X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_draw.c;h=0f0c3670f531c2407f4e3109a29448acc889934b;hb=3356797550466b320ca897b33e6972ac6d15cefc;hp=f1a61cff7e2fd744f8ffa3a78870f82b1d47bc0f;hpb=0137e106705b25124f9bb314f87454109e9d877b;p=xonotic%2Fdarkplaces.git diff --git a/gl_draw.c b/gl_draw.c index f1a61cff..0f0c3670 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -42,6 +42,8 @@ cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"}; cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"}; cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */}; +cvar_t r_nearest_2d = {CVAR_SAVE, "r_nearest_2d", "0", "use nearest filtering on all 2d textures (including conchars)"}; +cvar_t r_nearest_conchars = {CVAR_SAVE, "r_nearest_conchars", "0", "use nearest filtering on conchars texture"}; extern cvar_t v_glslgamma; @@ -109,7 +111,7 @@ static rtexture_t *draw_generateconchars(void) Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data); #endif - tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL); + tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA | (r_nearest_conchars.integer ? TEXF_FORCENEAREST : 0), -1, NULL); Mem_Free(data); return tex; } @@ -323,12 +325,17 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) qboolean ddshasalpha; float ddsavgcolor[4]; qboolean loaded = false; + char vabuf[1024]; texflags = TEXF_ALPHA; if (!(cachepicflags & CACHEPICFLAG_NOCLAMP)) texflags |= TEXF_CLAMP; + if (cachepicflags & CACHEPICFLAG_MIPMAP) + texflags |= TEXF_MIPMAP; if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer) texflags |= TEXF_COMPRESS; + if ((cachepicflags & CACHEPICFLAG_NEAREST) || r_nearest_2d.integer) + texflags |= TEXF_FORCENEAREST; // check whether the picture has already been cached crc = CRC_Block((unsigned char *)path, strlen(path)); @@ -340,7 +347,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) // if it was created (or replaced) by Draw_NewPic, just return it if(pic->flags & CACHEPICFLAG_NEWPIC) return pic; - if (!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag + if (!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS | TEXF_MIPMAP))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag, and ignore TEXF_MIPMAP because QC specifies that { if(!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT)) { @@ -361,30 +368,38 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags) return cachepics; // return the first one } pic = cachepics + (numcachepics++); + memset(pic, 0, sizeof(*pic)); strlcpy (pic->name, path, sizeof(pic->name)); // link into list pic->chain = cachepichash[hashkey]; cachepichash[hashkey] = pic; reload: + // TODO why does this crash? + if(pic->allow_free_tex && pic->tex) + R_PurgeTexture(pic->tex); + // check whether it is an dynamic texture (if so, we can directly use its texture handler) pic->flags = cachepicflags; pic->tex = CL_GetDynTexture( path ); // if so, set the width/height, too if( pic->tex ) { + pic->allow_free_tex = false; pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); // we're done now (early-out) return pic; } + pic->allow_free_tex = true; + pic->hasalpha = true; // assume alpha unless we know it has none pic->texflags = texflags; pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT); pic->lastusedframe = draw_frame; // load a high quality image from disk if possible - if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), pic->texflags, &ddshasalpha, ddsavgcolor, 0))) + if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0, false))) { // note this loads even if autoload is true, otherwise we can't get the width/height loaded = true; @@ -413,8 +428,10 @@ reload: if (!pic->autoload) { pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, image_width, image_height, pixels, vid.sRGB2D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL); +#ifndef USE_GLES2 if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex) - R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha); + R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha); +#endif } } if (!loaded) @@ -429,7 +446,7 @@ reload: // show up the right size in the menu even if they were replaced with // higher or lower resolution versions dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", pic->name); - if (!strncmp(pic->name, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize))) + if ((!strncmp(pic->name, "gfx/", 4) || (gamemode == GAME_BLOODOMNICIDE && !strncmp(pic->name, "locale/", 