X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_rmain.c;h=bedc8b8d784f177eb7ab74ab26b442a665b37680;hb=9eed14a34e6f2a05afa0f57d9490837cf20df9ec;hp=4a8d46f5c5ac6d7e9eeef77c1166a50f116cd37b;hpb=bcdca3f76b1e1020eeebd27e5721ec4fe57523a1;p=xonotic%2Fdarkplaces.git diff --git a/gl_rmain.c b/gl_rmain.c index 4a8d46f5..bedc8b8d 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -52,12 +52,13 @@ unsigned short d_lightstylevalue[256]; cvar_t r_drawentities = {0, "r_drawentities","1"}; cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"}; cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"}; -cvar_t r_staticworldlights = {0, "r_staticworldlights", "0"}; +cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"}; cvar_t r_speeds = {0, "r_speeds","0"}; cvar_t r_fullbright = {0, "r_fullbright","0"}; cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"}; cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"}; cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"}; +cvar_t r_shadow_cull = {0, "r_shadow_cull", "1"}; cvar_t gl_fogenable = {0, "gl_fogenable", "0"}; cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"}; @@ -221,14 +222,15 @@ void GL_Main_Init(void) Cvar_RegisterVariable (&r_drawentities); Cvar_RegisterVariable (&r_drawviewmodel); Cvar_RegisterVariable (&r_shadows); - Cvar_RegisterVariable (&r_staticworldlights); + Cvar_RegisterVariable (&r_shadow_staticworldlights); Cvar_RegisterVariable (&r_speeds); Cvar_RegisterVariable (&r_fullbrights); Cvar_RegisterVariable (&r_wateralpha); Cvar_RegisterVariable (&r_dynamic); Cvar_RegisterVariable (&r_fullbright); Cvar_RegisterVariable (&r_textureunits); - if (gamemode == GAME_NEHAHRA) + Cvar_RegisterVariable (&r_shadow_cull); + if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXIUZ) Cvar_SetValue("r_fullbrights", 0); R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap); } @@ -330,7 +332,7 @@ void GL_Init (void) Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS); } -int R_CullBox(const vec3_t emins, const vec3_t emaxs) +int R_CullBox(const vec3_t mins, const vec3_t maxs) { int i; mplane_t *p; @@ -341,35 +343,35 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs) { default: case 0: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 1: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 2: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 3: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist) return true; break; case 4: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist) return true; break; case 5: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist) return true; break; case 6: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist) return true; break; case 7: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist) return true; break; } @@ -377,48 +379,119 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs) return false; } -int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs) +int PVS_CullBox(const vec3_t mins, const vec3_t maxs) { - int i; - mplane_t *p; - for (i = 0;i < 4;i++) + int stackpos, sides; + mnode_t *node, *stack[4096]; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) { - p = frustum + i; - switch(p->signbits) + node = stack[--stackpos]; + if (node->contents < 0) { - default: - case 0: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 1: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 2: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) - return false; - break; - case 3: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist) + if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) return false; - break; - case 4: - if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) - return false; - break; - case 5: - if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist) + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int VIS_CullBox(const vec3_t mins, const vec3_t maxs) +{ + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (R_CullBox(mins, maxs)) + return true; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount) return false; - break; - case 6: - if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int R_CullSphere(const vec3_t origin, vec_t radius) +{ + return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist + || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist + || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist + || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist); +} + +int PVS_CullSphere(const