X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_rmain.c;h=bedc8b8d784f177eb7ab74ab26b442a665b37680;hb=9eed14a34e6f2a05afa0f57d9490837cf20df9ec;hp=de052f0f93ed9a8be8f2d0404e297f1177ec7b68;hpb=98784e552392f849545b1aa7d88c869e116642b6;p=xonotic%2Fdarkplaces.git diff --git a/gl_rmain.c b/gl_rmain.c index de052f0f..bedc8b8d 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -26,6 +26,8 @@ int r_framecount; mplane_t frustum[4]; +matrix4x4_t r_identitymatrix; + int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights; // true during envmap command capture @@ -49,11 +51,14 @@ unsigned short d_lightstylevalue[256]; cvar_t r_drawentities = {0, "r_drawentities","1"}; cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"}; +cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"}; +cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"}; cvar_t r_speeds = {0, "r_speeds","0"}; cvar_t r_fullbright = {0, "r_fullbright","0"}; cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"}; cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"}; cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"}; +cvar_t r_shadow_cull = {0, "r_shadow_cull", "1"}; cvar_t gl_fogenable = {0, "gl_fogenable", "0"}; cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"}; @@ -210,18 +215,22 @@ void gl_main_newmap(void) void GL_Main_Init(void) { + Matrix4x4_CreateIdentity(&r_identitymatrix); // FIXME: move this to client? FOG_registercvars(); Cmd_AddCommand ("timerefresh", R_TimeRefresh_f); Cvar_RegisterVariable (&r_drawentities); Cvar_RegisterVariable (&r_drawviewmodel); + Cvar_RegisterVariable (&r_shadows); + Cvar_RegisterVariable (&r_shadow_staticworldlights); Cvar_RegisterVariable (&r_speeds); Cvar_RegisterVariable (&r_fullbrights); Cvar_RegisterVariable (&r_wateralpha); Cvar_RegisterVariable (&r_dynamic); Cvar_RegisterVariable (&r_fullbright); Cvar_RegisterVariable (&r_textureunits); - if (gamemode == GAME_NEHAHRA) + Cvar_RegisterVariable (&r_shadow_cull); + if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXIUZ) Cvar_SetValue("r_fullbrights", 0); R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap); } @@ -277,6 +286,7 @@ extern void R_Textures_Init(void); extern void Mod_RenderInit(void); extern void GL_Draw_Init(void); extern void GL_Main_Init(void); +extern void R_Shadow_Init(void); extern void GL_Models_Init(void); extern void R_Sky_Init(void); extern void GL_Surf_Init(void); @@ -286,16 +296,17 @@ extern void R_Particles_Init(void); extern void R_Explosion_Init(void); extern void ui_init(void); extern void gl_backend_init(void); +extern void Sbar_Init(void); void Render_Init(void) { - R_Modules_Shutdown(); R_Textures_Init(); Mod_RenderInit(); gl_backend_init(); R_MeshQueue_Init(); GL_Draw_Init(); GL_Main_Init(); + R_Shadow_Init(); GL_Models_Init(); R_Sky_Init(); GL_Surf_Init(); @@ -304,7 +315,7 @@ void Render_Init(void) R_Particles_Init(); R_Explosion_Init(); ui_init(); - R_Modules_Start(); + Sbar_Init(); } /* @@ -319,9 +330,171 @@ void GL_Init (void) // LordHavoc: report supported extensions Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS); +} - qglCullFace(GL_FRONT); - qglEnable(GL_TEXTURE_2D); +int R_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int i; + mplane_t *p; + for (i = 0;i < 4;i++) + { + p = frustum + i; + switch(p->signbits) + { + default: + case 0: + if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist) + return true; + break; + case 1: + if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist) + return true; + break; + case 2: + if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist) + return true; + break; + case 3: + if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist) + return true; + break; + case 4: + if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist) + return true; + break; + case 5: + if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist) + return true; + break; + case 6: + if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist) + return true; + break; + case 7: + if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist) + return true; + break; + } + } + return false; +} + +int PVS_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) + return false; + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int VIS_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (R_CullBox(mins, maxs)) + return true; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount) + return false; + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int R_CullSphere(const vec3_t origin, vec_t radius) +{ + return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist + || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist + || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist + || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist); +} + +int PVS_CullSphere(const vec3_t origin, vec_t radius) +{ + int stackpos; + mnode_t *node, *stack[4096]; + float dist; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) + return false; + } + else + { + dist = PlaneDiff(origin, node->plane); + if (dist <= radius) + stack[stackpos++] = node->children[1]; + if (dist >= -radius) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int VIS_CullSphere(const vec3_t origin, vec_t radius) +{ + int stackpos; + mnode_t *node, *stack[4096]; + float dist; + if (R_CullSphere(origin, radius)) + return true; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount) + return false; + } + else + { + dist = PlaneDiff(origin, node->plane); + if (dist <= radius) + stack[stackpos++] = node->children[1]; + if (dist >= -radius) + stack[stackpos++] = node->children[0]; + } + } + return true; } @@ -362,10 +535,6 @@ static void R_MarkEntities (void) VectorAdd(ent->angles, r_refdef.viewangles, ent->angles); } - if (R_CullBox(ent->mins, ent->maxs)) - continue; - - ent->visframe = r_framecount; VectorCopy(ent->angles, v); if (!ent->model || ent->model->type != mod_brush) v[0] = -v[0]; @@ -373,7 +542,13 @@ static void R_MarkEntities (void) Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix); R_LerpAnimation(ent); R_UpdateEntLights(ent); - R_FarClip_Box(ent->mins, ent->maxs); + if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL)) + && !VIS_CullSphere(ent->origin, ent->model->radius * ent->scale) + && !VIS_CullBox(ent->mins, ent->maxs)) + { + ent->visframe = r_framecount; + R_FarClip_Box(ent->mins, ent->maxs); + } } } @@ -404,6 +579,7 @@ int R_DrawBrushModelsSky (void) R_DrawViewModel ============= */ +/* void R_DrawViewModel (void) { entity_render_t *ent; @@ -420,9 +596,10 @@ void R_DrawViewModel (void) R_UpdateEntLights(ent); ent->model->Draw(ent); } +*/ void R_DrawNoModel(entity_render_t *ent); -void R_DrawModels (void) +void R_DrawModels () { int i; entity_render_t *ent; @@ -430,21 +607,478 @@ void R_DrawModels (void) if (!r_drawentities.integer) return; - R_DrawViewModel(); for (i = 0;i < r_refdef.numentities;i++) { ent = r_refdef.entities[i]; if (ent->visframe == r_framecount) { - if (ent->model) + if (ent->model && ent->model->Draw != NULL) + ent->model->Draw(ent); + else + R_DrawNoModel(ent); + } + } +} + +void R_DrawFakeShadows (void) +{ + int i; + entity_render_t *ent; + + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawFakeShadow) + ent->model->DrawFakeShadow(ent); + + if (!r_drawentities.integer) + return; + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->model && ent->model->DrawFakeShadow) + ent->model->DrawFakeShadow(ent); + } +} + +#include "r_shadow.h" + +int shadowframecount = 0; + +int Light_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->worldnodeframe == shadowframecount) + return false; + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (R_CullBox(mins, maxs)) + return true; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount) + return false; + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + + +void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs) +{ + int i; + vec3_t p, p2, temp, relativelightorigin, mins, maxs; + float dist, projectdistance; + // rough checks + if (ent->model == NULL || ent->model->DrawShadowVolume == NULL || ent->alpha < 1 || (ent->effects & EF_ADDITIVE)) + return; + if (r_shadow_cull.integer) + { + if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0] + || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1] + || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2] + || Light_CullBox(ent->mins, ent->maxs)) + return; + } + if (r_shadow_cull.integer) + { + projectdistance = cullradius; + // calculate projected bounding box and decide if it is on-screen + for (i = 0;i < 8;i++) + { + p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0]; + p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1]; + p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2]; + Matrix4x4_Transform(&ent->matrix, p2, p); + VectorSubtract(p, lightorigin, temp); + dist = projectdistance / sqrt(DotProduct(temp, temp)); + VectorMA(p, dist, temp, p2); + if (i) { - if (ent->model->Draw) - ent->model->Draw(ent); + if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0]; + if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1]; + if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2]; } else - R_DrawNoModel(ent); + { + VectorCopy(p, mins); + VectorCopy(p, maxs); + } + if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0]; + if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1]; + if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2]; + } + if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0] + || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1] + || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2] + || LightAndVis_CullBox(mins, maxs)) + return; + } + Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius); +} + +void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light); + +#define SHADOWSPHERE_SEGMENTS 16 + +shadowmesh_t *shadowsphere; +void R_CreateShadowSphere(void) +{ + int i, j; + vec3_t angles, angles2, angles3, angles4; + float verts[12]; + shadowsphere = Mod_ShadowMesh_Begin(zonemempool, SHADOWSPHERE_SEGMENTS * SHADOWSPHERE_SEGMENTS / 2); + for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++) + { + for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++) + { + angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f; + angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS; + angles[2] = 0; + VectorCopy(angles, angles2); + VectorCopy(angles, angles3); + VectorCopy(angles, angles4); + angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS; + angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS; + AngleVectorsFLU(angles, verts, NULL, NULL); + AngleVectorsFLU(angles2, verts + 9, NULL, NULL); + AngleVectorsFLU(angles3, verts + 6, NULL, NULL); + AngleVectorsFLU(angles4, verts + 3, NULL, NULL); + VectorScale(&verts[0], 1.0f, &verts[0]); + VectorScale(&verts[3], 1.0f, &verts[3]); + VectorScale(&verts[6], 1.0f, &verts[6]); + VectorScale(&verts[9], 1.0f, &verts[9]); + Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts); + } + } + shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere); +} + + +void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius) +{ + shadowmesh_t *mesh; + matrix4x4_t matrix; + if (!shadowsphere) + R_CreateShadowSphere(); + Matrix4x4_CreateScale(&matrix, lightradius); + Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]); + R_Mesh_Matrix(&matrix); + for (mesh = shadowsphere;mesh;mesh = mesh->next) + { + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements); + } + Matrix4x4_CreateScale(&matrix, -cullradius); + Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]); + R_Mesh_Matrix(&matrix); + for (mesh = shadowsphere;mesh;mesh = mesh->next) + { + memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements); + } +} + +extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces); +void R_ShadowVolumeLighting (int visiblevolumes) +{ + int i; + entity_render_t *ent; + int lnum; + float f, lightradius, cullradius; + vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs; + worldlight_t *wl; + //mlight_t *sl; + rdlight_t *rd; + rmeshstate_t m; + mleaf_t *leaf; + + if (visiblevolumes) + { + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ONE; + if (r_shadow_realtime.integer >= 3) + m.depthdisable = true; + R_Mesh_State(&m); + qglDisable(GL_CULL_FACE); + GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1); + } + else + R_Shadow_Stage_Begin(); + shadowframecount++; + for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++) + { + if (d_lightstylevalue[wl->style] <= 0) + continue; + cullradius = wl->cullradius; + lightradius = wl->lightradius; + if (R_CullSphere(wl->origin, lightradius)) + continue; + //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius)) + // continue; + //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius)) + // continue; + if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) + continue; + + for (i = 0;i < wl->numleafs;i++) + if (wl->leafs[i]->visframe == r_framecount) + break; + if (i == wl->numleafs) + continue; + leaf = wl->leafs[i++]; + VectorCopy(leaf->mins, clipmins); + VectorCopy(leaf->maxs, clipmaxs); + for (i++;i < wl->numleafs;i++) + { + leaf = wl->leafs[i]; + if (leaf->visframe == r_framecount) + { + if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0]; + if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0]; + if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1]; + if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1]; + if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2]; + if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2]; + } + } + if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0]; + if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1]; + if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2]; + if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0]; + if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1]; + if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2]; + + if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius)) + continue; + + // mark