X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_textures.c;h=94d0461662ef03e405200b372f18b11f1ffcc836;hb=b19c27fd82074c42e1aba5b9d293f70f90995d02;hp=f26b44ade3bd90ff29d83817ae6cf905d806c3e5;hpb=83dcd0632d14eca27555ceddcbf39279c7a17f3f;p=xonotic%2Fdarkplaces.git diff --git a/gl_textures.c b/gl_textures.c index f26b44ad..94d04616 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -11,12 +11,12 @@ cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1", "0 = never up cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"}; cvar_t gl_texturecompression = {CVAR_SAVE, "gl_texturecompression", "0", "whether to compress textures, a value of 0 disables compression (even if the individual cvars are 1), 1 enables fast (low quality) compression at startup, 2 enables slow (high quality) compression at startup"}; cvar_t gl_texturecompression_color = {CVAR_SAVE, "gl_texturecompression_color", "1", "whether to compress colormap (diffuse) textures"}; -cvar_t gl_texturecompression_normal = {CVAR_SAVE, "gl_texturecompression_normal", "1", "whether to compress normalmap (normalmap) textures"}; +cvar_t gl_texturecompression_normal = {CVAR_SAVE, "gl_texturecompression_normal", "0", "whether to compress normalmap (normalmap) textures"}; cvar_t gl_texturecompression_gloss = {CVAR_SAVE, "gl_texturecompression_gloss", "1", "whether to compress glossmap (specular) textures"}; cvar_t gl_texturecompression_glow = {CVAR_SAVE, "gl_texturecompression_glow", "1", "whether to compress glowmap (luma) textures"}; -cvar_t gl_texturecompression_2d = {CVAR_SAVE, "gl_texturecompression_2d", "1", "whether to compress 2d (hud/menu) textures other than the font"}; -cvar_t gl_texturecompression_q3bsplightmaps = {CVAR_SAVE, "gl_texturecompression_q3bsplightmaps", "1", "whether to compress lightmaps in q3bsp format levels"}; -cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompression_q3bspdeluxemaps", "1", "whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these)"}; +cvar_t gl_texturecompression_2d = {CVAR_SAVE, "gl_texturecompression_2d", "0", "whether to compress 2d (hud/menu) textures other than the font"}; +cvar_t gl_texturecompression_q3bsplightmaps = {CVAR_SAVE, "gl_texturecompression_q3bsplightmaps", "0", "whether to compress lightmaps in q3bsp format levels"}; +cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompression_q3bspdeluxemaps", "0", "whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these)"}; cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0", "whether to compress sky textures"}; cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"}; @@ -28,42 +28,54 @@ static mempool_t *texturemempool; // note: this must not conflict with TEXF_ flags in r_textures.h // cleared when a texture is uploaded -#define GLTEXF_UPLOAD 0x00010000 +#define GLTEXF_UPLOAD 0x00010000 // bitmask for mismatch checking #define GLTEXF_IMPORTANTBITS (0) // set when image is uploaded and freed -#define GLTEXF_DESTROYED 0x00040000 +#define GLTEXF_DESTROYED 0x00040000 +// dynamic texture (treat texnum == 0 differently) +#define GLTEXF_DYNAMIC 0x00080000 typedef struct textypeinfo_s { - int textype; + textype_t textype; int inputbytesperpixel; int internalbytesperpixel; float glinternalbytesperpixel; int glformat; int glinternalformat; + int gltype; } textypeinfo_t; -static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_RGBA , 3}; -static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, 4.0f, GL_RGB , 3}; -static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 3}; -static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_RGBA , 4}; -static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 4}; -static textypeinfo_t textype_palette_compress = {TEXTYPE_PALETTE, 1, 4, 0.5f, GL_RGBA , GL_COMPRESSED_RGB_ARB}; -static textypeinfo_t textype_rgb_compress = {TEXTYPE_RGB , 3, 3, 0.5f, GL_RGB , GL_COMPRESSED_RGB_ARB}; -static textypeinfo_t textype_rgba_compress = {TEXTYPE_RGBA , 4, 4, 0.5f, GL_RGBA , GL_COMPRESSED_RGB_ARB}; -static textypeinfo_t textype_palette_alpha_compress = {TEXTYPE_PALETTE, 1, 4, 1.0f, GL_RGBA , GL_COMPRESSED_RGBA_ARB}; -static textypeinfo_t textype_rgba_alpha_compress = {TEXTYPE_RGBA , 4, 4, 1.0f, GL_RGBA , GL_COMPRESSED_RGBA_ARB}; - -#define GLTEXTURETYPE_1D 0 -#define GLTEXTURETYPE_2D 1 -#define GLTEXTURETYPE_3D 2 -#define GLTEXTURETYPE_CUBEMAP 3 - -static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB}; -static int gltexturetypebindingenums[4] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB}; -static int gltexturetypedimensions[4] = {1, 2, 3, 2}; +static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 3, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 4, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_palette_compress = {TEXTYPE_PALETTE, 1, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_palette_alpha_compress = {TEXTYPE_PALETTE, 1, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 3, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 4, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_rgba_compress = {TEXTYPE_RGBA , 4, 4, 0.5f, GL_RGBA , GL_COMPRESSED_RGB_ARB, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_rgba_alpha_compress = {TEXTYPE_RGBA , 4, 4, 1.0f, GL_RGBA , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_bgra = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 3, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_bgra_alpha = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 4, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_bgra_compress = {TEXTYPE_BGRA , 4, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_bgra_alpha_compress = {TEXTYPE_BGRA , 4, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE}; +static textypeinfo_t textype_shadowmap16 = {TEXTYPE_SHADOWMAP,2,2, 2.0f, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16_ARB, GL_UNSIGNED_SHORT}; +static textypeinfo_t textype_shadowmap24 = {TEXTYPE_SHADOWMAP,4,4, 4.0f, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT24_ARB, GL_UNSIGNED_INT}; + +typedef enum gltexturetype_e +{ + GLTEXTURETYPE_2D, + GLTEXTURETYPE_3D, + GLTEXTURETYPE_CUBEMAP, + GLTEXTURETYPE_RECTANGLE, + GLTEXTURETYPE_TOTAL +} +gltexturetype_t; + +static int gltexturetypeenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_RECTANGLE_ARB}; +static int gltexturetypebindingenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB}; +static int gltexturetypedimensions[GLTEXTURETYPE_TOTAL] = {2, 3, 2, 2}; static int cubemapside[6] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, @@ -80,6 +92,13 @@ typedef struct gltexture_s // (must be identical in rtexture_t) int texnum; // GL texture slot number + // dynamic texture stuff [11/22/2007 Black] + // used to hold the texture number of dirty textures + int dirtytexnum; + updatecallback_t updatecallback; + void *updatacallback_data; + // --- [11/22/2007 Black] + // pointer to texturepool (check this to see if the texture is allocated) struct gltexturepool_s *pool; // pointer to next texture in texturepool chain @@ -109,10 +128,12 @@ typedef struct gltexture_s int sides; // bytes per pixel int bytesperpixel; - // GL_RGB or GL_RGBA + // GL_RGB or GL_RGBA or GL_DEPTH_COMPONENT int glformat; // 3 or 4 int glinternalformat; + // GL_UNSIGNED_BYTE or GL_UNSIGNED_INT or GL_UNSIGNED_SHORT or GL_FLOAT + int gltype; } gltexture_t; @@ -130,10 +151,10 @@ static gltexturepool_t *gltexturepoolchain = NULL; static unsigned char *resizebuffer = NULL, *colorconvertbuffer; static int resizebuffersize = 0; -static unsigned char *texturebuffer; +static const unsigned char *texturebuffer; static int texturebuffersize = 0; -static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) +static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags) { if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && gl_support_texture_compression) { @@ -143,11 +164,10 @@ static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) { case TEXTYPE_PALETTE: return &textype_palette_alpha_compress; - case TEXTYPE_RGB: - Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed"); - return NULL; case TEXTYPE_RGBA: return &textype_rgba_alpha_compress; + case TEXTYPE_BGRA: + return &textype_bgra_alpha_compress; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; @@ -159,10 +179,10 @@ static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) { case TEXTYPE_PALETTE: return &textype_palette_compress; - case TEXTYPE_RGB: - return &textype_rgb_compress; case TEXTYPE_RGBA: return &textype_rgba_compress; + case TEXTYPE_BGRA: + return &textype_bgra_compress; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; @@ -177,11 +197,10 @@ static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) { case TEXTYPE_PALETTE: return &textype_palette_alpha; - case TEXTYPE_RGB: - Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed"); - return NULL; case TEXTYPE_RGBA: return &textype_rgba_alpha; + case TEXTYPE_BGRA: + return &textype_bgra_alpha; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; @@ -193,10 +212,12 @@ static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) { case TEXTYPE_PALETTE: return &textype_palette; - case TEXTYPE_RGB: - return &textype_rgb; case TEXTYPE_RGBA: return &textype_rgba; + case TEXTYPE_BGRA: + return &textype_bgra; + case TEXTYPE_SHADOWMAP: + return (flags & TEXF_LOWPRECISION) ? &textype_shadowmap16 : &textype_shadowmap24; default: Host_Error("R_GetTexTypeInfo: unknown texture format"); return NULL; @@ -206,36 +227,48 @@ static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) return NULL; // this line only to hush compiler warnings } -static void R_UploadTexture(gltexture_t *t); +// dynamic texture code [11/22/2007 Black] +void R_MarkDirtyTexture(rtexture_t *rt) { + gltexture_t *glt = (gltexture_t*) rt; + if( !glt ) { + return; + } -static void R_PrecacheTexture(gltexture_t *glt) -{ - int precache; - precache = false; - if (glt->flags & TEXF_ALWAYSPRECACHE) - precache = true; - else if (r_precachetextures.integer >= 2) - precache = true; - else if (r_precachetextures.integer >= 1) - if (glt->flags & TEXF_PRECACHE) - precache = true; + // dont do anything if the texture is already dirty (and make sure this *is* a dynamic texture after all!) + if( !glt->dirtytexnum && glt->flags & GLTEXF_DYNAMIC ) { + glt->dirtytexnum = glt->texnum; + // mark it as dirty, so R_RealGetTexture gets called + glt->texnum = 0; + } +} - if (precache) - R_UploadTexture(glt); +void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data) { + gltexture_t *glt = (gltexture_t*) rt; + if( !glt ) { + return; + } + + glt->flags |= GLTEXF_DYNAMIC; + glt->updatecallback = updatecallback; + glt->updatacallback_data = data; + glt->dirtytexnum = 0; } -int R_RealGetTexture(rtexture_t *rt) +static void R_UpdateDynamicTexture(gltexture_t *glt) { + glt->texnum = glt->dirtytexnum; + // reset dirtytexnum again (not dirty anymore) + glt->dirtytexnum = 0; + // TODO: now assert that t->texnum != 0 ? + if( glt->updatecallback ) { + glt->updatecallback( (rtexture_t*) glt, glt->updatacallback_data ); + } +} + +void R_PurgeTexture(rtexture_t *rt) { - if (rt) - { - gltexture_t *glt; - glt = (gltexture_t *)rt; - if (glt->flags & GLTEXF_UPLOAD) - R_UploadTexture(glt); - return glt->texnum; + if(rt && !(((gltexture_t*) rt)->flags & TEXF_PERSISTENT)) { + R_FreeTexture(rt); } - else - return 0; } void R_FreeTexture(rtexture_t *rt) @@ -252,7 +285,7 @@ void R_FreeTexture(rtexture_t *rt) else Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier); - if (glt->texnum) + if (!(glt->flags & GLTEXF_UPLOAD)) { CHECKGLERROR qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR @@ -386,7 +419,6 @@ static void GL_Texture_CalcImageSize(int texturetype, int flags, int inwidth, in switch (texturetype) { default: - case GLTEXTURETYPE_1D: case GLTEXTURETYPE_2D: maxsize = gl_max_texture_size; break; @@ -500,7 +532,7 @@ void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean print Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier); } if (printpool) - Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0); + Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", (void *)pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0); sumtotal += pooltotal; sumtotalt += pooltotalt; sumtotalp += pooltotalp; @@ -646,7 +678,7 @@ void R_MakeResizeBufferBigger(int size) } } -static void GL_SetupTextureParameters(int flags, int texturetype) +static void GL_SetupTextureParameters(int flags, textype_t textype, int texturetype) { int textureenum = gltexturetypeenums[texturetype]; int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT; @@ -712,14 +744,31 @@ static void GL_SetupTextureParameters(int flags, int texturetype) qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR } + if (textype == TEXTYPE_SHADOWMAP) + { + if (gl_support_arb_shadow) + { + if (flags & TEXF_COMPARE) + { + qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);CHECKGLERROR + } + else + { + qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);CHECKGLERROR + } + qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR + } + qglTexParameteri(textureenum, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);CHECKGLERROR + } + CHECKGLERROR } -static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth) +static void R_Upload(gltexture_t *glt, const unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth) { int i, mip, width, height, depth; GLint oldbindtexnum; - unsigned char *prevbuffer; + const unsigned char *prevbuffer; prevbuffer = data; CHECKGLERROR @@ -729,7 +778,7 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR // these are rounded up versions of the size to do better resampling - if (gl_support_arb_texture_non_power_of_two) + if (gl_support_arb_texture_non_power_of_two || glt->texturetype == GLTEXTURETYPE_RECTANGLE) { width = glt->inputwidth; height = glt->inputheight; @@ -752,9 +801,8 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy } else if (glt->textype->textype == TEXTYPE_PALETTE) { - // promote paletted to RGBA, so we only have to worry about RGB and - // RGBA in the rest of this code - Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette); + // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code + Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette); prevbuffer = colorconvertbuffer; } @@ -763,17 +811,14 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy // update a portion of the image switch(glt->texturetype) { - case GLTEXTURETYPE_1D: - qglTexSubImage1D(GL_TEXTURE_1D, 0, fragx, fragwidth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR - break; case GLTEXTURETYPE_2D: - qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR + qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR break; case GLTEXTURETYPE_3D: - qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR + qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR break; default: - Host_Error("R_Upload: partial update of type other than 1D, 2D, or 3D"); + Host_Error("R_Upload: partial update of type other than 2D"); break; } } @@ -790,13 +835,13 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy { if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth) { - Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer); + Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); prevbuffer = resizebuffer; } } @@ -811,108 +856,116 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy } switch(glt->texturetype) { - case GLTEXTURETYPE_1D: - qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR - if (glt->flags & TEXF_MIPMAP) - { - while (width > 1 || height > 1 || depth > 1) - { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); - prevbuffer = resizebuffer; - qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR - } - } - break; case GLTEXTURETYPE_2D: - qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR + qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; - qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR + qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_3D: - qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR + qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; - qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR + qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_CUBEMAP: // convert and upload each side in turn, // from a continuous block of input texels - texturebuffer = prevbuffer; + texturebuffer = (unsigned char *)prevbuffer; for (i = 0;i < 6;i++) { prevbuffer = texturebuffer; texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel; if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth) { - Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer); + Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); prevbuffer = resizebuffer; } mip = 0; - qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR + qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; - qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR + qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR } } } break; + case GLTEXTURETYPE_RECTANGLE: + qglTexImage2D(GL_TEXTURE_RECTANGLE_ARB, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, NULL);CHECKGLERROR + break; } - GL_SetupTextureParameters(glt->flags, glt->texturetype); + GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype); } qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } -static void R_UploadTexture (gltexture_t *glt) +int R_RealGetTexture(rtexture_t *rt) { - if (!(glt->flags & GLTEXF_UPLOAD)) - return; - - CHECKGLERROR - qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR - R_Upload(glt, glt->inputtexels, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth); - if (glt->inputtexels) + if (rt) { - Mem_Free(glt->inputtexels); - glt->inputtexels = NULL; - glt->flags |= GLTEXF_DESTROYED; + gltexture_t *glt; + glt = (gltexture_t *)rt; + if (glt->flags & GLTEXF_DYNAMIC) + R_UpdateDynamicTexture(glt); + if (glt->flags & GLTEXF_UPLOAD) + { + CHECKGLERROR + qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR + R_Upload(glt, glt->inputtexels, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth); + if (glt->inputtexels) + { + Mem_Free(glt->inputtexels); + glt->inputtexels = NULL; + glt->flags |= GLTEXF_DESTROYED; + } + else if (glt->flags & GLTEXF_DESTROYED) + Con_Printf("R_GetTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier); + } + + return glt->texnum; } - else if (glt->flags & GLTEXF_DESTROYED) - Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier); + else + return 0; } -static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const unsigned char *data, const unsigned int *palette) +static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, textype_t textype, int texturetype, const unsigned char *data, const unsigned int *palette) { int i, size; gltexture_t *glt; gltexturepool_t *pool = (gltexturepool_t *)rtexturepool; textypeinfo_t *texinfo; + int precache; if (cls.state == ca_dedicated) return NULL; + if (texturetype == GLTEXTURETYPE_RECTANGLE && !gl_texturerectangle) + { + Con_Printf ("R_LoadTexture: rectangle texture not supported by driver\n"); + return NULL; + } if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap) { Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n"); @@ -952,11 +1005,8 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden } } break; - case TEXTYPE_RGB: - if (flags & TEXF_ALPHA) - Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA"); - break; case TEXTYPE_RGBA: + case TEXTYPE_BGRA: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; @@ -973,6 +1023,8 