X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_draw.c;h=52ae5a6257d725ae3f560fadc381e864484282dc;hb=071f4b01d2665d6f77635425a2212b423d02a4b6;hp=c18954bc02e83110680873582c12ad642b66ab6c;hpb=63a4ff4563c4bbd232c265a288e9890e4015bd93;p=xonotic%2Fdarkplaces.git diff --git a/gl_draw.c b/gl_draw.c index c18954bc..52ae5a62 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -21,8 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" -cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"}; - static rtexture_t *char_texture; //============================================================================= @@ -197,6 +195,28 @@ static rtexture_t *draw_generatecrosshair(int num) return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); } +static rtexture_t *draw_generateditherpattern(void) +{ +#if 1 + int x, y; + qbyte data[8*8*4]; + for (y = 0;y < 8;y++) + { + for (x = 0;x < 8;x++) + { + data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0; + data[(y*8+x)*4+3] = 255; + } + } + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); +#else + qbyte data[16]; + memset(data, 255, sizeof(data)); + data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0; + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); +#endif +} + /* ================ Draw_CachePic @@ -258,9 +278,11 @@ cachepic_t *Draw_CachePic (char *path) pic->tex = draw_generatecrosshair(3); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga")) pic->tex = draw_generatecrosshair(4); + if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga")) + pic->tex = draw_generateditherpattern(); if (pic->tex == NULL) { - Con_Printf ("Draw_CachePic: failed to load %s\n", path); + Con_Printf("Draw_CachePic: failed to load %s\n", path); pic->tex = r_notexture; } @@ -320,7 +342,7 @@ void Draw_FreePic(char *picname) hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; for (pic = cachepichash[hashkey];pic;pic = pic->chain) { - if (!strcmp (picname, pic->name)) + if (!strcmp (picname, pic->name) && pic->tex) { R_FreeTexture(pic->tex); pic->width = 0; @@ -359,22 +381,22 @@ static void gl_draw_newmap(void) void GL_Draw_Init (void) { - Cvar_RegisterVariable (&scr_conalpha); - numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } +float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10}; + int quadelements[768]; void R_DrawQueue(void) { - int pos, num, chartexnum, overbright, texnum, additive, batch; - float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at; + int pos, num, chartexnum, texnum, batch; + float x, y, w, h, s, t, u, v, *av, *at, c[4]; cachepic_t *pic; drawqueue_t *dq; - char *str, *currentpic; + char *str; int batchcount; unsigned int color; drawqueuemesh_t *mesh; @@ -396,42 +418,43 @@ void R_DrawQueue(void) quadelements[pos++] = num + 3; } } - GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight); + qglViewport(0, 0, vid.realwidth, vid.realheight); GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100); qglDepthFunc(GL_LEQUAL); - R_Mesh_Start(); R_Mesh_Matrix(&r_identitymatrix); - memset(&m, 0, sizeof(m)); chartexnum = R_GetTexture(char_texture); - m.tex[0] = chartexnum; - R_Mesh_TextureState(&m); - currentpic = ""; + memset(&m, 0, sizeof(m)); + pic = NULL; texnum = 0; color = 0; + GL_Color(1,1,1,1); - overbright = v_overbrightbits.integer; batch = false; batchcount = 0; for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) { dq = (drawqueue_t *)(r_refdef.drawqueue + pos); - additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0; color = dq->color; - m.blendfunc1 = GL_SRC_ALPHA; - if (additive) - m.blendfunc2 = GL_ONE; + + if(dq->flags == DRAWFLAG_ADDITIVE) + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + else if(dq->flags == DRAWFLAG_MODULATE) + GL_BlendFunc(GL_DST_COLOR, GL_ZERO); + else if(dq->flags == DRAWFLAG_2XMODULATE) + GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); else - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.depthdisable = true; - R_Mesh_MainState(&m); - - cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale; - cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale; - cb = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale; - ca = (float) ( color & 0xFF) * (1.0f / 255.0f); + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + GL_DepthMask(true); + GL_DepthTest(false); + + c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f); + c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f); + c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f); + c[3] = (float) ( color & 0xFF) * (1.0f / 255.0f); x = dq->x; y = dq->y; w = dq->scalex; @@ -439,50 +462,17 @@ void R_DrawQueue(void) switch(dq->command) { - case DRAWQUEUE_PIC: - str = (char *)(dq + 1); - if (strcmp(str, currentpic)) - { - currentpic = str; - if (*str) - { - pic = Draw_CachePic(str); - m.tex[0] = R_GetTexture(pic->tex); - } - else - m.tex[0] = 0; - R_Mesh_TextureState(&m); - } - if (*str) - { - if (w == 0) - w = pic->width; - if (h == 0) - h = pic->height; - } - varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0; - varray_texcoord[0][ 4] = 1;varray_texcoord[0][ 5] = 0; - varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1; - varray_texcoord[0][12] = 0;varray_texcoord[0][13] = 1; - varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 10; - varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 10; - varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10; - varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 10; - GL_Color(cr, cg, cb, ca); - R_Mesh_Draw(4, 2, quadelements); - break; case DRAWQUEUE_STRING: + GL_Color(c[0], c[1], c[2], c[3]); str = (char *)(dq + 1); - if (strcmp("gfx/conchars", currentpic)) - { - currentpic = "gfx/conchars"; - m.tex[0] = chartexnum; - R_Mesh_TextureState(&m); - } batchcount = 0; - at = varray_texcoord[0]; - av = varray_vertex; - GL_Color(cr, cg, cb, ca); + m.pointer_vertex = varray_vertex3f; + m.pointer_color = NULL; + m.pointer_texcoord[0] = varray_texcoord2f[0]; + m.tex[0] = chartexnum; + R_Mesh_State(&m); + at = varray_texcoord2f[0]; + av = varray_vertex3f; while ((num = *str++) && x < vid.conwidth) { if (num != ' ') @@ -492,89 +482,109 @@ void R_DrawQueue(void) u = 0.0625f - (1.0f / 256.0f); v = 0.0625f - (1.0f / 256.0f); at[ 0] = s ;at[ 1] = t ; - at[ 4] = s+u;at[ 5] = t ; - at[ 8] = s+u;at[ 9] = t+v; - at[12] = s ;at[13] = t+v; + at[ 2] = s+u;at[ 3] = t ; + at[ 4] = s+u;at[ 5] = t+v; + at[ 6] = s ;at[ 7] = t+v; av[ 0] = x ;av[ 1] = y ;av[ 2] = 10; - av[ 4] = x+w;av[ 5] = y ;av[ 6] = 10; - av[ 8] = x+w;av[ 9] = y+h;av[10] = 10; - av[12] = x ;av[13] = y+h;av[14] = 10; - at += 16; - av += 16; + av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10; + av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10; + av[ 9] = x ;av[10] = y+h;av[11] = 10; + at += 8; + av += 12; batchcount++; if (batchcount >= 128) { + GL_LockArrays(0, batchcount * 4); R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); + GL_LockArrays(0, 0); batchcount = 0; - at = varray_texcoord[0]; - av = varray_vertex; + at = varray_texcoord2f[0]; + av = varray_vertex3f; } } x += w; } if (batchcount > 0) + { + GL_LockArrays(0, batchcount * 4); R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements); + GL_LockArrays(0, 0); + } break; case DRAWQUEUE_MESH: mesh = (void *)(dq + 1); + m.pointer_vertex = mesh->data_vertex3f; + m.pointer_color = mesh->data_color4f; + m.pointer_texcoord[0] = mesh->data_texcoord2f; m.tex[0] = R_GetTexture(mesh->texture); - R_Mesh_TextureState(&m); - R_Mesh_ResizeCheck(mesh->numvertices); - memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices); - memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[4]) * mesh->numvertices); - memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices); - GL_UseColorArray(); - R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices); - currentpic = "\0"; + if (!m.tex[0]) + m.pointer_texcoord[0] = NULL; + R_Mesh_State(&m); + GL_LockArrays(0, mesh->num_vertices); + R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + GL_LockArrays(0, 0); break; + case DRAWQUEUE_SETCLIP: + { + // We have to convert the con coords into real coords + int x , y, width, height; + x = dq->x * ((float)vid.realwidth / vid.conwidth); + // OGL uses top to bottom + y = dq->y * ((float) vid.realheight / vid.conheight); + width = dq->scalex * ((float)vid.realwidth / vid.conwidth); + height = dq->scaley * ((float)vid.realheight / vid.conheight); + + GL_Scissor(x, y, width, height); + + GL_ScissorTest(true); + } + break; + case DRAWQUEUE_RESETCLIP: + GL_ScissorTest(false); + break; } } - if (!v_hwgamma.integer) + if (!vid_usinghwgamma) { - // we use one big triangle for all the screen blends - varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0; - varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0; - varray_texcoord[0][8] = 0;varray_texcoord[0][9] = 0; - varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10; - varray_vertex[4] = 10000;varray_vertex[5] = -5000;varray_vertex[6] = 10; - varray_vertex[8] = -5000;varray_vertex[9] = 10000;varray_vertex[10] = 10; // all the blends ignore depth memset(&m, 0, sizeof(m)); - m.depthdisable = true; - t = v_contrast.value * (float) (1 << v_overbrightbits.integer); - if (t >= 1.01f) + m.pointer_vertex = blendvertex3f; + R_Mesh_State(&m); + GL_DepthMask(true); + GL_DepthTest(false); + if (v_color_enable.integer) { - m.blendfunc1 = GL_DST_COLOR; - m.blendfunc2 = GL_ONE; - R_Mesh_State(&m); - while (t >= 1.01f) + c[0] = v_color_white_r.value; + c[1] = v_color_white_g.value; + c[2] = v_color_white_b.value; + } + else + c[0] = c[1] = c[2] = v_contrast.value; + if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) + { + GL_BlendFunc(GL_DST_COLOR, GL_ONE); + while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - cr = t - 1.0f; - if (cr > 1.0f) - cr = 1.0f; - GL_Color(cr, cr, cr, 1); + GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1); R_Mesh_Draw(3, 1, polygonelements); - t *= 0.5; + VectorScale(c, 0.5, c); } } - else if (t <= 0.99f) + if (v_color_enable.integer) { - m.blendfunc1 = GL_ZERO; - m.blendfunc2 = GL_SRC_COLOR; - R_Mesh_State(&m); - GL_Color(t, t, t, 1); - R_Mesh_Draw(3, 1, polygonelements); + c[0] = v_color_black_r.value; + c[1] = v_color_black_g.value; + c[2] = v_color_black_b.value; } - if (v_brightness.value >= 0.01f) + else + c[0] = c[1] = c[2] = v_brightness.value; + if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) { - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ONE; - R_Mesh_State(&m); - GL_Color(v_brightness.value, v_brightness.value, v_brightness.value, 1); + GL_BlendFunc(GL_ONE, GL_ONE); + GL_Color(c[0], c[1], c[2], 1); R_Mesh_Draw(3, 1, polygonelements); } } - R_Mesh_Finish(); }