X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=624df46a1c0510996f334c527949f1abb98a1e0e;hb=a0db60e28809c5d2e8898c61a765f3fc9dadca5d;hp=7190e0c2f41114839af4ec62db5b0d7a66b5fa60;hpb=df6b5bf1045cb7b7e3384e1a1eb2e312b4c090f3;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index 7190e0c2..624df46a 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -4,58 +4,72 @@ #define MAX_TEXTUREUNITS 8 +#define POLYGONELEMENTS_MAXPOINTS 258 +extern int polygonelements[768]; + +void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, int *index); + +void GL_SetupView_ViewPort (int x, int y, int width, int height); +void GL_SetupView_Orientation_Identity (void); +void GL_SetupView_Orientation_FromEntity (vec3_t origin, vec3_t angles); +void GL_SetupView_Mode_Perspective (double aspect, double fovx, double fovy, double zNear, double zFar); +void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar); +void GL_DepthFunc(int value); +void GL_ClearDepth(void); + extern cvar_t gl_lockarrays; -extern int c_meshtris, c_meshs; +extern int c_meshelements, c_meshs; +//input to R_Mesh_State typedef struct { - //input to R_Mesh_Draw_GetBuffer int depthwrite; // force depth writing enabled even if polygon is not opaque int depthdisable; // disable depth read/write entirely int blendfunc1; int blendfunc2; - int wantoverbright; + //int wantoverbright; int tex[MAX_TEXTUREUNITS]; int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present } rmeshstate_t; // overbright rendering scale for the current state -extern float mesh_colorscale; -extern int *varray_element; +extern int r_lightmapscalebit; +extern float r_colorscale; extern float *varray_vertex; extern float *varray_color; extern float *varray_texcoord[MAX_TEXTUREUNITS]; extern int mesh_maxverts; -extern int mesh_maxtris; // adds console variables and registers the render module (only call from GL_Init) void gl_backend_init(void); // starts mesh rendering for the frame -void R_Mesh_Start(float farclip); +void R_Mesh_Start(void); // ends mesh rendering for the frame // (only valid after R_Mesh_Start) void R_Mesh_Finish(void); -// clears depth buffer, used for masked sky rendering -// (only valid between R_Mesh_Start and R_Mesh_Finish) -void R_Mesh_ClearDepth(void); - // sets up the requested transform matrix void R_Mesh_Matrix(const matrix4x4_t *matrix); // sets up the requested state void R_Mesh_State(const rmeshstate_t *m); -// enlarges geometry buffers if they are too small -#define R_Mesh_ResizeCheck(numverts, numtriangles) if ((numverts) > mesh_maxverts || (numtriangles) > mesh_maxtris) _R_Mesh_ResizeCheck(numverts, numtriangles); -void _R_Mesh_ResizeCheck(int numverts, int numtriangles); +// sets up the requested main state +void R_Mesh_MainState(const rmeshstate_t *m); + +// sets up the requested texture state +void R_Mesh_TextureState(const rmeshstate_t *m); + +// enlarges vertex arrays if they are too small +#define R_Mesh_ResizeCheck(numverts) if ((numverts) > mesh_maxverts) _R_Mesh_ResizeCheck(numverts); +void _R_Mesh_ResizeCheck(int numverts); // renders the mesh in the varray_* buffers -void R_Mesh_Draw(int numverts, int numtriangles); +void R_Mesh_Draw(int numverts, int numtriangles, int *elements); // saves a section of the rendered frame to a .tga file qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height);