X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_rsurf.c;h=d3b941aa04d2d98246487e4b5371bdb3fc166686;hb=d896dc4570e9eea6e50367f9a1c13a8d2a16b865;hp=787b280f556f3f8649cf5ab9ac4a19e9ac71941d;hpb=1fd37f5239fe019e4d53c3e19b6fa9ff67da12e1;p=xonotic%2Fdarkplaces.git diff --git a/gl_rsurf.c b/gl_rsurf.c index 787b280f..d3b941aa 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -22,8 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "r_shadow.h" #include "portals.h" - -#define MAX_LIGHTMAP_SIZE 256 +#include "csprogs.h" cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"}; cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"}; @@ -346,14 +345,14 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset); GL_DepthTest(true); GL_CullFace(GL_NONE); - R_Mesh_Matrix(&identitymatrix); + R_EntityMatrix(&identitymatrix); numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS); R_Mesh_VertexPointer(vertex3f, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); - R_SetupGenericShader(false); + R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1); isvis = (portal->here->clusterindex >= 0 && portal->past->clusterindex >= 0 && portal->here->clusterindex != portal->past->clusterindex); @@ -364,7 +363,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r isvis ? 0.125f : 0.03125f); for (i = 0, v = vertex3f;i < numpoints;i++, v += 3) VectorCopy(portal->points[i].position, v); - R_Mesh_Draw(0, numpoints, 0, numpoints - 2, NULL, polygonelements, 0, 0); + R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, polygonelement3s, 0, 0); } // LordHavoc: this is just a nice debugging tool, very slow @@ -435,7 +434,7 @@ void R_View_WorldVisibility(qboolean forcenovis) viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_refdef.view.origin) : NULL; // if possible fetch the visible cluster bits if (!r_lockpvs.integer && model->brush.FatPVS) - model->brush.FatPVS(model, r_refdef.view.origin, 2, r_refdef.viewcache.world_pvsbits, sizeof(r_refdef.viewcache.world_pvsbits), false); + model->brush.FatPVS(model, r_refdef.view.origin, 2, r_refdef.viewcache.world_pvsbits, (r_refdef.viewcache.world_numclusters+7)>>3, false); if (!r_lockvisibility.integer) { @@ -541,15 +540,15 @@ void R_Q1BSP_DrawSky(entity_render_t *ent) if (ent->model == NULL) return; if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(true, true, false, false); + R_DrawWorldSurfaces(true, true, false, false, false); else - R_DrawModelSurfaces(ent, true, true, false, false); + R_DrawModelSurfaces(ent, true, true, false, false, false); } -extern void R_Water_AddWaterPlane(msurface_t *surface); +extern void R_Water_AddWaterPlane(msurface_t *surface, int entno); void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) { - int i, j, flagsmask; + int i, j, n, flagsmask; dp_model_t *model = ent->model; msurface_t *surfaces; if (model == NULL) @@ -558,10 +557,10 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) if (ent == r_refdef.scene.worldentity) RSurf_ActiveWorldEntity(); else - RSurf_ActiveModelEntity(ent, false, false); + RSurf_ActiveModelEntity(ent, false, false, false); surfaces = model->data_surfaces; - flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION; + flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA; // add visible surfaces to draw list if (ent == r_refdef.scene.worldentity) @@ -571,16 +570,20 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) j = model->sortedmodelsurfaces[i]; if (r_refdef.viewcache.world_surfacevisible[j]) if (surfaces[j].texture->basematerialflags & flagsmask) - R_Water_AddWaterPlane(surfaces + j); + R_Water_AddWaterPlane(surfaces + j, 0); } } else { + if(ent->entitynumber >= MAX_EDICTS) // && CL_VM_TransformView(ent->entitynumber - MAX_EDICTS, NULL, NULL, NULL)) + n = ent->entitynumber; + else + n = 0; for (i = 0;i < model->nummodelsurfaces;i++) { j = model->sortedmodelsurfaces[i]; if (surfaces[j].texture->basematerialflags & flagsmask) - R_Water_AddWaterPlane(surfaces + j); + R_Water_AddWaterPlane(surfaces + j, n); } } rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity @@ -592,9 +595,9 @@ void R_Q1BSP_Draw(entity_render_t *ent) if (model == NULL) return; if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, true, false, false); + R_DrawWorldSurfaces(false, true, false, false, false); else - R_DrawModelSurfaces(ent, false, true, false, false); + R_DrawModelSurfaces(ent, false, true, false, false, false); } void R_Q1BSP_DrawDepth(entity_render_t *ent) @@ -610,11 +613,11 