X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_rmain.c;h=e8a8156037aef0780dfd95d1b6858124ce24cd53;hb=dc9916ff540094fee6bde0fff89717f5453a573a;hp=b36f2466c2df10fe57636ee10a13f6ea1500885c;hpb=47d1f32605adf4633cbd77d8152b2da0533fe263;p=xonotic%2Fdarkplaces.git diff --git a/gl_rmain.c b/gl_rmain.c index b36f2466..e8a81560 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -1370,7 +1370,7 @@ static void R_SetupShader_SetPermutationGLSL(unsigned int mode, uint64_t permuta { if (!r_glsl_permutation->compiled) { - Con_DPrintf("Compiling shader mode %u permutation %"PRIx64"\n", mode, permutation); + Con_DPrintf("Compiling shader mode %u permutation %" PRIx64 "\n", mode, permutation); R_GLSL_CompilePermutation(perm, mode, permutation); } if (!r_glsl_permutation->program) @@ -1469,7 +1469,7 @@ static void R_GLSL_DumpShader_f(cmd_state_t *cmd) Con_Printf("%s written\n", modeinfo[mode].filename); } else - Con_Errorf("failed to write to %s\n", modeinfo[mode].filename); + Con_Printf(CON_ERROR "failed to write to %s\n", modeinfo[mode].filename); } } } @@ -1966,7 +1966,7 @@ void R_SetupShader_Surface(const float rtlightambient[3], const float rtlightdif if (r_glsl_permutation->loc_DeferredMod_Diffuse >= 0) qglUniform3f(r_glsl_permutation->loc_DeferredMod_Diffuse, t->render_rtlight_diffuse[0], t->render_rtlight_diffuse[1], t->render_rtlight_diffuse[2]); if (r_glsl_permutation->loc_DeferredMod_Specular >= 0) qglUniform3f(r_glsl_permutation->loc_DeferredMod_Specular, t->render_rtlight_specular[0], t->render_rtlight_specular[1], t->render_rtlight_specular[2]); if (r_glsl_permutation->loc_LightColor >= 0) qglUniform3f(r_glsl_permutation->loc_LightColor, 1, 1, 1); // DEPRECATED - if (r_glsl_permutation->loc_LightDir >= 0) qglUniform3f(r_glsl_permutation->loc_LightDir, t->render_modellight_lightdir[0], t->render_modellight_lightdir[1], t->render_modellight_lightdir[2]); + if (r_glsl_permutation->loc_LightDir >= 0) qglUniform3f(r_glsl_permutation->loc_LightDir, t->render_modellight_lightdir_local[0], t->render_modellight_lightdir_local[1], t->render_modellight_lightdir_local[2]); } else { @@ -6731,7 +6731,8 @@ texture_t *R_GetCurrentTexture(texture_t *t) for (q = 0; q < 3; q++) { t->render_glowmod[q] = rsurface.entity->glowmod[q]; - t->render_modellight_lightdir[q] = q == 2; + t->render_modellight_lightdir_world[q] = q == 2; + t->render_modellight_lightdir_local[q] = q == 2; t->render_modellight_ambient[q] = 1; t->render_modellight_diffuse[q] = 0; t->render_modellight_specular[q] = 0; @@ -6750,7 +6751,8 @@ texture_t *R_GetCurrentTexture(texture_t *t) { t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale; t->render_modellight_ambient[q] = rsurface.entity->render_fullbright[q] * r_refdef.view.colorscale; - t->render_modellight_lightdir[q] = q == 2; + t->render_modellight_lightdir_world[q] = q == 2; + t->render_modellight_lightdir_local[q] = q == 2; t->render_modellight_diffuse[q] = 0; t->render_modellight_specular[q] = 0; t->render_lightmap_ambient[q] = 0; @@ -6766,7 +6768,8 @@ texture_t *R_GetCurrentTexture(texture_t *t) for (q = 0; q < 3; q++) { t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale; - t->render_modellight_lightdir[q] = q == 2; + t->render_modellight_lightdir_world[q] = q == 2; + t->render_modellight_lightdir_local[q] = q == 2; t->render_modellight_ambient[q] = 0; t->render_modellight_diffuse[q] = 0; t->render_modellight_specular[q] = 0; @@ -6784,7 +6787,8 @@ texture_t *R_GetCurrentTexture(texture_t *t) for (q = 0; q < 3; q++) { t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale; - t->render_modellight_lightdir[q] = rsurface.entity->render_modellight_lightdir[q]; + t->render_modellight_lightdir_world[q] = rsurface.entity->render_modellight_lightdir_world[q]; + t->render_modellight_lightdir_local[q] = rsurface.entity->render_modellight_lightdir_local[q]; t->render_modellight_ambient[q] = rsurface.entity->render_modellight_ambient[q] * r_refdef.view.colorscale; t->render_modellight_diffuse[q] = rsurface.entity->render_modellight_diffuse[q] * r_refdef.view.colorscale; t->render_modellight_specular[q] = rsurface.entity->render_modellight_specular[q] * r_refdef.view.colorscale; @@ -6801,7 +6805,8 @@ texture_t *R_GetCurrentTexture(texture_t *t) for (q = 0; q < 3; q++) { t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale; - t->render_modellight_lightdir[q] = q == 2; + t->render_modellight_lightdir_world[q] = q == 2; + t->render_modellight_lightdir_local[q] = q == 2; t->render_modellight_ambient[q] = 0; t->render_modellight_diffuse[q] = 0; t->render_modellight_specular[q] = 0; @@ -6825,7 +6830,8 @@ texture_t *R_GetCurrentTexture(texture_t *t) for (q = 0; q < 3; q++) { t->render_glowmod[q] = rsurface.entity->render_glowmod[q] * r_refdef.view.colorscale; - t->render_modellight_lightdir[q] = q == 2; + t->render_modellight_lightdir_world[q] = q == 2; + t->render_modellight_lightdir_local[q] = q == 2; t->render_modellight_ambient[q] = 0; t->render_modellight_diffuse[q] = 0; t->render_modellight_specular[q] = 0;