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden } } break; + case TEXTYPE_SHADOWMAP: + break; default: Host_Error("R_LoadTexture: unknown texture type"); } @@ -993,44 +1045,103 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden glt->palette = palette; glt->glinternalformat = texinfo->glinternalformat; glt->glformat = texinfo->glformat; + glt->gltype = texinfo->gltype; glt->bytesperpixel = texinfo->internalbytesperpixel; glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; - glt->texnum = -1; + glt->texnum = 0; + // init the dynamic texture attributes, too [11/22/2007 Black] + glt->dirtytexnum = 0; + glt->updatecallback = NULL; + glt->updatacallback_data = NULL; + + GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth); + + precache = false; + if (glt->flags & TEXF_ALWAYSPRECACHE) + precache = true; + else if (r_precachetextures.integer >= 2) + precache = true; + else if (r_precachetextures.integer >= 1) + if (glt->flags & TEXF_PRECACHE) + precache = true; - if (data) + if (precache) { - glt->inputtexels = (unsigned char *)Mem_Alloc(texturemempool, size); - memcpy(glt->inputtexels, data, size); + // immediate upload (most common case) + // data may be NULL (blank texture for dynamic rendering) + CHECKGLERROR + qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR + R_Upload(glt, data, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth); + } + else if (data) + { + // deferred texture upload (menu graphics) + // optimize first if possible + if ((textype == TEXTYPE_BGRA || textype == TEXTYPE_RGBA) && glt->inputwidth * glt->inputheight * glt->inputdepth > glt->tilewidth * glt->tileheight * glt->tiledepth) + { + glt->inputtexels = (unsigned char *)Mem_Alloc(texturemempool, glt->tilewidth*glt->tileheight*glt->tiledepth*glt->sides*glt->bytesperpixel); + Image_Resample32(data, glt->inputwidth, glt->inputheight, glt->inputdepth, glt->inputtexels, glt->tilewidth, glt->tileheight, glt->tiledepth, r_lerpimages.integer); + // change texture size accordingly + glt->inputwidth = glt->tilewidth; + glt->inputheight = glt->tileheight; + glt->inputdepth = glt->tiledepth; + GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth); + } + else + { + glt->inputtexels = (unsigned char *)Mem_Alloc(texturemempool, size); + memcpy(glt->inputtexels, data, size); + } } - else - glt->inputtexels = NULL; - GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth); - R_PrecacheTexture(glt); + // texture converting and uploading can take a while, so make sure we're sending keepalives + CL_KeepaliveMessage(false); return (rtexture_t *)glt; } -rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) -{ - return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette); -} - -rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette); } -rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette); } -rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette); } +static int R_ShadowMapTextureFlags(int precision, qboolean filter) +{ + int flags = TEXF_ALWAYSPRECACHE | TEXF_CLAMP; + if (filter) + flags |= TEXF_FORCELINEAR | TEXF_COMPARE; + else + flags |= TEXF_FORCENEAREST; + if (precision <= 16) + flags |= TEXF_LOWPRECISION; + return flags; +} + +rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter) +{ + return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, R_ShadowMapTextureFlags(precision, filter), TEXTYPE_SHADOWMAP, GLTEXTURETYPE_RECTANGLE, NULL, NULL); +} + +rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter) +{ + return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, R_ShadowMapTextureFlags(precision, filter), TEXTYPE_SHADOWMAP, GLTEXTURETYPE_2D, NULL, NULL); +} + +rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, int precision, qboolean filter) +{ + return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, R_ShadowMapTextureFlags(precision, filter), TEXTYPE_SHADOWMAP, GLTEXTURETYPE_CUBEMAP, NULL, NULL); +} + int R_TextureHasAlpha(rtexture_t *rt) { return rt ? (((gltexture_t *)rt)->flags & TEXF_ALPHA) != 0 : false; @@ -1046,20 +1157,25 @@ int R_TextureHeight(rtexture_t *rt) return rt ? ((gltexture_t *)rt)->inputheight : 0; } -void R_UpdateTexture(rtexture_t *rt, unsigned char *data, int x, int y, int width, int height) +void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height) { gltexture_t *glt; if (rt == NULL) Host_Error("R_UpdateTexture: no texture supplied"); if (data == NULL) Host_Error("R_UpdateTexture: no data supplied"); - glt = (gltexture_t *)rt; // we need it to be uploaded before we can update a part of it - if (glt->flags & GLTEXF_UPLOAD) - R_UploadTexture(glt); + R_RealGetTexture(rt); // update part of the texture + glt = (gltexture_t *)rt; R_Upload(glt, data, x, y, 0, width, height, 1); } +void R_ClearTexture (rtexture_t *rt) +{ + gltexture_t *glt = (gltexture_t *)rt; + + R_Upload( glt, NULL, 0, 0, 0, glt->tilewidth, glt->tileheight, glt->tiledepth ); +}