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent) GL_AlphaTest(false); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); - R_SetupDepthOrShadowShader(); + R_SetupShader_DepthOrShadow(); if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, false, true, false); + R_DrawWorldSurfaces(false, false, true, false, false); else - R_DrawModelSurfaces(ent, false, false, true, false); + R_DrawModelSurfaces(ent, false, false, true, false, false); GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); } @@ -623,9 +626,20 @@ void R_Q1BSP_DrawDebug(entity_render_t *ent) if (ent->model == NULL) return; if (ent == r_refdef.scene.worldentity) - R_DrawWorldSurfaces(false, false, false, true); + R_DrawWorldSurfaces(false, false, false, true, false); + else + R_DrawModelSurfaces(ent, false, false, false, true, false); +} + +void R_Q1BSP_DrawPrepass(entity_render_t *ent) +{ + dp_model_t *model = ent->model; + if (model == NULL) + return; + if (ent == r_refdef.scene.worldentity) + R_DrawWorldSurfaces(false, true, false, false, true); else - R_DrawModelSurfaces(ent, false, false, false, true); + R_DrawModelSurfaces(ent, false, true, false, false, true); } typedef struct r_q1bsp_getlightinfo_s @@ -650,6 +664,8 @@ typedef struct r_q1bsp_getlightinfo_s const unsigned char *pvs; qboolean svbsp_active; qboolean svbsp_insertoccluder; + int numfrustumplanes; + const mplane_t *frustumplanes; } r_q1bsp_getlightinfo_t; @@ -664,7 +680,7 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t // return; if (!plane) break; - //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes)) + //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes)) // return; if (plane->type < 3) { @@ -706,14 +722,16 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t node = node->children[sides - 1]; } } - if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes)) + if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, info->numfrustumplanes, info->frustumplanes)) return; leaf = (mleaf_t *)node; + if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex)) + return; if (info->svbsp_active) { int i; mportal_t *portal; - double points[128][3]; + static float points[128][3]; for (portal = leaf->portals;portal;portal = portal->next) { for (i = 0;i < portal->numpoints;i++) @@ -721,32 +739,61 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t if (SVBSP_AddPolygon(&r_svbsp, portal->numpoints, points[0], false, NULL, NULL, 0) & 2) break; } - if (portal == NULL) + if (leaf->portals && portal == NULL) return; // no portals of this leaf visible } - else - { - if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex)) - return; - } - // inserting occluders does not alter the leaf info - if (!info->svbsp_insertoccluder) + if (info->svbsp_insertoccluder) { - info->outmins[0] = min(info->outmins[0], leaf->mins[0]); - info->outmins[1] = min(info->outmins[1], leaf->mins[1]); - info->outmins[2] = min(info->outmins[2], leaf->mins[2]); - info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]); - info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]); - info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]); - if (info->outleafpvs) + int leafsurfaceindex; + int surfaceindex; + int triangleindex, t; + int currentmaterialflags; + qboolean castshadow; + msurface_t *surface; + const int *e; + const vec_t *v[3]; + float v2[3][3]; + for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++) { - int leafindex = leaf - info->model->brush.data_leafs; - if (!CHECKPVSBIT(info->outleafpvs, leafindex)) + surfaceindex = leaf->firstleafsurface[leafsurfaceindex]; + if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex)) { - SETPVSBIT(info->outleafpvs, leafindex); - info->outleaflist[info->outnumleafs++] = leafindex; + surface = info->model->data_surfaces + surfaceindex; + currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; + castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW); + if (castshadow && BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)) + { + qboolean insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs); + for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) + { + v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; + v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; + v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; + VectorCopy(v[0], v2[0]); + VectorCopy(v[1], v2[1]); + VectorCopy(v[2], v2[2]); + if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs)) + SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0); + } + } } } + return; + } + info->outmins[0] = min(info->outmins[0], leaf->mins[0]); + info->outmins[1] = min(info->outmins[1], leaf->mins[1]); + info->outmins[2] = min(info->outmins[2], leaf->mins[2]); + info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]); + info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]); + info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]); + if (info->outleafpvs) + { + int leafindex = leaf - info->model->brush.data_leafs; + if (!CHECKPVSBIT(info->outleafpvs, leafindex)) + { + SETPVSBIT(info->outleafpvs, leafindex); + info->outleaflist[info->outnumleafs++] = leafindex; + } } if (info->outsurfacepvs) { @@ -754,10 +801,11 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t int surfaceindex; int triangleindex, t; int currentmaterialflags; + qboolean castshadow; msurface_t *surface; const int *e; const vec_t *v[3]; - double v2[3][3]; + float v2[3][3]; for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++) { surfaceindex = leaf->firstleafsurface[leafsurfaceindex]; @@ -765,8 +813,8 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t { surface = info->model->data_surfaces + surfaceindex; currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; - if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs) - && (!info->svbsp_insertoccluder || !(currentmaterialflags & MATERIALFLAG_NOSHADOW))) + castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW); + if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)) { qboolean addedtris = false; qboolean insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs); @@ -775,61 +823,47 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; - if (insidebox || TriangleOverlapsBox(v[0], v[1], v[2], info->lightmins, info->lightmaxs)) + VectorCopy(v[0], v2[0]); + VectorCopy(v[1], v2[1]); + VectorCopy(v[2], v2[2]); + if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs)) { - if (info->svbsp_insertoccluder) + if (info->svbsp_active) { - if (!(currentmaterialflags & MATERIALFLAG_NOCULLFACE) && r_shadow_frontsidecasting.integer != PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2])) - continue; - if (currentmaterialflags & MATERIALFLAG_NOSHADOW) + if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2)) continue; - VectorCopy(v[0], v2[0]); - VectorCopy(v[1], v2[1]); - VectorCopy(v[2], v2[2]); - if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0) & 2)) + } + if (currentmaterialflags & MATERIALFLAG_NOCULLFACE) + { + // if the material is double sided we + // can't cull by direction + SETPVSBIT(info->outlighttrispvs, t); + addedtris = true; + if (castshadow) + SETPVSBIT(info->outshadowtrispvs, t); + } +#if 0 + else if (r_shadow_frontsidecasting.integer) + { + // front side casting occludes backfaces, + // so they are completely useless as both + // casters and lit polygons + if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2])) continue; + SETPVSBIT(info->outlighttrispvs, t); addedtris = true; + if (castshadow) + SETPVSBIT(info->outshadowtrispvs, t); } +#endif else { - if (info->svbsp_active) - { - VectorCopy(v[0], v2[0]); - VectorCopy(v[1], v2[1]); - VectorCopy(v[2], v2[2]); - if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2)) - continue; - } - if (currentmaterialflags & MATERIALFLAG_NOCULLFACE) - { - // if the material is double sided we - // can't cull by direction - SETPVSBIT(info->outlighttrispvs, t); - addedtris = true; - if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW)) - SETPVSBIT(info->outshadowtrispvs, t); - } - else if (r_shadow_frontsidecasting.integer) - { - // front side casting occludes backfaces, - // so they are completely useless as both - // casters and lit polygons - if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2])) - continue; - SETPVSBIT(info->outlighttrispvs, t); - addedtris = true; - if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW)) - SETPVSBIT(info->outshadowtrispvs, t); - } - else - { - // back side casting does not occlude - // anything so we can't cull lit polygons - SETPVSBIT(info->outlighttrispvs, t); - addedtris = true; - if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]) && !