the leafs we care about so only things in those leafs will matter + for (i = 0;i < wl->numleafs;i++) + wl->leafs[i]->worldnodeframe = shadowframecount; + + + f = d_lightstylevalue[wl->style] * (1.0f / 256.0f); + VectorScale(wl->light, f, lightcolor); + if (wl->selected) + { + f = 2 + sin(realtime * M_PI * 4.0); + VectorScale(lightcolor, f, lightcolor); + } + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + if (wl->shadowvolume && r_shadow_staticworldlights.integer) + R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl); + else + R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->model && !strcmp(ent->model->name, "progs/missile.mdl")) + R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs); + } + } + + if (!visiblevolumes) + { + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + if (wl->numsurfaces) + R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces); + else + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0] + && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1] + && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + } + } + } + } + /* + for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++) + { + if (d_lightstylevalue[sl->style] <= 0) + continue; + if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) + continue; + cullradius = sl->cullradius; + lightradius = sl->lightradius; + if (VIS_CullBox(sl->mins, sl->maxs) || VIS_CullSphere(sl->origin, lightradius)) + continue; + + f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f); + VectorScale(sl->light, f, lightcolor); + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + if (sl->shadowvolume && r_shadow_staticworldlights.integer) + R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume); + else + R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0] + && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1] + && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius, lightradius); + } + } + + if (!visiblevolumes) + { + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0] + && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1] + && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor); + } + } + } + } + } + */ + for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) + { + cullradius = rd->cullradius; + lightradius = rd->cullradius; + if (VIS_CullSphere(rd->origin, lightradius)) + continue; + + VectorScale(rd->light, (1.0f / 8192.0f), lightcolor); + clipmins[0] = rd->origin[0] - cullradius; + clipmins[1] = rd->origin[1] - cullradius; + clipmins[2] = rd->origin[2] - cullradius; + clipmaxs[0] = rd->origin[0] + cullradius; + clipmaxs[1] = rd->origin[1] + cullradius; + clipmaxs[2] = rd->origin[2] + cullradius; + + if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, rd->cullradius)) + continue; + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs); + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent != rd->ent) + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs); + } + } + + if (!visiblevolumes) + { + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + } + } } } + + if (!visiblevolumes) + R_Shadow_Stage_End(); + qglEnable(GL_CULL_FACE); + qglDisable(GL_SCISSOR_TEST); } static void R_SetFrustum (void) @@ -509,18 +1143,10 @@ static void R_BlendView(void) memset(&m, 0, sizeof(m)); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.wantoverbright = false; m.depthdisable = true; // magic - Matrix4x4_CreateIdentity(&m.matrix); + R_Mesh_Matrix(&r_identitymatrix); R_Mesh_State(&m); - varray_element[0] = 0; - varray_element[1] = 1; - varray_element[2] = 2; - varray_color[0] = varray_color[4] = varray_color[8] = r_refdef.viewblend[0]; - varray_color[1] = varray_color[5] = varray_color[9] = r_refdef.viewblend[1]; - varray_color[2] = varray_color[6] = varray_color[10] = r_refdef.viewblend[2]; - varray_color[3] = varray_color[7] = varray_color[11] = r_refdef.viewblend[3]; r = 64000; varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r; varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r; @@ -532,7 +1158,8 @@ static void R_BlendView(void) varray_vertex[8] = varray_vertex[0] + vright[0] * r; varray_vertex[9] = varray_vertex[1] + vright[1] * r; varray_vertex[10] = varray_vertex[2] + vright[2] * r; - R_Mesh_Draw(3, 1); + GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]); + R_Mesh_Draw(3, 1, polygonelements); } /* @@ -548,6 +1175,32 @@ void R_RenderView (void) if (!r_refdef.entities/* || !cl.worldmodel*/) return; //Host_Error ("R_RenderView: NULL worldmodel"); + if (r_shadow_realtime.integer == 1) + { + if (!gl_texturecubemap) + { + Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_dot3arb) + { + Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_stencil) + { + Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_combine.integer) + { + Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + } + + R_Shadow_UpdateLightingMode(); + world = &cl_entities[0].render; // FIXME: move to client @@ -562,14 +1215,28 @@ void R_RenderView (void) R_BuildLightList(); R_TimeReport("setup"); + R_WorldVisibility(world); + R_TimeReport("worldvis"); + R_FarClip_Start(r_origin, vpn, 768.0f); R_MarkEntities(); r_farclip = R_FarClip_Finish() + 256.0f; R_TimeReport("markentity"); - R_Mesh_Start(r_farclip); + GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height); + if (r_shadow_lightingmode > 0) + GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f); + else + GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip); + GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles); + qglDepthFunc(GL_LEQUAL); + + R_Mesh_Start(); R_MeshQueue_BeginScene(); + if (r_shadow_lightingmode) + R_Shadow_UpdateWorldLightSelection(); + if (R_DrawBrushModelsSky()) R_TimeReport("bmodelsky"); @@ -581,9 +1248,21 @@ void R_RenderView (void) if (!intimerefresh && !r_speeds.integer) S_ExtraUpdate (); - R_DrawModels(); + R_DrawModels(r_shadow_lightingmode > 0); R_TimeReport("models"); + if (r_shadows.integer == 1 && r_shadow_lightingmode <= 0) + { + R_DrawFakeShadows(); + R_TimeReport("fakeshadow"); + } + + if (r_shadow_lightingmode > 0) + { + R_ShadowVolumeLighting(false); + R_TimeReport("dynlight"); + } + R_DrawParticles(); R_TimeReport("particles"); @@ -596,7 +1275,7 @@ void R_RenderView (void) R_DrawCoronas(); R_TimeReport("coronas"); - R_DrawCrosshair(); + R_DrawWorldCrosshair(); R_TimeReport("crosshair"); R_BlendView(); @@ -604,6 +1283,11 @@ void R_RenderView (void) R_MeshQueue_Render(); R_MeshQueue_EndScene(); + if (r_shadow_realtime.integer >= 2) + { + R_ShadowVolumeLighting(true); + R_TimeReport("shadowvolume"); + } R_Mesh_Finish(); R_TimeReport("meshfinish"); } @@ -616,11 +1300,9 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa rmeshstate_t m; m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.wantoverbright = false; - Matrix4x4_CreateIdentity(&m.matrix); + R_Mesh_Matrix(&r_identitymatrix); R_Mesh_State(&m); - varray_element varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2]; varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2]; varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2]; @@ -629,10 +1311,7 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2]; varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2]; varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2]; - varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = varray_color[16] = varray_color[20] = varray_color[24] = varray_color[28] = cr * mesh_colorscale; - varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = varray_color[17] = varray_color[21] = varray_color[25] = varray_color[29] = cg * mesh_colorscale; - varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = varray_color[18] = varray_color[22] = varray_color[26] = varray_color[30] = cb * mesh_colorscale; - varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = varray_color[19] = varray_color[23] = varray_color[27] = varray_color[31] = ca; + R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca); if (fogenabled) { for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4) @@ -640,12 +1319,13 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa VectorSubtract(v, r_origin, diff); f2 = exp(fogdensity/DotProduct(diff, diff)); f1 = 1 - f2; - f2 *= mesh_colorscale; + f2 *= r_colorscale; c[0] = c[0] * f1 + fogcolor[0] * f2; c[1] = c[1] * f1 + fogcolor[1] * f2; c[2] = c[2] * f1 + fogcolor[2] * f2; } } + GL_UseColorArray(); R_Mesh_Draw(8, 12); } */ @@ -653,7 +1333,7 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa void R_DrawNoModelCallback(const void *calldata1, int calldata2) { const entity_render_t *ent = calldata1; - int i; + int i, element[24]; float f1, f2, *c, diff[3]; rmeshstate_t m; memset(&m, 0, sizeof(m)); @@ -672,30 +1352,29 @@ void R_DrawNoModelCallback(const void *calldata1, int calldata2) m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; } - m.wantoverbright = false; - m.matrix = ent->matrix; + R_Mesh_Matrix(&ent->matrix); R_Mesh_State(&m); - varray_element[ 0] = 5;varray_element[ 1] = 2;varray_element[ 2] = 0; - varray_element[ 3] = 5;varray_element[ 4] = 1;varray_element[ 5] = 2; - varray_element[ 6] = 5;varray_element[ 7] = 0;varray_element[ 8] = 3; - varray_element[ 9] = 5;varray_element[10] = 3;varray_element[11] = 