6))) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize))) { if (developer_loading.integer) Con_Printf("loading lump \"%s\"\n", pic->name); @@ -488,6 +505,7 @@ reload: pic->tex = draw_generatepic(pic->name, (cachepicflags & CACHEPICFLAG_QUIET) != 0); pic->width = R_TextureWidth(pic->tex); pic->height = R_TextureHeight(pic->tex); + pic->allow_free_tex = (pic->tex != r_texture_notexture); } return pic; @@ -500,25 +518,30 @@ cachepic_t *Draw_CachePic (const char *path) rtexture_t *Draw_GetPicTexture(cachepic_t *pic) { + char vabuf[1024]; if (pic->autoload && !pic->tex) { if (pic->tex == NULL && r_texture_dds_load.integer != 0) { qboolean ddshasalpha; float ddsavgcolor[4]; - pic->tex = R_LoadTextureDDSFile(drawtexturepool, va("dds/%s.dds", pic->name), pic->texflags, &ddshasalpha, ddsavgcolor, 0); + pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0, false); } if (pic->tex == NULL) { pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, vid.sRGB2D); +#ifndef USE_GLES2 if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex) - R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha); + R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha); +#endif } if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4)) { pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, vid.sRGB2D); +#ifndef USE_GLES2 if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex) - R_SaveTextureDDSFile(pic->tex, va("dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha); + R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha); +#endif } if (pic->tex == NULL) pic->tex = draw_generatepic(pic->name, true); @@ -567,26 +590,24 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u } else { - if (pic == NULL) + if (numcachepics == MAX_CACHED_PICS) { - if (numcachepics == MAX_CACHED_PICS) - { - Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n"); - // FIXME: support NULL in callers? - return cachepics; // return the first one - } - pic = cachepics + (numcachepics++); - strlcpy (pic->name, picname, sizeof(pic->name)); - // link into list - pic->chain = cachepichash[hashkey]; - cachepichash[hashkey] = pic; + Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n"); + // FIXME: support NULL in callers? + return cachepics; // return the first one } + pic = cachepics + (numcachepics++); + memset(pic, 0, sizeof(*pic)); + strlcpy (pic->name, picname, sizeof(pic->name)); + // link into list + pic->chain = cachepichash[hashkey]; + cachepichash[hashkey] = pic; } pic->flags = CACHEPICFLAG_NEWPIC; // disable texflags checks in Draw_CachePic pic->width = width; pic->height = height; - if (pic->tex) + if (pic->allow_free_tex && pic->tex) R_FreeTexture(pic->tex); pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0), -1, NULL); return pic; @@ -658,20 +679,20 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath); } - fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex; + fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex; if(fnt->tex == r_texture_notexture) { for (i = 0; i < MAX_FONT_FALLBACKS; ++i) { if (!fnt->fallbacks[i][0]) break; - fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex; + fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex; if(fnt->tex != r_texture_notexture) break; } if(fnt->tex == r_texture_notexture) { - fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex; + fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0))->tex; strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile)); } else @@ -693,7 +714,7 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, ch = 0; while(ch < 256) { - if(!COM_ParseToken_Simple(&p, false, false)) + if(!COM_ParseToken_Simple(&p, false, false, true)) return; switch(*com_token) @@ -717,20 +738,20 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, default: if(!strcmp(com_token, "extraspacing")) { - if(!COM_ParseToken_Simple(&p, false, false)) + if(!COM_ParseToken_Simple(&p, false, false, true)) return; extraspacing = atof(com_token); } else if(!strcmp(com_token, "scale")) { - if(!COM_ParseToken_Simple(&p, false, false)) + if(!COM_ParseToken_Simple(&p, false, false, true)) return; fnt->settings.scale = atof(com_token); } else { Con_Printf("Warning: skipped unknown font property %s\n", com_token); - if(!COM_ParseToken_Simple(&p, false, false)) + if(!COM_ParseToken_Simple(&p, false, false, true)) return; } break; @@ -983,6 +1004,7 @@ Draw_Init static void gl_draw_start(void) { int