(currentmaterialflags & MATERIALFLAG_NOSHADOW)) - SETPVSBIT(info->outshadowtrispvs, t); - } + // back side casting does not occlude + // anything so we can't cull lit polygons + SETPVSBIT(info->outlighttrispvs, t); + addedtris = true; + if (castshadow && !PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2])) + SETPVSBIT(info->outshadowtrispvs, t); } } } @@ -848,7 +882,7 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo { if (use_svbsp) { - double origin[3]; + float origin[3]; VectorCopy(info->relativelightorigin, origin); if (!r_svbsp.nodes) { @@ -875,8 +909,8 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo break; } // now clear the surfacepvs array because we need to redo it - memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3); - info->outnumsurfaces = 0; + //memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3); + //info->outnumsurfaces = 0; } else info->svbsp_active = false; @@ -909,15 +943,15 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo info->svbsp_insertoccluder = false; R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes); - if (developer.integer >= 100 && use_svbsp) + if (developer_extra.integer && use_svbsp) { - Con_Printf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes); - Con_Printf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected); - Con_Printf("queries : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected); + Con_DPrintf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes); + Con_DPrintf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected); + Con_DPrintf("queries : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected); } } -void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs) +void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes) { r_q1bsp_getlightinfo_t info; VectorCopy(relativelightorigin, info.relativelightorigin); @@ -946,6 +980,8 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa info.outshadowtrispvs = outshadowtrispvs; info.outlighttrispvs = outlighttrispvs; info.outnumsurfaces = 0; + info.numfrustumplanes = numfrustumplanes; + info.frustumplanes = frustumplanes; VectorCopy(info.relativelightorigin, info.outmins); VectorCopy(info.relativelightorigin, info.outmaxs); memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3); @@ -1019,7 +1055,7 @@ extern cvar_t r_polygonoffset_submodel_offset; void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs) { dp_model_t *model = ent->model; - msurface_t *surface; + const msurface_t *surface; int modelsurfacelistindex; float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; // check the box in modelspace, it was already checked in worldspace @@ -1059,17 +1095,86 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightor GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset); } +void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) +{ + dp_model_t *model = ent->model; + msurface_t *surface; + int surfacelistindex; + int sidetotals[6] = { 0, 0, 0, 0, 0, 0 }, sidemasks = 0; + int i; + r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true); + R_Shadow_PrepareShadowSides(model->brush.shadowmesh->numtriangles); + for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) + { + surface = model->data_surfaces + surfacelist[surfacelistindex]; + sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals); + } + R_Shadow_ShadowMapFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist); + r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, false, false, true); + r_shadow_compilingrtlight->static_shadowmap_receivers &= sidemasks; + for(i = 0;i<6;i++) + if(!sidetotals[i]) + r_shadow_compilingrtlight->static_shadowmap_casters &= ~(1 << i); +} + +#define RSURF_MAX_BATCHSURFACES 8192 + +static const msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES]; + +void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs) +{ + dp_model_t *model = ent->model; + const msurface_t *surface; + int modelsurfacelistindex, batchnumsurfaces; + // check the box in modelspace, it was already checked in worldspace + if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs)) + return; + // identify lit faces within the bounding box + for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) + { + surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; + if (surfacesides && !(surfacesides[modelsurfacelistindex] && (1 << side))) + continue; + rsurface.texture = R_GetCurrentTexture(surface->texture); + if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) + continue; + if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs)) + continue; + r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles; + r_refdef.stats.lights_shadowtriangles += surface->num_triangles; + batchsurfacelist[0] = surface; + batchnumsurfaces = 1; + while(++modelsurfacelistindex < modelnumsurfaces && batchnumsurfaces < RSURF_MAX_BATCHSURFACES) + { + surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; + if (surfacesides && !