*4*yi; + if (yi == oldy+1) + memcpy(row1, row2, outwidth*4); + else + R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth); + oldy = yi; } - row1 -= outwidth*4; + memcpy(out, row1, outwidth * 4); } } - free(row1); - free(row2); + qfree(row1); + qfree(row2); } else { - int i, j; - unsigned frac, fracstep; - byte *inrow, *out, *inpix; + int i, j; + unsigned frac, fracstep; + // relies on int being 4 bytes + int *inrow, *out; out = outdata; fracstep = inwidth*0x10000/outwidth; - for (i=0 ; i> 1; - for (j=0 ; j> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep; - inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep; - inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep; - inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep; - } - } - } -} - -/* -================ -GL_Resample8BitTexture -- JACK -================ -*/ -/* -void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight) -{ - int i, j; - unsigned char *inrow; - unsigned frac, fracstep; - - fracstep = inwidth*0x10000/outwidth; - for (i=0 ; i> 1; - for (j=0 ; j>16];frac += fracstep; - out[j+1] = inrow[frac>>16];frac += fracstep; - out[j+2] = inrow[frac>>16];frac += fracstep; - out[j+3] = inrow[frac>>16];frac += fracstep; - } - } -} -*/ - - -/* -================ -GL_MipMap - -Operates in place, quartering the size of the texture -================ -*/ -/* -void GL_MipMap (byte *in, int width, int height) -{ - int i, j; - byte *out; - - width <<=2; - height >>= 1; - out = in; - for (i=0 ; i>2; - out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2; - out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2; - out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2; - } - } -} -*/ - -/* -================ -GL_MipMap8Bit - -Mipping for 8 bit textures -================ -*/ -/* -void GL_MipMap8Bit (byte *in, int width, int height) -{ - int i, j; - unsigned short r,g,b; - byte *out, *at1, *at2, *at3, *at4; - - height >>= 1; - out = in; - for (i=0 ; i>=5; - g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5; - b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5; - - out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)]; - } - } -} -*/ - -/* -=============== -GL_Upload32 -=============== -*/ -/* -void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha) -{ - int samples, scaled_width, scaled_height, i; - byte *in, *out, *scaled; - - for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) - ; - for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) - ; - - scaled_width >>= (int)gl_picmip.value; - scaled_height >>= (int)gl_picmip.value; - - if (scaled_width > gl_max_size.value) - scaled_width = gl_max_size.value; - if (scaled_height > gl_max_size.value) - scaled_height = gl_max_size.value; - - if (alpha) - { - alpha = false; - in = data; - for (i = 3;i < width*height*4;i += 4) - if (in[i] != 255) - { - alpha = true; - break; - } - } - - samples = alpha ? gl_alpha_format : gl_solid_format; - - texels += scaled_width * scaled_height; - - scaled = malloc(scaled_width*scaled_height*4); - if (scaled_width == width && scaled_height == height) - { - // LordHavoc: gamma correct while copying - in = (byte *)data; - out = (byte *)scaled; - for (i = 0;i < width*height;i++) - { - *out++ = qgamma[*in++]; - *out++ = qgamma[*in++]; - *out++ = qgamma[*in++]; - *out++ = *in++; - } - } - else - GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height); - - glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); - if (mipmap) - { - int miplevel; - - miplevel = 0; - while (scaled_width > 1 || scaled_height > 1) - { - GL_MipMap ((byte *)scaled, scaled_width, scaled_height); - scaled_width >>= 1; - scaled_height >>= 1; - if (scaled_width < 1) - scaled_width = 1; - if (scaled_height < 1) - scaled_height = 1; - miplevel++; - glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled); - } - } - - if (mipmap) - { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); - } - else - { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); - } - free(scaled); -} - -void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap) -{ - int scaled_width, scaled_height; - byte *scaled = NULL; - - for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1) - ; - for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1) - ; - - scaled_width >>= (int)gl_picmip.value; - scaled_height >>= (int)gl_picmip.value; - - if (scaled_width > gl_max_size.value) - scaled_width = gl_max_size.value; - if (scaled_height > gl_max_size.value) - scaled_height = gl_max_size.value; - - texels += scaled_width * scaled_height; - - if (scaled_width == width && scaled_height == height) - { - if (!mipmap) - { - glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data); - goto done; - } - scaled = malloc(scaled_width*scaled_height*4); - memcpy (scaled, data, width*height); - } - else - { - scaled = malloc(scaled_width*scaled_height*4); - GL_Resample8BitTexture (data, width, height, (void*) scaled, scaled_width, scaled_height); - } - - glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); - if (mipmap) - { - int miplevel; - - miplevel = 0; - while (scaled_width > 1 || scaled_height > 1) - { - GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height); - scaled_width >>= 1; - scaled_height >>= 1; - if (scaled_width < 1) - scaled_width = 1; - if (scaled_height < 1) - scaled_height = 1; - miplevel++; - glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled); - } - } -done: ; - - - if (mipmap) - { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); - } - else - { - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); - } - free(scaled); -} -*/ - -extern qboolean VID_Is8bit(); - -/* -=============== -GL_Upload8 -=============== -*/ -/* -void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha) -{ - static unsigned *trans; - int i, s; - qboolean noalpha; - int p; - byte *indata; - int *outdata; - - s = width*height; - trans = malloc(s*4); - // if there are no transparent pixels, make it a 3 component - // texture even if it was specified as otherwise - if (alpha) - { - noalpha = true; - for (i=0 ; i= 0) { - trans[i] = 0; // force to black - noalpha = false; + out[0] = inrow[frac >> 16];frac += fracstep; + out[1] = inrow[frac >> 16];frac += fracstep; + out[2] = inrow[frac >> 16];frac += fracstep; + out[3] = inrow[frac >> 16];frac += fracstep; + out += 4; + j -= 4; } - } - - if (noalpha) - { - if (VID_Is8bit() && (data!=scrap_texels[0])) + if (j & 2) { - GL_Upload8_EXT (data, width, height, mipmap); - free(trans); - return; + out[0] = inrow[frac >> 16];frac += fracstep; + out[1] = inrow[frac >> 16];frac += fracstep; + out += 2; } - alpha = false; - } - } - else - { - // LordHavoc: dodge the copy if it will be uploaded as 8bit - if (VID_Is8bit() && (data!=scrap_texels[0])) - { - GL_Upload8_EXT (data, width, height, mipmap); - free(trans); - return; - } - //if (s&3) - // Sys_Error ("GL_Upload8: s&3"); - indata = data; - outdata = trans; - if (s&1) - *outdata++ = d_8to24table[*indata++]; - if (s&2) - { - *outdata++ = d_8to24table[*indata++]; - *outdata++ = d_8to24table[*indata++]; - } - for (i = 0;i < s;i+=4) - { - *outdata++ = d_8to24table[*indata++]; - *outdata++ = d_8to24table[*indata++]; - *outdata++ = d_8to24table[*indata++]; - *outdata++ = d_8to24table[*indata++]; - } - } - - GL_Upload32 (trans, width, height, mipmap, alpha); - free(trans); -} -*/ - -void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped) -{ - int i, w, h, size, done; - if (glt->texels[0]) - free(glt->texels[0]); - glt->texelsize[0][0] = width; - glt->texelsize[0][1] = height; - if (mipmapped) - { - size = 0; - w = width;h = height; - i = 0; - done = false; - for (i = 0;i < MAXMIPS;i++) - { - glt->texelsize[i][0] = w; - glt->texelsize[i][1] = h; - glt->texels[i] = (void *)size; - size += w*h*4; - if (w > 1) + if (j & 1) { - w >>= 1; - if (h > 1) - h >>= 1; - } - else if (h > 1) - h >>= 1; - else - { - i++; - break; + out[0] = inrow[frac >> 16];frac += fracstep; + out += 1; } } - while (i < MAXMIPS) - glt->texels[i++] = NULL; - glt->texels[0] = malloc(size); - for (i = 1;i < MAXMIPS && glt->texels[i];i++) - glt->texels[i] += (int) glt->texels[0]; - } - else - { - glt->texels[0] = malloc(width*height*4); - for (i = 1;i < MAXMIPS;i++) - glt->texels[i] = NULL; } - if (!glt->texels[0]) - Sys_Error("GL_AllocTexels: out of memory\n"); } // in can be the same as out @@ -725,16 +458,68 @@ void GL_MipReduce(byte *in, byte *out, int width, int height, int destwidth, int } } -void GL_UploadTexture (gltexture_t *glt) +void GL_Upload32(int glslot, byte *data, int width, int height, int flags) { - int mip, width, height; - glBindTexture(GL_TEXTURE_2D, glt->texnum); - width = glt->width; - height = glt->height; - for (mip = 0;mip < MAXMIPS && glt->texels[mip];mip++) - glTexImage2D(GL_TEXTURE_2D, mip, glt->alpha ? 4 : 3, glt->texelsize[mip][0], glt->texelsize[mip][1], 0, GL_RGBA, GL_UNSIGNED_BYTE, glt->texels[mip]); - if (glt->mipmap) + int mip, width2, height2, width3, height3, internalformat; + byte *gammadata, *buffer; + + if (!r_upload.value) + return; + + // 3 and 4 are converted by the driver to it's preferred format for the current display mode + internalformat = 3; + if (flags & TEXF_ALPHA) + internalformat = 4; + + // calculate power of 2 size + width2 = 1;while (width2 < width) width2 <<= 1; + height2 = 1;while (height2 < height) height2 <<= 1; + // calculate final size (mipmapped downward to this) + width3 = width2 >> (int) r_picmip.value; + height3 = height2 >> (int) r_picmip.value; + while (width3 > (int) r_max_size.value) width3 >>= 1; + while (height3 > (int) r_max_size.value) height3 >>= 1; + if (width3 < 1) width3 = 1; + if (height3 < 1) height3 = 1; + + gammadata = qmalloc(width*height*4); + buffer = qmalloc(width2*height2*4); + if (!gammadata || !buffer) + Host_Error("GL_Upload32: out of memory\n"); + + Image_CopyRGBAGamma(data, gammadata, width*height); + + R_ResampleTexture(gammadata, width, height, buffer, width2, height2); + + qfree(gammadata); + + while (width2 > width3 || height2 > height3) + { + GL_MipReduce(buffer, buffer, width2, height2, width3, height3); + + if (width2 > width3) + width2 >>= 1; + if (height2 > height3) + height2 >>= 1; + } + + glBindTexture(GL_TEXTURE_2D, glslot); + mip = 0; + glTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + if (flags & TEXF_MIPMAP) { + while (width2 > 1 || height2 > 1) + { + GL_MipReduce(buffer, buffer, width2, height2, 1, 1); + + if (width2 > 1) + width2 >>= 1; + if (height2 > 1) + height2 >>= 1; + + glTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + } + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } @@ -744,6 +529,64 @@ void GL_UploadTexture (gltexture_t *glt) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + qfree(buffer); +} + +void GL_Upload8 (int glslot, byte *data, int width, int height, int flags) +{ + byte *data32; + data32 = qmalloc(width*height*4); + Image_Copy8bitRGBA(data, data32, width*height, d_8to24table); + GL_Upload32(glslot, data32, width, height, flags); + qfree(data32); +} + +void GL_UploadTexture (gltexture_t *glt) +{ + if (glt->inputtexels == NULL) + return; + if (glt->flags & TEXF_RGBA) + GL_Upload32(glt->texnum, glt->inputtexels, glt->width, glt->height, glt->flags); + else // 8bit + GL_Upload8(glt->texnum, glt->inputtexels, glt->width, glt->height, glt->flags); + glt->internalflags |= GLTEXF_UPLOADED; + qfree(glt->inputtexels); + glt->inputtexels = NULL; +} + +int R_CalcTexelDataSize (int width, int height, int mipmapped) +{ + int width2, height2, size; + width2 = 1;while (width2 < width) width2 <<= 1; + height2 = 1;while (height2 < height) height2 <<= 1; + // calculate final size (mipmapped downward to this) + width2 >>= (int) r_picmip.value; + height2 >>= (int) r_picmip.value; + while (width2 > (int) r_max_size.value) width2 >>= 1; + while (height2 > (int) r_max_size.value) height2 >>= 1; + if (width2 < 1) width2 = 1; + if (height2 < 1) height2 = 1; + + size = 0; + if (mipmapped) + { + while (width2 > 1 || height2 > 1) + { + size += width2 * height2; + if (width2 > 1) + width2 >>= 