X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_rsurf.c;h=45eb0c4b0e69e21ec043b4bfafa0f49081b61a36;hb=9854c912be536c5c241ce2abac0876a2d84c288c;hp=cd4c08bb4c6e75f0945ab2ee49dacd5464f49c19;hpb=563fb48299f453ecb3b81168079df8d30c0ac311;p=xonotic%2Fdarkplaces.git diff --git a/gl_rsurf.c b/gl_rsurf.c index cd4c08bb..45eb0c4b 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -25,20 +25,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "csprogs.h" #include "image.h" -cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"}; -cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"}; -cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"}; -cvar_t r_useportalculling = {0, "r_useportalculling", "2", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"}; -cvar_t r_usesurfaceculling = {0, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"}; -cvar_t r_vis_trace = {0, "r_vis_trace", "0", "test if each portal or leaf is visible using tracelines"}; -cvar_t r_vis_trace_samples = {0, "r_vis_trace_samples", "1", "use this many randomly positioned tracelines each frame to refresh the visible timer"}; -cvar_t r_vis_trace_delay = {0, "r_vis_trace_delay", "1", "keep a portal visible for this many seconds"}; -cvar_t r_vis_trace_eyejitter = {0, "r_vis_trace_eyejitter", "8", "use a random offset of this much on the start of each traceline"}; -cvar_t r_vis_trace_enlarge = {0, "r_vis_trace_enlarge", "0", "make portal bounds bigger for tests by (1+this)*size"}; -cvar_t r_vis_trace_expand = {0, "r_vis_trace_expand", "0", "make portal bounds bigger for tests by this many units"}; -cvar_t r_vis_trace_pad = {0, "r_vis_trace_pad", "8", "accept traces that hit within this many units of the portal"}; -cvar_t r_vis_trace_surfaces = {0, "r_vis_trace_surfaces", "0", "also use tracelines to cull surfaces"}; -cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"}; +cvar_t r_ambient = {CVAR_CLIENT, "r_ambient", "0", "brightens map, value is 0-128"}; +cvar_t r_lockpvs = {CVAR_CLIENT, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"}; +cvar_t r_lockvisibility = {CVAR_CLIENT, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"}; +cvar_t r_useportalculling = {CVAR_CLIENT, "r_useportalculling", "1", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"}; +cvar_t r_usesurfaceculling = {CVAR_CLIENT, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"}; +cvar_t r_vis_trace = {CVAR_CLIENT, "r_vis_trace", "0", "test if each portal or leaf is visible using tracelines"}; +cvar_t r_vis_trace_samples = {CVAR_CLIENT, "r_vis_trace_samples", "1", "use this many randomly positioned tracelines each frame to refresh the visible timer"}; +cvar_t r_vis_trace_delay = {CVAR_CLIENT, "r_vis_trace_delay", "1", "keep a portal visible for this many seconds"}; +cvar_t r_vis_trace_eyejitter = {CVAR_CLIENT, "r_vis_trace_eyejitter", "8", "use a random offset of this much on the start of each traceline"}; +cvar_t r_vis_trace_enlarge = {CVAR_CLIENT, "r_vis_trace_enlarge", "0", "make portal bounds bigger for tests by (1+this)*size"}; +cvar_t r_vis_trace_expand = {CVAR_CLIENT, "r_vis_trace_expand", "0", "make portal bounds bigger for tests by this many units"}; +cvar_t r_vis_trace_pad = {CVAR_CLIENT, "r_vis_trace_pad", "8", "accept traces that hit within this many units of the portal"}; +cvar_t r_vis_trace_surfaces = {CVAR_CLIENT, "r_vis_trace_surfaces", "0", "also use tracelines to cull surfaces"}; +cvar_t r_q3bsp_renderskydepth = {CVAR_CLIENT, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"}; /* =============== @@ -377,7 +377,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); } -// LordHavoc: this is just a nice debugging tool, very slow +// LadyHavoc: this is just a nice debugging tool, very slow void R_DrawPortals(void) { int i, leafnum; @@ -584,9 +584,9 @@ void R_View_WorldVisibility(qboolean forcenovis) continue; if (r_vis_trace.integer) { - if (p->tracetime != realtime && R_CanSeeBox(r_vis_trace_samples.value, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, cullmins, cullmaxs)) - p->tracetime = realtime; - if (realtime - p->tracetime > r_vis_trace_delay.value) + if (p->tracetime != host.realtime && R_CanSeeBox(r_vis_trace_samples.value, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, cullmins, cullmaxs)) + p->tracetime = host.realtime; + if (host.realtime - p->tracetime > r_vis_trace_delay.value) continue; } if (leafstackpos >= (int)(sizeof(leafstack) / sizeof(leafstack[0]))) @@ -600,14 +600,14 @@ void R_View_WorldVisibility(qboolean forcenovis) R_View_WorldVisibility_CullSurfaces(); } -void R_Q1BSP_DrawSky(entity_render_t *ent) +void R_Mod_DrawSky(entity_render_t *ent) { if (ent->model == NULL) return; - R_DrawModelSurfaces(ent, true, true, false, false, false); + R_DrawModelSurfaces(ent, true, true, false, false, false, false); } -void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) +void R_Mod_DrawAddWaterPlanes(entity_render_t *ent) { int i, j, n, flagsmask; dp_model_t *model = ent->model; @@ -647,15 +647,15 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent) rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity } -void R_Q1BSP_Draw(entity_render_t *ent) +void R_Mod_Draw(entity_render_t *ent) { dp_model_t *model = ent->model; if (model == NULL) return; - R_DrawModelSurfaces(ent, false, true, false, false, false); + R_DrawModelSurfaces(ent, false, true, false, false, false, false); } -void R_Q1BSP_DrawDepth(entity_render_t *ent) +void R_Mod_DrawDepth(entity_render_t *ent) { dp_model_t *model = ent->model; if (model == NULL || model->surfmesh.isanimated) @@ -666,23 +666,23 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent) GL_BlendFunc(GL_ONE, GL_ZERO); GL_DepthMask(true); // R_Mesh_ResetTextureState(); - R_DrawModelSurfaces(ent, false, false, true, false, false); + R_DrawModelSurfaces(ent, false, false, true, false, false, false); GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); } -void R_Q1BSP_DrawDebug(entity_render_t *ent) +void R_Mod_DrawDebug(entity_render_t *ent) { if (ent->model == NULL) return; - R_DrawModelSurfaces(ent, false, false, false, true, false); + R_DrawModelSurfaces(ent, false, false, false, true, false, false); } -void R_Q1BSP_DrawPrepass(entity_render_t *ent) +void R_Mod_DrawPrepass(entity_render_t *ent) { dp_model_t *model = ent->model; if (model == NULL) return; - R_DrawModelSurfaces(ent, false, true, false, false, true); + R_DrawModelSurfaces(ent, false, true, false, false, true, false); } typedef struct r_q1bsp_getlightinfo_s @@ -900,11 +900,11 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo if (!castshadow) continue; insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs); - for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) + for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) { - v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; - v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; - v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; + v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3; VectorCopy(v[0], v2[0]); VectorCopy(v[1], v2[1]); VectorCopy(v[2], v2[2]); @@ -918,21 +918,23 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo for (leafsurfaceindex = 0;leafsurfaceindex < numleafsurfaces;leafsurfaceindex++) { surfaceindex = leafsurfaceindices[leafsurfaceindex]; + surface = surfaces + surfaceindex; + if(!surface->texture) + continue; if (CHECKPVSBIT(info->outsurfacepvs, surfaceindex)) continue; SETPVSBIT(info->outsurfacepvs, surfaceindex); - surface = surfaces + surfaceindex; if (!BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)) continue; addedtris = false; currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW); insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs); - for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) + for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) { - v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; - v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; - v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; + v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3; VectorCopy(v[0], v2[0]); VectorCopy(v[1], v2[1]); VectorCopy(v[2], v2[2]); @@ -1027,11 +1029,11 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons surface = info->model->data_surfaces + surfaceindex; currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags; castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW); - t = leaf->itemindex + surface->num_firstshadowmeshtriangle - surface->num_firsttriangle; - e = info->model->brush.shadowmesh->element3i + t * 3; - v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3; - v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3; - v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3; + t = leaf->itemindex; + e = info->model->surfmesh.data_element3i + t * 3; + v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3; + v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3; + v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3; VectorCopy(v[0], v2[0]); VectorCopy(v[1], v2[1]); VectorCopy(v[2], v2[2]); @@ -1142,10 +1144,7 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo info->outnumsurfaces = 0; memset(info->outleafpvs, 0, (info->model->brush.num_leafs + 7) >> 3); memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3); - if (info->model->brush.shadowmesh) - memset(info->outshadowtrispvs, 