(surfacesides[modelsurfacelistindex] & (1 << side))) + continue; + if (surface->texture != batchsurfacelist[0]->texture) + break; + if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs)) + continue; + r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles; + r_refdef.stats.lights_shadowtriangles += surface->num_triangles; + batchsurfacelist[batchnumsurfaces++] = surface; + } + --modelsurfacelistindex; + GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back); + RSurf_PrepareVerticesForBatch(false, false, batchnumsurfaces, batchsurfacelist); + RSurf_DrawBatch_Simple(batchnumsurfaces, batchsurfacelist); + } +} + #define BATCHSIZE 1024 static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) { int i, j, endsurface; texture_t *t; - msurface_t *surface; + const msurface_t *surface; // note: in practice this never actually receives batches), oh well R_Shadow_RenderMode_Begin(); R_Shadow_RenderMode_ActiveLight(rtlight); - R_Shadow_RenderMode_Lighting(false, true); + R_Shadow_RenderMode_Lighting(false, true, false); R_Shadow_SetupEntityLight(ent); for (i = 0;i < numsurfaces;i = j) { @@ -1090,20 +1195,16 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co R_Shadow_RenderMode_End(); } -#define RSURF_MAX_BATCHSURFACES 8192 - -void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs) +extern qboolean r_shadow_usingdeferredprepass; +void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs) { dp_model_t *model = ent->model; - msurface_t *surface; + const msurface_t *surface; int i, k, kend, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex, batchfirsttriangle; - qboolean usebufferobject, culltriangles; const int *element3i; - msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES]; - int batchelements[BATCHSIZE*3]; + static int batchelements[BATCHSIZE*3]; texture_t *tex; CHECKGLERROR - culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW); element3i = rsurface.modelelement3i; // this is a double loop because non-visible surface skipping has to be // fast, and even if this is not the world model (and hence no visibility @@ -1137,7 +1238,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface // now figure out what to do with this particular range of surfaces if (!(rsurface.texture->currentmaterialflags & MATERIALFLAG_WALL)) continue; - if (r_waterstate.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION))) + if (r_waterstate.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))) continue; if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED) { @@ -1153,6 +1254,8 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface } continue; } + if (r_shadow_usingdeferredprepass) + continue; batchnumtriangles = 0; batchfirsttriangle = surface->num_firsttriangle; m = 0; // hush warning @@ -1162,22 +1265,8 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface RSurf_PrepareVerticesForBatch(true, true, 1, &surface); for (m = surface->num_firsttriangle, mend = m + surface->num_triangles;m < mend;m++) { - if (trispvs) - { - if (!CHECKPVSBIT(trispvs, m)) - { - usebufferobject = false; - continue; - } - } - else if (culltriangles) - { - if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(rsurface.entitylightorigin, rsurface.vertex3f + element3i[m*3+0]*3, rsurface.vertex3f + element3i[m*3+1]*3, rsurface.vertex3f + element3i[m*3+2]*3)) - { - usebufferobject = false; - continue; - } - } + if (lighttrispvs && r_test.integer && !CHECKPVSBIT(lighttrispvs, m)) + continue; if (batchnumtriangles >= BATCHSIZE) { r_refdef.stats.lights_lighttriangles += batchnumtriangles; @@ -1187,7 +1276,6 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchfirsttriangle, batchnumtriangles, ent->model->surfmesh.data_element3i, ent->model->surfmesh.data_element3s, ent->model->surfmesh.ebo3i, ent->model->surfmesh.ebo3s); else R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, 0, batchnumtriangles, batchelements, NULL, 0, 0); - usebufferobject = true; batchnumtriangles = 0; batchfirsttriangle = m; } @@ -1245,7 +1333,7 @@ void R_ReplaceWorldTexture (void) { if(/*t->width && !strcasecmp(t->name, r)*/ matchpattern( t->name, r, true ) ) { - if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true))) + if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true))) { // t->skinframes[0] = skinframe; t->currentskinframe = skinframe;