vec3_t origin, vec_t radius) +{ + int stackpos; + mnode_t *node, *stack[4096]; + float dist; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount) return false; - break; - case 7: - if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist) + } + else + { + dist = PlaneDiff(origin, node->plane); + if (dist <= radius) + stack[stackpos++] = node->children[1]; + if (dist >= -radius) + stack[stackpos++] = node->children[0]; + } + } + return true; +} + +int VIS_CullSphere(const vec3_t origin, vec_t radius) +{ + int stackpos; + mnode_t *node, *stack[4096]; + float dist; + if (R_CullSphere(origin, radius)) + return true; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) + { + node = stack[--stackpos]; + if (node->contents < 0) + { + if (((mleaf_t *)node)->visframe == r_framecount) return false; - break; + } + else + { + dist = PlaneDiff(origin, node->plane); + if (dist <= radius) + stack[stackpos++] = node->children[1]; + if (dist >= -radius) + stack[stackpos++] = node->children[0]; } } return true; @@ -469,7 +542,9 @@ static void R_MarkEntities (void) Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix); R_LerpAnimation(ent); R_UpdateEntLights(ent); - if (R_NotCulledBox(ent->mins, ent->maxs)) + if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL)) + && !VIS_CullSphere(ent->origin, ent->model->radius * ent->scale) + && !VIS_CullBox(ent->mins, ent->maxs)) { ent->visframe = r_framecount; R_FarClip_Box(ent->mins, ent->maxs); @@ -504,6 +579,7 @@ int R_DrawBrushModelsSky (void) R_DrawViewModel ============= */ +/* void R_DrawViewModel (void) { entity_render_t *ent; @@ -520,9 +596,10 @@ void R_DrawViewModel (void) R_UpdateEntLights(ent); ent->model->Draw(ent); } +*/ void R_DrawNoModel(entity_render_t *ent); -void R_DrawModels (int baselighting) +void R_DrawModels () { int i; entity_render_t *ent; @@ -530,22 +607,13 @@ void R_DrawModels (int baselighting) if (!r_drawentities.integer) return; - R_DrawViewModel(); for (i = 0;i < r_refdef.numentities;i++) { ent = r_refdef.entities[i]; if (ent->visframe == r_framecount) { - if (ent->model) - { - if (baselighting && ent->model->DrawBaseLighting != NULL) - { - if (ent->model->DrawBaseLighting) - ent->model->DrawBaseLighting(ent); - } - else if (ent->model->Draw) - ent->model->Draw(ent); - } + if (ent->model && ent->model->Draw != NULL) + ent->model->Draw(ent); else R_DrawNoModel(ent); } @@ -573,205 +641,119 @@ void R_DrawFakeShadows (void) #include "r_shadow.h" -void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float lightradius, int visiblevolume) +int shadowframecount = 0; + +int Light_CullBox(const vec3_t mins, const vec3_t maxs) { - int i; - vec3_t p, p2, temp, relativelightorigin; - float dist, projectdistance; - // rough checks - if (ent->model && ent->model->DrawShadowVolume) + int stackpos, sides; + mnode_t *node, *stack[4096]; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) { - temp[0] = bound(ent->mins[0], lightorigin[0], ent->maxs[0]) - lightorigin[0]; - temp[1] = bound(ent->mins[1], lightorigin[1], ent->maxs[1]) - lightorigin[1]; - temp[2] = bound(ent->mins[2], lightorigin[2], ent->maxs[2]) - lightorigin[2]; - dist = DotProduct(temp, temp); - if (dist < lightradius * lightradius) + node = stack[--stackpos]; + if (node->contents < 0) { - projectdistance = lightradius - sqrt(dist); - { -#if 0 - int d0, d1, d2, d3; - // calculate projected bounding box and decide if it is on-screen - d0 = false; - d1 = false; - d2 = false; - d3 = false; - for (i = 0;i < 8;i++) - { - p[0] = i & 1 ? ent->maxs[0] : ent->mins[0]; - p[1] = i & 2 ? ent->maxs[1] : ent->mins[1]; - p[2] = i & 4 ? ent->maxs[2] : ent->mins[2]; - VectorSubtract(p, lightorigin, temp); - dist = projectdistance / sqrt(DotProduct(temp, temp)); - VectorMA(p, dist, temp, p2); - if (!d0 && (DotProduct(p , frustum[0].normal) < frustum[0].dist || DotProduct(p2, frustum[0].normal) < frustum[0].dist)) - d0 = true; - if (!d1 && (DotProduct(p , frustum[1].normal) < frustum[1].dist || DotProduct(p2, frustum[1].normal) < frustum[1].dist)) - d1 = true; - if (!d2 && (DotProduct(p , frustum[2].normal) < frustum[2].dist || DotProduct(p2, frustum[2].normal) < frustum[2].dist)) - d2 = true; - if (!d3 && (DotProduct(p , frustum[3].normal) < frustum[3].dist || DotProduct(p2, frustum[3].normal) < frustum[3].dist)) - d3 = true; - } - if (d0 && d1 && d2 && d3) -#else - vec3_t mins, maxs; - // calculate projected bounding box and decide if it is on-screen - VectorCopy(ent->mins, mins); - VectorCopy(ent->maxs, maxs); - for (i = 0;i < 8;i++) - { - p[0] = i & 1 ? ent->maxs[0] : ent->mins[0]; - p[1] = i & 2 ? ent->maxs[1] : ent->mins[1]; - p[2] = i & 4 ? ent->maxs[2] : ent->mins[2]; - VectorSubtract(p, lightorigin, temp); - dist = projectdistance / sqrt(DotProduct(temp, temp)); - VectorMA(p, dist, temp, p2); - if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0]; - if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1]; - if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2]; - } - if (R_NotCulledBox(mins, maxs)) -#endif - { - Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin); - ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius, visiblevolume); - } - } + if (((mleaf_t *)node)->worldnodeframe == shadowframecount) + return false; + } + else + { + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; } } + return true; } -void R_DrawWorldLightShadowVolume(mlight_t *sl, int visiblevolume) +int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs) { - shadowmesh_t *mesh; - R_Mesh_Matrix(&cl_entities[0].render.matrix); - for (mesh = sl->shadowvolume;mesh;mesh = mesh->next) + int stackpos, sides; + mnode_t *node, *stack[4096]; + if (R_CullBox(mins, maxs)) + return true; + stackpos = 0; + stack[stackpos++] = cl.worldmodel->nodes; + while (stackpos) { - memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume); - } -} - -void R_DrawShadowVolumes (void) -{ - int i, lnum; - entity_render_t *ent; - vec3_t mins, maxs;//, relativelightorigin; - mlight_t *sl; - rdlight_t *rd; - rmeshstate_t m; - - for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++) - { - if (d_lightstylevalue[sl->style] <= 0) - continue; - if (r_light_debuglight.integer >= 0 && lnum != r_light_debuglight.integer) - continue; - /* - mins[0] = sl->origin[0] - sl->cullradius; - maxs[0] = sl->origin[0] + sl->cullradius; - mins[1] = sl->origin[1] - sl->cullradius; - maxs[1] = sl->origin[1] + sl->cullradius; - mins[2] = sl->origin[2] - sl->cullradius; - maxs[2] = sl->origin[2] + sl->cullradius; - if (R_CullBox(mins, maxs)) - continue; - */ - if (R_CullBox(sl->mins, sl->maxs)) - continue; - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ONE; - R_Mesh_State(&m); - GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1); - if (sl->shadowvolume && r_staticworldlights.integer) - R_DrawWorldLightShadowVolume(sl, true); - else - { - ent = &cl_entities[0].render; - R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true); - } - /* - ent = &cl_entities[0].render; - if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2]) + node = stack[--stackpos]; + if (node->contents < 0) { - Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); - ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true); + if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount) + return false; } - */ - if (r_drawentities.integer) + else { - for (i = 0;i < r_refdef.numentities;i++) - { - ent = r_refdef.entities[i]; - /* - if (ent->mins[0] <= sl->maxs[0] - && ent->maxs[0] >= sl->mins[0] - && ent->mins[1] <= sl->maxs[1] - && ent->maxs[1] >= sl->mins[1] - && ent->mins[2] <= sl->maxs[2] - && ent->maxs[2] >= sl->mins[2]) - */ - R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true); - /* - ent = r_refdef.entities[i]; - if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2]) - { - Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); - ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true); - } - */ - } + sides = BoxOnPlaneSide(mins, maxs, node->plane); + if (sides & 2 && stackpos < 4096) + stack[stackpos++] = node->children[1]; + if (sides & 1 && stackpos < 4096) + stack[stackpos++] = node->children[0]; } } + return true; +} - for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) + +void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs) +{ + int i; + vec3_t p, p2, temp, relativelightorigin, mins, maxs; + float dist, projectdistance; + // rough checks + if (ent->model == NULL || ent->model->DrawShadowVolume == NULL || ent->alpha < 1 || (ent->effects & EF_ADDITIVE)) + return; + if (r_shadow_cull.integer) { - mins[0] = rd->origin[0] - rd->cullradius; - maxs[0] = rd->origin[0] + rd->cullradius; - mins[1] = rd->origin[1] - rd->cullradius; - maxs[1] = rd->origin[1] + rd->cullradius; - mins[2] = rd->origin[2] - rd->cullradius; - maxs[2] = rd->origin[2] + rd->cullradius; - if (R_CullBox(mins, maxs)) - continue; - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ONE; - R_Mesh_State(&m); - GL_Color(0.1 * r_colorscale, 0.0125 * r_colorscale, 0.0 * r_colorscale, 1); - ent = &cl_entities[0].render; - if (ent != rd->ent) - R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true); - /* - ent = &cl_entities[0].render; - if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2]) - { - Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); - ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true); - } - */ - if (r_drawentities.integer) + if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0] + || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1] + || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2] + || Light_CullBox(ent->mins, ent->maxs)) + return; + } + if (r_shadow_cull.integer) + { + projectdistance = cullradius; + // calculate projected bounding box and decide if it is on-screen + for (i = 0;i < 8;i++) { - for (i = 0;i < r_refdef.numentities;i++) + p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0]; + p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1]; + p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2]; + Matrix4x4_Transform(&ent->matrix, p2, p); + VectorSubtract(p, lightorigin, temp); + dist = projectdistance / sqrt(DotProduct(temp, temp)); + VectorMA(p, dist, temp, p2); + if (i) { - ent = r_refdef.entities[i]; - if (ent != rd->ent) - R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true); - /* - ent = r_refdef.entities[i]; - if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2]) - { - Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); - ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true); - } - */ + if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0]; + if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1]; + if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2]; + } + else + { + VectorCopy(p, mins); + VectorCopy(p, maxs); } + if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0]; + if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1]; + if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2]; } + if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0] + || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1] + || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2] + || LightAndVis_CullBox(mins, maxs)) + return; } + Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin); + ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius); } +void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light); + #define SHADOWSPHERE_SEGMENTS 16 shadowmesh_t *shadowsphere; @@ -780,7 +762,7 @@ void R_CreateShadowSphere(void) int i, j; vec3_t angles, angles2, angles3, angles4; float verts[12]; - shadowsphere = Mod_ShadowMesh_Begin(zonemempool); + shadowsphere = Mod_ShadowMesh_Begin(zonemempool, SHADOWSPHERE_SEGMENTS * SHADOWSPHERE_SEGMENTS / 2); for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++) { for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++) @@ -804,24 +786,13 @@ void R_CreateShadowSphere(void) VectorScale(&verts[6], 1.0f, &verts[6]); VectorScale(&verts[9], 1.0f, &verts[9]); Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts); - /* - AngleVectorsFLU(angles, verts, NULL, NULL); - AngleVectorsFLU(angles2, verts + 3, NULL, NULL); - AngleVectorsFLU(angles3, verts + 6, NULL, NULL); - AngleVectorsFLU(angles4, verts + 9, NULL, NULL); - VectorScale(&verts[0], -4.0f, &verts[0]); - VectorScale(&verts[3], -4.0f, &verts[3]); - VectorScale(&verts[6], -4.0f, &verts[6]); - VectorScale(&verts[9], -4.0f, &verts[9]); - Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts); - */ } } shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere); } -void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius, int visiblevolume) +void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius) { shadowmesh_t *mesh; matrix4x4_t matrix; @@ -833,7 +804,7 @@ void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius, int for (mesh = shadowsphere;mesh;mesh = mesh->next) { memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements); } Matrix4x4_CreateScale(&matrix, -cullradius); Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]); @@ -841,148 +812,273 @@ void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius, int for (mesh = shadowsphere;mesh;mesh = mesh->next) { memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4])); - R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume); + R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements); } } -void