i; + char vabuf[1024]; drawtexturepool = R_AllocTexturePool(); numcachepics = 0; @@ -993,10 +1015,10 @@ static void gl_draw_start(void) // load default font textures for(i = 0; i < dp_fonts.maxsize; ++i) if (dp_fonts.f[i].title[0]) - LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0); + LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0); // draw the loading screen so people have something to see in the newly opened window - SCR_UpdateLoadingScreen(true); + SCR_UpdateLoadingScreen(true, true); } static void gl_draw_shutdown(void) @@ -1028,6 +1050,8 @@ void GL_Draw_Init (void) Cvar_RegisterVariable(&r_textshadow); Cvar_RegisterVariable(&r_textbrightness); Cvar_RegisterVariable(&r_textcontrast); + Cvar_RegisterVariable(&r_nearest_2d); + Cvar_RegisterVariable(&r_nearest_conchars); // allocate fonts storage fonts_mempool = Mem_AllocPool("FONTS", 0, NULL); @@ -1053,33 +1077,19 @@ void GL_Draw_Init (void) R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL); } -static void _DrawQ_Setup(void) +static void _DrawQ_Setup(void) // see R_ResetViewRendering2D { - r_viewport_t viewport; if (r_refdef.draw2dstage == 1) return; r_refdef.draw2dstage = 1; - CHECKGLERROR - R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL); - R_Mesh_ResetRenderTargets(); - R_SetViewport(&viewport); - GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1); - GL_DepthFunc(GL_LEQUAL); - GL_PolygonOffset(0,0); - GL_CullFace(GL_NONE); - R_EntityMatrix(&identitymatrix); - GL_DepthRange(0, 1); - GL_PolygonOffset(0, 0); - GL_DepthTest(false); - GL_Color(1,1,1,1); + R_ResetViewRendering2D_Common(0, NULL, NULL, vid_conwidth.integer, vid_conheight.integer); } qboolean r_draw2d_force = false; -void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha) +static void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha) { _DrawQ_Setup(); - CHECKGLERROR if(!r_draw2d.integer && !r_draw2d_force) return; DrawQ_ProcessDrawFlag(flags, (alpha < 1) || (pic && pic->hasalpha)); @@ -1141,7 +1151,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo width = pic->width; if (height == 0) height = pic->height; - R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false); #if 0 // AK07: lets be texel correct on the corners @@ -1157,7 +1167,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo #endif } else - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -1190,10 +1200,10 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, width = pic->width; if (height == 0) height = pic->height; - R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false); } else - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true); floats[2] = floats[5] = floats[8] = floats[11] = 0; @@ -1235,7 +1245,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr return; // R_Mesh_ResetTextureState(); - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -1377,7 +1387,8 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max else width_of = fnt->width_of; - for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;) + i = 0; + while (((bytes_left = *maxlen - (text - text_start)) > 0) && *text) { size_t i0 = i; nextch = ch = u8_getnchar(text, &text, bytes_left); @@ -1562,7 +1573,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma // R_Mesh_ResetTextureState(); if (!fontmap) R_Mesh_TexBind(0, fnt->tex); - R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false); ac = color4f; at = texcoord2f; @@ -1606,7 +1617,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma y += r_textshadow.value * vid.height / vid_conheight.value; } */ - for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;) + while (((bytes_left = maxlen - (text - text_start)) > 0) && *text) { nextch = ch = u8_getnchar(text, &text, bytes_left); i = text - text_start; @@ -1698,7 +1709,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma at = texcoord2f; av = vertex3f; } - R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false); map = ft2_oldstyle_map; } } @@ -1707,10 +1718,20 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma //thisw = fnt->width_of[num]; thisw = fnt->width_of[ch]; // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering - s = (ch & 15)*0.0625f + (0.5f / tw); - t = (ch >> 4)*0.0625f + (0.5f / th); - u = 0.0625f * thisw - (1.0f / tw); - v = 0.0625f - (1.0f / th); + if (r_nearest_conchars.integer) + { + s = (ch & 15)*0.0625f; + t = (ch >> 4)*0.0625f; + u = 0.0625f * thisw; + v = 0.0625f; + } + else + { + s = (ch & 15)*0.0625f + (0.5f / tw); + t = (ch >> 4)*0.0625f + (0.5f / th); + u = 0.0625f * thisw - (1.0f / tw); + v = 0.0625f - (1.0f / th); + } ac[ 0] = DrawQ_Color[0];ac[ 1] = DrawQ_Color[1];ac[ 2] = DrawQ_Color[2];ac[ 3] = DrawQ_Color[3]; ac[ 4] = DrawQ_Color[0];ac[ 5] = DrawQ_Color[1];ac[ 6] = DrawQ_Color[2];ac[ 7] = DrawQ_Color[3]; ac[ 8] = DrawQ_Color[0];ac[ 9] = DrawQ_Color[1];ac[10] = DrawQ_Color[2];ac[11] = DrawQ_Color[3]; @@ -1767,7 +1788,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma break; } } - R_SetupShader_Generic(map->pic->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic(map->pic->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false); } mapch = ch - map->start; @@ -1911,10 +1932,10 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height width = pic->width; if (height == 0) height = pic->height; - R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & (DRAWFLAGS_BLEND | DRAWFLAG_NOGAMMA)) ? false : true, true, false); } else - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic_NoTexture((flags & (DRAWFLAGS_BLEND | DRAWFLAG_NOGAMMA)) ? false : true, true); floats[2] = floats[5] = floats[8] = floats[11] = 0; floats[0] = floats[9] = x; @@ -1937,13 +1958,12 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha) { _DrawQ_Setup(); - CHECKGLERROR if(!r_draw2d.integer && !r_draw2d_force) return; DrawQ_ProcessDrawFlag(flags, hasalpha); // R_Mesh_ResetTextureState(); - R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false); R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f); R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0); @@ -1951,8 +1971,6 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha) void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) { - int num; - _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 1); if(!r_draw2d.integer && !r_draw2d_force) return; @@ -1963,16 +1981,21 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags) case RENDERPATH_GL11: case RENDERPATH_GL13: case RENDERPATH_GL20: - CHECKGLERROR - qglBegin(GL_LINE_LOOP); - for (num = 0;num < mesh->num_vertices;num++) +#ifndef USE_GLES2 { - if (mesh->data_color4f) - GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]); - qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]); + int num; + CHECKGLERROR + qglBegin(GL_LINE_LOOP); + for (num = 0;num < mesh->num_vertices;num++) + { + if (mesh->data_color4f) + GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]); + qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]); + } + qglEnd(); + CHECKGLERROR } - qglEnd(); - CHECKGLERROR +#endif break; case RENDERPATH_D3D9: //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); @@ -2000,13 +2023,14 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f if(!r_draw2d.integer && !r_draw2d_force) return; - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true); switch(vid.renderpath) { case RENDERPATH_GL11: case RENDERPATH_GL13: case RENDERPATH_GL20: +#ifndef USE_GLES2 CHECKGLERROR //qglLineWidth(width);CHECKGLERROR @@ -2018,6 +2042,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f qglVertex2f(x2, y2); qglEnd(); CHECKGLERROR +#endif break; case RENDERPATH_D3D9: //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__); @@ -2038,14 +2063,8 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f } } -void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float *color4f, int flags) +void DrawQ_Lines (float width, int numlines, int flags, qboolean hasalpha) { - int i; - qboolean hasalpha = false; - for (i = 0;i < numlines*2;i++) - if (color4f[i*4+3] < 1.0f) - hasalpha = true; - _DrawQ_SetupAndProcessDrawFlag(flags, NULL, hasalpha ? 0.5f : 1.0f); if(!r_draw2d.integer && !r_draw2d_force) @@ -2058,12 +2077,11 @@ void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float case RENDERPATH_GL20: CHECKGLERROR - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true); + R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true); //qglLineWidth(width);CHECKGLERROR CHECKGLERROR - R_Mesh_PrepareVertices_Generic_Arrays(numlines*2, vertex3f, color4f, NULL); qglDrawArrays(GL_LINES, 0, numlines*2); CHECKGLERROR break; @@ -2163,7 +2181,7 @@ void R_DrawGamma(void) } // all the blends ignore depth // R_Mesh_ResetTextureState(); - R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true, true); + R_SetupShader_Generic_NoTexture(true, true); GL_DepthMask(true); GL_DepthRange(0, 1); GL_PolygonOffset(0, 0);