0, (info->model->brush.shadowmesh->numtriangles + 7) >> 3); - else - memset(info->outshadowtrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3); + memset(info->outshadowtrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3); memset(info->outlighttrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3); } else @@ -1213,7 +1212,7 @@ static int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp) extern cvar_t r_shadow_sortsurfaces; -void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion) +void R_Mod_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion) { r_q1bsp_getlightinfo_t info; info.frontsidecasting = r_shadow_frontsidecasting.integer != 0; @@ -1251,10 +1250,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3); memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3); memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3); - if (info.model->brush.shadowmesh) - memset(outshadowtrispvs, 0, (info.model->brush.shadowmesh->numtriangles + 7) >> 3); - else - memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); + memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); memset(outlighttrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3); if (info.model->brush.GetPVS && !info.noocclusion) info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin); @@ -1300,98 +1296,27 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa qsort(info.outsurfacelist, info.outnumsurfaces, sizeof(*info.outsurfacelist), R_Q1BSP_GetLightInfo_comparefunc); } -void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) -{ - dp_model_t *model = ent->model; - msurface_t *surface; - int surfacelistindex; - float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; - // if triangle neighbors are disabled, shadowvolumes are disabled - if (!model->brush.shadowmesh->neighbor3i) - return; - r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true); - R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles); - for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) - { - surface = model->data_surfaces + surfacelist[surfacelistindex]; - if (surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW) - continue; - R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs); - } - R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs); - r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_zfail, false, false, true); -} - -extern cvar_t r_polygonoffset_submodel_factor; -extern cvar_t r_polygonoffset_submodel_offset; -void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs) -{ - dp_model_t *model = ent->model; - const msurface_t *surface; - int modelsurfacelistindex; - float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value; - // check the box in modelspace, it was already checked in worldspace - if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs)) - return; - R_FrameData_SetMark(); - if (ent->model->brush.submodel) - GL_PolygonOffset(r_refdef.shadowpolygonfactor + r_polygonoffset_submodel_factor.value, r_refdef.shadowpolygonoffset + r_polygonoffset_submodel_offset.value); - if (model->brush.shadowmesh) - { - // if triangle neighbors are disabled, shadowvolumes are disabled - if (!model->brush.shadowmesh->neighbor3i) - return; - R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles); - for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) - { - surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; - if (R_GetCurrentTexture(surface->texture)->currentmaterialflags & MATERIALFLAG_NOSHADOW) - continue; - R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); - } - R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs); - } - else - { - // if triangle neighbors are disabled, shadowvolumes are disabled - if (!model->surfmesh.data_neighbor3i) - return; - projectdistance = lightradius + model->radius*2; - R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles); - // identify lit faces within the bounding box - for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) - { - surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; - rsurface.texture = R_GetCurrentTexture(surface->texture); - if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) - continue; - R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.modelvertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); - } - R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.modelvertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs); - } - if (ent->model->brush.submodel) - GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset); - R_FrameData_ReturnToMark(); -} - -void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) +void R_Mod_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist) { dp_model_t *model = ent->model; msurface_t *surface; int surfacelistindex; int sidetotals[6] = { 0, 0, 0, 0, 0, 0 }, sidemasks = 0; int i; - if (!model->brush.shadowmesh) - return; - r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true); - R_Shadow_PrepareShadowSides(model->brush.shadowmesh->numtriangles); + // FIXME: the sidetotals code incorrectly assumes that static_meshchain is + // a single mesh - to prevent that from crashing (sideoffsets, sidetotals + // exceeding the number of triangles in a single mesh) we have to make sure + // that we make only a single mesh - so over-estimate the size of the mesh + // to match the model. + r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, model->surfmesh.num_vertices, model->surfmesh.num_triangles); + R_Shadow_PrepareShadowSides(model->surfmesh.num_triangles); for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) { surface = model->data_surfaces + surfacelist[surfacelistindex]; - sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals); + sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firsttriangle, surface->num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals); } - R_Shadow_ShadowMapFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist); - r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, false, false, true); + R_Shadow_ShadowMapFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist); + r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, true); r_shadow_compilingrtlight->static_shadowmap_receivers &= sidemasks; for(i = 0;i<6;i++) if(!sidetotals[i]) @@ -1402,7 +1327,7 @@ void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, static const msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES]; -void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs) +void R_Mod_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs) { dp_model_t *model = ent->model; const msurface_t *surface; @@ -1415,7 +1340,7 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) { surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; - if (surfacesides && !(surfacesides[modelsurfacelistindex] && (1 << side))) + if (surfacesides && !(surfacesides[modelsurfacelistindex] & (1 << side))) continue; rsurface.texture = R_GetCurrentTexture(surface->texture); if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) @@ -1459,7 +1384,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co // note: in practice this never actually receives batches R_Shadow_RenderMode_Begin(); R_Shadow_RenderMode_ActiveLight(rtlight); - R_Shadow_RenderMode_Lighting(false, true, rtlight->shadowmapatlassidesize != 0, (ent->flags & RENDER_NOSELFSHADOW) != 0); + R_Shadow_RenderMode_Lighting(true, rtlight->shadowmapatlassidesize != 0, (ent->flags & RENDER_NOSELFSHADOW) != 0); R_Shadow_SetupEntityLight(ent); for (i = 0;i < numsurfaces;i = j) { @@ -1481,7 +1406,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co } extern qboolean r_shadow_usingdeferredprepass; -void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs) +void R_Mod_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs) { dp_model_t *model = ent->model; const msurface_t *surface; @@ -1565,7 +1490,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface } //Made by [515] -static void R_ReplaceWorldTexture (void) +static void R_ReplaceWorldTexture_f(cmd_state_t *cmd) { dp_model_t *m; texture_t *t; @@ -1579,7 +1504,7 @@ static void R_ReplaceWorldTexture (void) } m = r_refdef.scene.worldmodel; - if(Cmd_Argc() < 2) + if(Cmd_Argc(cmd) < 2) { Con_Print("r_replacemaptexture - replaces texture\n"); Con_Print("r_replacemaptexture - switch back to default texture\n"); @@ -1590,8 +1515,8 @@ static void R_ReplaceWorldTexture (void) Con_Print("This command works only in singleplayer\n"); return; } - r = Cmd_Argv(1); - newt = Cmd_Argv(2); + r = Cmd_Argv(cmd, 1); + newt = Cmd_Argv(cmd, 2); if(!newt[0]) newt = r; for(i=0,t=m->data_textures;inum_textures;i++,t++) @@ -1614,7 +1539,7 @@ static void R_ReplaceWorldTexture (void) } //Made by [515] -static void R_ListWorldTextures (void) +static void R_ListWorldTextures_f(cmd_state_t *cmd) { dp_model_t *m; texture_t *t; @@ -1664,8 +1589,8 @@ void GL_Surf_Init(void) Cvar_RegisterVariable(&r_vis_trace_surfaces); Cvar_RegisterVariable(&r_q3bsp_renderskydepth); - Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes"); - Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map"); + Cmd_AddCommand(CMD_CLIENT, "r_replacemaptexture", R_ReplaceWorldTexture_f, "override a map texture for testing purposes"); + Cmd_AddCommand(CMD_CLIENT, "r_listmaptextures", R_ListWorldTextures_f, "list all textures used by the current map"); //R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap); }