R_ShadowVolumeLighting (void) +extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces); +void R_ShadowVolumeLighting (int visiblevolumes) { int i; entity_render_t *ent; int lnum; - float f; - vec3_t mins, maxs, relativelightorigin, relativeeyeorigin, lightcolor; - mlight_t *sl; + float f, lightradius, cullradius; + vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs; + worldlight_t *wl; + //mlight_t *sl; rdlight_t *rd; + rmeshstate_t m; + mleaf_t *leaf; - R_Shadow_Stage_Begin(); - for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++) + if (visiblevolumes) { - if (d_lightstylevalue[sl->style] <= 0) + memset(&m, 0, sizeof(m)); + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ONE; + if (r_shadow_realtime.integer >= 3) + m.depthdisable = true; + R_Mesh_State(&m); + qglDisable(GL_CULL_FACE); + GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1); + } + else + R_Shadow_Stage_Begin(); + shadowframecount++; + for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++) + { + if (d_lightstylevalue[wl->style] <= 0) continue; - if (r_light_debuglight.integer >= 0 && lnum != r_light_debuglight.integer) + cullradius = wl->cullradius; + lightradius = wl->lightradius; + if (R_CullSphere(wl->origin, lightradius)) continue; - VectorCopy(sl->mins, mins); - VectorCopy(sl->maxs, maxs); - if (R_CullBox(mins, maxs)) + //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius)) + // continue; + //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius)) + // continue; + if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) continue; - f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f); - VectorScale(sl->light, f, lightcolor); + for (i = 0;i < wl->numleafs;i++) + if (wl->leafs[i]->visframe == r_framecount) + break; + if (i == wl->numleafs) + continue; + leaf = wl->leafs[i++]; + VectorCopy(leaf->mins, clipmins); + VectorCopy(leaf->maxs, clipmaxs); + for (i++;i < wl->numleafs;i++) + { + leaf = wl->leafs[i]; + if (leaf->visframe == r_framecount) + { + if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0]; + if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0]; + if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1]; + if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1]; + if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2]; + if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2]; + } + } + if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0]; + if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1]; + if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2]; + if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0]; + if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1]; + if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2]; + + if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius)) + continue; + + // mark the leafs we care about so only things in those leafs will matter + for (i = 0;i < wl->numleafs;i++) + wl->leafs[i]->worldnodeframe = shadowframecount; - R_Shadow_Stage_ShadowVolumes(); - R_DrawShadowSphere(sl->origin, sl->cullradius, sl->lightradius * 2, false); - if (sl->shadowvolume && r_staticworldlights.integer) - R_DrawWorldLightShadowVolume(sl, false); + + f = d_lightstylevalue[wl->style] * (1.0f / 256.0f); + VectorScale(wl->light, f, lightcolor); + if (wl->selected) + { + f = 2 + sin(realtime * M_PI * 4.0); + VectorScale(lightcolor, f, lightcolor); + } + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + if (wl->shadowvolume && r_shadow_staticworldlights.integer) + R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl); else - R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, sl->cullradius, false); + R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs); if (r_drawentities.integer) { for (i = 0;i < r_refdef.numentities;i++) { ent = r_refdef.entities[i]; - /* - if (ent->maxs[0] >= mins[0] - && ent->mins[0] <= maxs[0] - && ent->maxs[1] >= mins[1] - && ent->mins[1] <= maxs[1] - && ent->maxs[2] >= mins[2] - && ent->mins[2] <= maxs[2]) - */ - R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, sl->cullradius, false); + if (ent->model && !strcmp(ent->model->name, "progs/missile.mdl")) + R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs); } } - R_Shadow_Stage_Light(); - ent = &cl_entities[0].render; - if (ent->model && ent->model->DrawLight) + if (!visiblevolumes) { - Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); - Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, sl->lightradius, sl->distbias, sl->subtract, lightcolor); + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + if (wl->numsurfaces) + R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces); + else + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) + { + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0] + && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1] + && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + } + } } + } + /* + for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++) + { + if (d_lightstylevalue[sl->style] <= 0) + continue; + if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer) + continue; + cullradius = sl->cullradius; + lightradius = sl->lightradius; + if (VIS_CullBox(sl->mins, sl->maxs) || VIS_CullSphere(sl->origin, lightradius)) + continue; + + f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f); + VectorScale(sl->light, f, lightcolor); + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + if (sl->shadowvolume && r_shadow_staticworldlights.integer) + R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume); + else + R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius); if (r_drawentities.integer) { for (i = 0;i < r_refdef.numentities;i++) { ent = r_refdef.entities[i]; - if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight - /* - && ent->maxs[0] >= mins[0] - && ent->mins[0] <= maxs[0] - && ent->maxs[1] >= mins[1] - && ent->mins[1] <= maxs[1] - && ent->maxs[2] >= mins[2] - && ent->mins[2] <= maxs[2]*/) + if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0] + && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1] + && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius, lightradius); + } + } + + if (!visiblevolumes) + { + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) { - Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); - Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, sl->lightradius, sl->distbias, sl->subtract, lightcolor); + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0] + && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1] + && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2] + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor); + } } } } } + */ for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++) { - mins[0] = rd->origin[0] - rd->cullradius; - maxs[0] = rd->origin[0] + rd->cullradius; - mins[1] = rd->origin[1] - rd->cullradius; - maxs[1] = rd->origin[1] + rd->cullradius; - mins[2] = rd->origin[2] - rd->cullradius; - maxs[2] = rd->origin[2] + rd->cullradius; - if (R_CullBox(mins, maxs)) + cullradius = rd->cullradius; + lightradius = rd->cullradius; + if (VIS_CullSphere(rd->origin, lightradius)) continue; - R_Shadow_Stage_ShadowVolumes(); - R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, rd->cullradius, false); + VectorScale(rd->light, (1.0f / 8192.0f), lightcolor); + clipmins[0] = rd->origin[0] - cullradius; + clipmins[1] = rd->origin[1] - cullradius; + clipmins[2] = rd->origin[2] - cullradius; + clipmaxs[0] = rd->origin[0] + cullradius; + clipmaxs[1] = rd->origin[1] + cullradius; + clipmaxs[2] = rd->origin[2] + cullradius; + + if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, rd->cullradius)) + continue; + + if (!visiblevolumes) + R_Shadow_Stage_ShadowVolumes(); + ent = &cl_entities[0].render; + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs); if (r_drawentities.integer) { for (i = 0;i < r_refdef.numentities;i++) { ent = r_refdef.entities[i]; - /* - if (ent->maxs[0] >= mins[0] - && ent->mins[0] <= maxs[0] - && ent->maxs[1] >= mins[1] - && ent->mins[1] <= maxs[1] - && ent->maxs[2] >= mins[2] - && ent->mins[2] <= maxs[2]) - */ - R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, false); + if (ent != rd->ent) + R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs); } } - R_Shadow_Stage_Light(); - ent = &cl_entities[0].render; - if (ent->model && ent->model->DrawLight) - { - Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); - Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light); - } - if (r_drawentities.integer) + if (!visiblevolumes) { - for (i = 0;i < r_refdef.numentities;i++) + R_Shadow_Stage_Light(); + ent = &cl_entities[0].render; + if (ent->model && ent->model->DrawLight) { - ent = r_refdef.entities[i]; - if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight - /* - && ent->maxs[0] >= mins[0] - && ent->mins[0] <= maxs[0] - && ent->maxs[1] >= mins[1] - && ent->mins[1] <= maxs[1] - && ent->maxs[2] >= mins[2] - && ent->mins[2] <= maxs[2]*/) + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } + if (r_drawentities.integer) + { + for (i = 0;i < r_refdef.numentities;i++) { - Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); - Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); - ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light); + ent = r_refdef.entities[i]; + if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight + && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1) + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin); + Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin); + ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor); + } } } } } - R_Shadow_Stage_End(); + if (!visiblevolumes) + R_Shadow_Stage_End(); + qglEnable(GL_CULL_FACE); + qglDisable(GL_SCISSOR_TEST); } static void R_SetFrustum (void) @@ -1079,6 +1175,32 @@ void R_RenderView (void) if (!r_refdef.entities/* || !cl.worldmodel*/) return; //Host_Error ("R_RenderView: NULL worldmodel"); + if (r_shadow_realtime.integer == 1) + { + if (!gl_texturecubemap) + { + Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_dot3arb) + { + Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_stencil) + { + Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + else if (!gl_combine.integer) + { + Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n"); + Cvar_SetValueQuick(&r_shadow_realtime, 0); + } + } + + R_Shadow_UpdateLightingMode(); + world = &cl_entities[0].render; // FIXME: move to client @@ -1093,66 +1215,53 @@ void R_RenderView (void) R_BuildLightList(); R_TimeReport("setup"); + R_WorldVisibility(world); + R_TimeReport("worldvis"); + R_FarClip_Start(r_origin, vpn, 768.0f); R_MarkEntities(); - r_farclip = R_FarClip_Finish() + 16384.0f;//256.0f; + r_farclip = R_FarClip_Finish() + 256.0f; R_TimeReport("markentity"); GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height); - //GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip); - GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f); + if (r_shadow_lightingmode > 0) + GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f); + else + GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip); GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles); qglDepthFunc(GL_LEQUAL); R_Mesh_Start(); R_MeshQueue_BeginScene(); - if (r_shadows.integer == 3) - { - if (!gl_texturecubemap) - { - Con_Printf("Cubemap texture support not detected, turning off r_shadows 3\n"); - Cvar_SetValueQuick(&r_shadows, 0); - } - else if (!gl_dot3arb) - { - Con_Printf("Bumpmapping support not detected, turning off r_shadows 3\n"); - Cvar_SetValueQuick(&r_shadows, 0); - } - else if (!gl_stencil) - { - Con_Printf("Stencil not enabled, turning off r_shadows 3, please type vid_stencil 1;vid_restart and try again\n"); - Cvar_SetValueQuick(&r_shadows, 0); - } - else if (!gl_combine.integer) - { - Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadows 3\n"); - Cvar_SetValueQuick(&r_shadows, 0); - } - } + if (r_shadow_lightingmode) + R_Shadow_UpdateWorldLightSelection(); if (R_DrawBrushModelsSky()) R_TimeReport("bmodelsky"); // must occur early because it can draw sky - R_DrawWorld(world, r_shadows.integer == 3); + R_DrawWorld(world); R_TimeReport("world"); // don't let sound skip if going slow if (!intimerefresh && !r_speeds.integer) S_ExtraUpdate (); - R_DrawModels(r_shadows.integer == 3); + R_DrawModels(r_shadow_lightingmode > 0); R_TimeReport("models"); - if (r_shadows.integer == 1) + if (r_shadows.integer == 1 && r_shadow_lightingmode <= 0) { R_DrawFakeShadows(); - R_TimeReport("fakeshadows"); + R_TimeReport("fakeshadow"); } - if (r_shadows.integer == 3) - R_ShadowVolumeLighting(); + if (r_shadow_lightingmode > 0) + { + R_ShadowVolumeLighting(false); + R_TimeReport("dynlight"); + } R_DrawParticles(); R_TimeReport("particles"); @@ -1174,10 +1283,10 @@ void R_RenderView (void) R_MeshQueue_Render(); R_MeshQueue_EndScene(); - if (r_shadows.integer == 2) + if (r_shadow_realtime.integer >= 2) { - R_DrawShadowVolumes(); - R_TimeReport("shadowvolumes"); + R_ShadowVolumeLighting(true); + R_TimeReport("shadowvolume"); } R_Mesh_Finish(); R_TimeReport("meshfinish"); @@ -1299,7 +1408,7 @@ void R_DrawNoModel(entity_render_t *ent) // R_DrawNoModelCallback(ent, 0); } -void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width) +void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width) { vec3_t right1, right2, diff, normal;