1; + if (height2 > 1) + height2 >>= 1; + } + size++; // count the last 1x1 mipmap + } + else + size = width2*height2; + + size *= 4; // RGBA + + return size; } /* @@ -751,174 +594,134 @@ void GL_UploadTexture (gltexture_t *glt) GL_LoadTexture ================ */ -int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel) +rtexture_t *R_LoadTexture (char *identifier, int width, int height, byte *data, int flags) { - unsigned short crc; - int i, width2, height2, width3, height3, w, h, mip; + int i, bytesperpixel, internalflags, precache; gltexture_t *glt; + unsigned short crc; if (isDedicated) - return 1; + return NULL; - // LordHavoc: do a CRC to confirm the data really is the same as previous occurances. - crc = CRC_Block(data, width*height*bytesperpixel); - // see if the texture is already present - if (identifier[0]) + if (!identifier[0]) + Host_Error("R_LoadTexture: no identifier\n"); + if (data == NULL) + Host_Error("R_LoadTexture: \"%s\" has no data\n", identifier); + + // clear the alpha flag if the texture has no transparent pixels + if (flags & TEXF_ALPHA) { - for (i=0, glt=gltextures ; iidentifier)) + for (i = 0;i < width * height;i++) { - // LordHavoc: everyone hates cache mismatchs, so I fixed it - if (crc != glt->crc || width != glt->width || height != glt->height) + if (data[i * 4 + 3] < 255) { - Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n"); - goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace - //Sys_Error ("GL_LoadTexture: cache mismatch"); + alpha = true; + break; } - if ((gl_lerpimages.value != 0) != glt->lerped) - goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace - return glt->texnum; } } - } - // LordHavoc: although this could be an else condition as it was in the original id code, - // it is more clear this way - // LordHavoc: check if there are still slots available - if (numgltextures >= MAX_GLTEXTURES) - Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES); - glt = &gltextures[numgltextures++]; - - strcpy (glt->identifier, identifier); - glt->texnum = texture_extension_number; - texture_extension_number++; -// LordHavoc: label to drop out of the loop into the setup code -GL_LoadTexture_setup: - // calculate power of 2 size - width2 = 1;while (width2 < width) width2 <<= 1; - height2 = 1;while (height2 < height) height2 <<= 1; - // calculate final size (mipmapped downward to this) - width3 = width2 >> (int) gl_picmip.value; - height3 = height2 >> (int) gl_picmip.value; - while (width3 > (int) gl_max_size.value) width3 >>= 1; - while (height3 > (int) gl_max_size.value) height3 >>= 1; - if (width3 < 1) width3 = 1; - if (height3 < 1) height3 = 1; - - // final storage - GL_AllocTexels(glt, width3, height3, mipmap); - glt->crc = crc; // LordHavoc: used to verify textures are identical - glt->width = width; - glt->height = height; - glt->mipmap = mipmap; - glt->bytesperpixel = bytesperpixel; - glt->lerped = gl_lerpimages.value != 0; - glt->alpha = false; // updated later - if (width == width3 && height == height3) // perfect match - { - if (bytesperpixel == 1) // 8bit - Image_Copy8bitRGBA(data, glt->texels[0], width*height, d_8to24table); - else - Image_CopyRGBAGamma(data, glt->texels[0], width*height); - } - else if (width == width2 && height == height2) // perfect match for top level, but needs to be reduced - { - byte *temptexels2; - temptexels2 = malloc(width2*height2*4); // scaleup buffer - if (bytesperpixel == 1) // 8bit - Image_Copy8bitRGBA(data, temptexels2, width*height, d_8to24table); else - Image_CopyRGBAGamma(data, temptexels2, width*height); - while (width2 > width3 || height2 > height3) { - w = width2;h = height2; - if (width2 > width3) width2 >>= 1; - if (height2 > height3) height2 >>= 1; - if (width2 <= width3 && height2 <= height3) // size achieved - GL_MipReduce(temptexels2, glt->texels[0], w, h, width3, height3); - else - GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3); + for (i = 0;i < width * height;i++) + { + if (data[i] == 255) + { + alpha = true; + break; + } + } } - free(temptexels2); + if (!alpha) + flags &= ~TEXF_ALPHA; } - else // scaling... + + if (flags & TEXF_RGBA) + bytesperpixel = 4; + else + bytesperpixel = 1; + + internalflags = 0; + if (r_lerpimages.value != 0) + internalflags |= GLTEXF_LERPED; + + // LordHavoc: do a CRC to confirm the data really is the same as previous occurances. + crc = CRC_Block(data, width*height*bytesperpixel); + // see if the texture is already present + for (i=0, glt=gltextures ; iidentifier)) { - byte *temptexels2; - temptexels2 = malloc(width2*height2*4); // scaleup buffer - GL_ResampleTexture(temptexels, width, height, temptexels2, width2, height2); - while (width2 > width3 || height2 > height3) + // LordHavoc: everyone hates cache mismatchs, so I fixed it + if (crc != glt->crc || width != glt->width || height != glt->height || flags != glt->flags) { - w = width2;h = height2; - if (width2 > width3) width2 >>= 1; - if (height2 > height3) height2 >>= 1; - if (width2 <= width3 && height2 <= height3) // size achieved - GL_MipReduce(temptexels2, glt->texels[0], w, h, width3, height3); - else - GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3); + Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n"); + goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace } - free(temptexels2); + if (internalflags != glt->internalflags) + goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace + return (rtexture_t *)glt; } - else // copy directly - GL_ResampleTexture(temptexels, width, height, glt->texels[0], width2, height2); - free(temptexels); } - if (alpha) + +/* + if (freeglt) { - byte *in = glt->texels[0] + 3; - for (i = 0;i < width*height;i++, in += 4) - if (*in < 255) - { - glt->alpha = true; - break; - } + glt = freeglt; + strcpy (glt->identifier, identifier); } - // this loop is skipped if there are no mipmaps to generate - for (mip = 1;mip < MAXMIPS && glt->texels[mip];mip++) - GL_MipReduce(glt->texels[mip-1], glt->texels[mip], glt->texelsize[mip-1][0], glt->texelsize[mip-1][1], 1, 1); - GL_UploadTexture(glt); + else + { +*/ + // LordHavoc: check if there are still slots available + if (numgltextures >= MAX_GLTEXTURES) + Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES); + glt = &gltextures[numgltextures++]; + glt->texnum = gl_texture_number++; + strcpy (glt->identifier, identifier); +// } -// if (bytesperpixel == 1) // 8bit -// GL_Upload8 (data, width, height, mipmap, alpha); -// else // 32bit -// GL_Upload32 (data, width, height, mipmap, true); +// LordHavoc: label to drop out of the loop into the setup code +GL_LoadTexture_setup: + glt->crc = crc; // LordHavoc: used to verify textures are identical + glt->width = width; + glt->height = height; + glt->flags = flags; + glt->internalflags = internalflags; - return glt->texnum; -} + if (glt->inputtexels) + qfree(glt->inputtexels); + glt->inputtexeldatasize = width*height*bytesperpixel; + glt->inputtexels = qmalloc(glt->inputtexeldatasize); -/* -================ -GL_LoadPicTexture -================ -*/ -int GL_LoadPicTexture (qpic_t *pic) -{ - return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1); -} + memcpy(glt->inputtexels, data, glt->inputtexeldatasize); -int GL_GetTextureSlots (int count) -{ - gltexture_t *glt, *first; + glt->texeldatasize = R_CalcTexelDataSize(width, height, flags & TEXF_MIPMAP); - first = glt = &gltextures[numgltextures]; - while (count--) + precache = false; + if (flags & TEXF_ALWAYSPRECACHE) + precache = true; + else if (r_precachetextures.value >= 1) { - glt->identifier[0] = 0; - glt->texnum = texture_extension_number++; - glt->crc = 0; - glt->width = 0; - glt->height = 0; - glt->bytesperpixel = 0; - glt++; - numgltextures++; + if (flags & TEXF_PRECACHE) + precache = true; + if (r_precachetextures.value >= 2) + precache = true; } - return first->texnum; + + if (precache) + GL_UploadTexture(glt); + + return (rtexture_t *)glt; +} + +// only used for lightmaps +int R_GetTextureSlots(int count) +{ + int i; + i = gl_texture_number; + gl_texture_number += count; + return i; }