1; - varray_element[12] = 0;varray_element[13] = 2;varray_element[14] = 4; - varray_element[15] = 2;varray_element[16] = 1;varray_element[17] = 4; - varray_element[18] = 3;varray_element[19] = 0;varray_element[20] = 4; - varray_element[21] = 1;varray_element[22] = 3;varray_element[23] = 4; + element[ 0] = 5;element[ 1] = 2;element[ 2] = 0; + element[ 3] = 5;element[ 4] = 1;element[ 5] = 2; + element[ 6] = 5;element[ 7] = 0;element[ 8] = 3; + element[ 9] = 5;element[10] = 3;element[11] = 1; + element[12] = 0;element[13] = 2;element[14] = 4; + element[15] = 2;element[16] = 1;element[17] = 4; + element[18] = 3;element[19] = 0;element[20] = 4; + element[21] = 1;element[22] = 3;element[23] = 4; varray_vertex[ 0] = -16;varray_vertex[ 1] = 0;varray_vertex[ 2] = 0; varray_vertex[ 4] = 16;varray_vertex[ 5] = 0;varray_vertex[ 6] = 0; varray_vertex[ 8] = 0;varray_vertex[ 9] = -16;varray_vertex[10] = 0; varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0; varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16; varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16; - varray_color[ 0] = 0.00f;varray_color[ 1] = 0.00f;varray_color[ 2] = 0.50f;varray_color[ 3] = ent->alpha; - varray_color[ 4] = 0.00f;varray_color[ 5] = 0.00f;varray_color[ 6] = 0.50f;varray_color[ 7] = ent->alpha; - varray_color[ 8] = 0.00f;varray_color[ 9] = 0.50f;varray_color[10] = 0.00f;varray_color[11] = ent->alpha; - varray_color[12] = 0.00f;varray_color[13] = 0.50f;varray_color[14] = 0.00f;varray_color[15] = ent->alpha; - varray_color[16] = 0.50f;varray_color[17] = 0.00f;varray_color[18] = 0.00f;varray_color[19] = ent->alpha; - varray_color[20] = 0.50f;varray_color[21] = 0.00f;varray_color[22] = 0.00f;varray_color[23] = ent->alpha; + varray_color[ 0] = 0.00f * r_colorscale;varray_color[ 1] = 0.00f * r_colorscale;varray_color[ 2] = 0.50f * r_colorscale;varray_color[ 3] = ent->alpha; + varray_color[ 4] = 0.00f * r_colorscale;varray_color[ 5] = 0.00f * r_colorscale;varray_color[ 6] = 0.50f * r_colorscale;varray_color[ 7] = ent->alpha; + varray_color[ 8] = 0.00f * r_colorscale;varray_color[ 9] = 0.50f * r_colorscale;varray_color[10] = 0.00f * r_colorscale;varray_color[11] = ent->alpha; + varray_color[12] = 0.00f * r_colorscale;varray_color[13] = 0.50f * r_colorscale;varray_color[14] = 0.00f * r_colorscale;varray_color[15] = ent->alpha; + varray_color[16] = 0.50f * r_colorscale;varray_color[17] = 0.00f * r_colorscale;varray_color[18] = 0.00f * r_colorscale;varray_color[19] = ent->alpha; + varray_color[20] = 0.50f * r_colorscale;varray_color[21] = 0.00f * r_colorscale;varray_color[22] = 0.00f * r_colorscale;varray_color[23] = ent->alpha; if (fogenabled) { VectorSubtract(ent->origin, r_origin, diff); @@ -703,21 +1382,22 @@ void R_DrawNoModelCallback(const void *calldata1, int calldata2) f1 = 1 - f2; for (i = 0, c = varray_color;i < 6;i++, c += 4) { - c[0] = (c[0] * f1 + fogcolor[0] * f2) * mesh_colorscale; - c[1] = (c[1] * f1 + fogcolor[1] * f2) * mesh_colorscale; - c[2] = (c[2] * f1 + fogcolor[2] * f2) * mesh_colorscale; + c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale; + c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale; + c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale; } } else { for (i = 0, c = varray_color;i < 6;i++, c += 4) { - c[0] *= mesh_colorscale; - c[1] *= mesh_colorscale; - c[2] *= mesh_colorscale; + c[0] *= r_colorscale; + c[1] *= r_colorscale; + c[2] *= r_colorscale; } } - R_Mesh_Draw(6, 8); + GL_UseColorArray(); + R_Mesh_Draw(6, 8, element); } void R_DrawNoModel(entity_render_t *ent) @@ -728,3 +1408,33 @@ void R_DrawNoModel(entity_render_t *ent) // R_DrawNoModelCallback(ent, 0); } +void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width) +{ + vec3_t right1, right2, diff, normal; + + VectorSubtract (org2, org1, normal); + VectorNormalizeFast (normal); + + // calculate 'right' vector for start + VectorSubtract (r_origin, org1, diff); + VectorNormalizeFast (diff); + CrossProduct (normal, diff, right1); + + // calculate 'right' vector for end + VectorSubtract (r_origin, org2, diff); + VectorNormalizeFast (diff); + CrossProduct (normal, diff, right2); + + vert[ 0] = org1[0] + width * right1[0]; + vert[ 1] = org1[1] + width * right1[1]; + vert[ 2] = org1[2] + width * right1[2]; + vert[ 4] = org1[0] - width * right1[0]; + vert[ 5] = org1[1] - width * right1[1]; + vert[ 6] = org1[2] - width * right1[2]; + vert[ 8] = org2[0] - width * right2[0]; + vert[ 9] = org2[1] - width * right2[1]; + vert[10] = org2[2] - width * right2[2]; + vert[12] = org2[0] + width * right2[0]; + vert[13] = org2[1] + width * right2[1]; + vert[14] = org2[2] + width * right2[2]; +}