X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gl_backend.c;h=61e606fea084a01441e68d9c1cadaf2c26694aac;hb=aa33d8f8642530f7f266d6cde1422f95aa74b2be;hp=0fa1f802c4cb6f6e6e3fc56de47947a18b4d0ca6;hpb=f4f2690f52e06003a94f16eb60abe0f8d3776099;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.c b/gl_backend.c index 0fa1f802..61e606fe 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -83,8 +83,7 @@ static matrix4x4_t backend_modelviewmatrix; static matrix4x4_t backend_glmodelviewmatrix; static matrix4x4_t backend_projectmatrix; -static int backendunits, backendimageunits, backendarrayunits, backendactive; -static mempool_t *gl_backend_mempool; +static unsigned int backendunits, backendimageunits, backendarrayunits, backendactive; /* note: here's strip order for a terrain row: @@ -146,15 +145,12 @@ static void R_Mesh_CacheArray_Startup(void); static void R_Mesh_CacheArray_Shutdown(void); void GL_Backend_AllocArrays(void) { - if (!gl_backend_mempool) - gl_backend_mempool = Mem_AllocPool("GL_Backend", 0, NULL); R_Mesh_CacheArray_Startup(); } void GL_Backend_FreeArrays(void) { R_Mesh_CacheArray_Shutdown(); - Mem_FreePool(&gl_backend_mempool); } static void gl_backend_start(void) @@ -178,9 +174,9 @@ static void gl_backend_start(void) if (gl_support_fragment_shader) { CHECKGLERROR - qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &backendimageunits); + qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, (int *)&backendimageunits); CHECKGLERROR - qglGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &backendarrayunits); + qglGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, (int *)&backendarrayunits); CHECKGLERROR Con_Printf("GLSL shader support detected: texture units = %i texenv, %i image, %i array\n", backendunits, backendimageunits, backendarrayunits); } @@ -400,7 +396,7 @@ typedef struct gltextureunit_s { int t1d, t2d, t3d, tcubemap; int arrayenabled; - int arrayis3d; + unsigned int arraycomponents; const void *pointer_texcoord; float rgbscale, alphascale; int combinergb, combinealpha; @@ -420,8 +416,8 @@ static struct int colormask; // stored as bottom 4 bits: r g b a (3 2 1 0 order) int depthtest; int scissortest; - int unit; - int clientunit; + unsigned int unit; + unsigned int clientunit; gltextureunit_t units[MAX_TEXTUREUNITS]; float color4f[4]; int lockrange_first; @@ -433,11 +429,11 @@ gl_state; void GL_SetupTextureState(void) { - int i; + unsigned int i; gltextureunit_t *unit; CHECKGLERROR - gl_state.unit = -1; - gl_state.clientunit = -1; + gl_state.unit = MAX_TEXTUREUNITS; + gl_state.clientunit = MAX_TEXTUREUNITS; for (i = 0;i < MAX_TEXTUREUNITS;i++) { unit = gl_state.units + i; @@ -446,7 +442,7 @@ void GL_SetupTextureState(void) unit->t3d = 0; unit->tcubemap = 0; unit->arrayenabled = false; - unit->arrayis3d = false; + unit->arraycomponents = 0; unit->pointer_texcoord = NULL; unit->rgbscale = 1; unit->alphascale = 1; @@ -559,7 +555,7 @@ void GL_Backend_ResetState(void) GL_SetupTextureState(); } -void GL_ActiveTexture(int num) +void GL_ActiveTexture(unsigned int num) { if (gl_state.unit != num) { @@ -572,7 +568,7 @@ void GL_ActiveTexture(int num) } } -void GL_ClientActiveTexture(int num) +void GL_ClientActiveTexture(unsigned int num) { if (gl_state.clientunit != num) { @@ -713,7 +709,7 @@ void GL_LockArrays(int first, int count) void GL_Scissor (int x, int y, int width, int height) { CHECKGLERROR - qglScissor(x, vid.realheight - (y + height),width,height); + qglScissor(x, vid.height - (y + height),width,height); CHECKGLERROR } @@ -876,35 +872,35 @@ void GL_Backend_RenumberElements(int *out, int count, const int *in, int offset) // renders triangles using vertices from the active arrays int paranoidblah = 0; -void R_Mesh_Draw(int numverts, int numtriangles, const int *elements) +void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *elements) { - int numelements = numtriangles * 3; - if (numverts == 0 || numtriangles == 0) + unsigned int numelements = numtriangles * 3; + if (numvertices < 3 || numtriangles < 1) { - Con_Printf("R_Mesh_Draw(%d, %d, %08p);\n", numverts, numtriangles, elements); + Con_Printf("R_Mesh_Draw(%d, %d, %d, %08p);\n", firstvertex, numvertices, numtriangles, elements); return; } - CHECKGLERROR + //CHECKGLERROR if (r_showtrispass) { - R_Mesh_Draw_ShowTris(numverts, numtriangles, elements); + R_Mesh_Draw_ShowTris(firstvertex, numvertices, numtriangles, elements); return; } c_meshs++; c_meshelements += numelements; if (gl_paranoid.integer) { - int i, j, size; + unsigned int i, j, size; const int *p; if (!qglIsEnabled(GL_VERTEX_ARRAY)) Con_Print("R_Mesh_Draw: vertex array not enabled\n"); - for (j = 0, size = numverts * (int)sizeof(float[3]), p = gl_state.pointer_vertex;j < size;j += sizeof(int), p++) + for (j = 0, size = numvertices * 3, p = (int *)((float *)gl_state.pointer_vertex + firstvertex * 3);j < size;j++, p++) paranoidblah += *p; if (gl_state.pointer_color) { if (!qglIsEnabled(GL_COLOR_ARRAY)) Con_Print("R_Mesh_Draw: color array set but not enabled\n"); - for (j = 0, size = numverts * (int)sizeof(float[4]), p = gl_state.pointer_color;j < size;j += sizeof(int), p++) + for (j = 0, size = numvertices * 4, p = (int *)((float *)gl_state.pointer_color + firstvertex * 4);j < size;j++, p++) paranoidblah += *p; } for (i = 0;i < backendarrayunits;i++) @@ -914,15 +910,15 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements) GL_ClientActiveTexture(i); if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY)) Con_Print("R_Mesh_Draw: texcoord array set but not enabled\n"); - for (j = 0, size = numverts * ((gl_state.units[i].t3d || gl_state.units[i].tcubemap) ? (int)sizeof(float[3]) : (int)sizeof(float[2])), p = gl_state.units[i].pointer_texcoord;j < size;j += sizeof(int), p++) + for (j = 0, size = numvertices * gl_state.units[i].arraycomponents, p = (int *)((float *)gl_state.units[i].pointer_texcoord + firstvertex * gl_state.units[i].arraycomponents);j < size;j++, p++) paranoidblah += *p; } } - for (i = 0;i < numtriangles * 3;i++) + for (i = 0;i < (unsigned int) numtriangles * 3;i++) { - if (elements[i] < 0 || elements[i] >= numverts) + if (elements[i] < firstvertex || elements[i] >= firstvertex + numvertices) { - Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range 0 - %i) in elements list\n", elements[i], numverts); + Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range %i - %i) in elements list\n", elements[i], firstvertex, firstvertex + numvertices); return; } } @@ -933,10 +929,10 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements) CHECKGLERROR if (gl_mesh_testmanualfeeding.integer) { - int i, j; + unsigned int i, j; const GLfloat *p; qglBegin(GL_TRIANGLES); - for (i = 0;i < numtriangles * 3;i++) + for (i = 0;i < (unsigned int) numtriangles * 3;i++) { for (j = 0;j < backendarrayunits;j++) { @@ -944,29 +940,49 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements) { if (backendarrayunits > 1) { - if (gl_state.units[j].arrayis3d) + if (gl_state.units[j].arraycomponents == 4) + { + p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 4; + qglMultiTexCoord4f(GL_TEXTURE0_ARB + j, p[0], p[1], p[2], p[3]); + } + else if (gl_state.units[j].arraycomponents == 3) { p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 3; qglMultiTexCoord3f(GL_TEXTURE0_ARB + j, p[0], p[1], p[2]); } - else + else if (gl_state.units[j].arraycomponents == 2) { p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 2; qglMultiTexCoord2f(GL_TEXTURE0_ARB + j, p[0], p[1]); } + else + { + p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 1; + qglMultiTexCoord1f(GL_TEXTURE0_ARB + j, p[0]); + } } else { - if (gl_state.units[j].arrayis3d) + if (gl_state.units[j].arraycomponents == 4) + { + p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 4; + qglTexCoord4f(p[0], p[1], p[2], p[3]); + } + else if (gl_state.units[j].arraycomponents == 3) { p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 3; qglTexCoord3f(p[0], p[1], p[2]); } - else + else if (gl_state.units[j].arraycomponents == 2) { p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 2; qglTexCoord2f(p[0], p[1]); } + else + { + p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 1; + qglTexCoord1f(p[0]); + } } } } @@ -994,20 +1010,21 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements) } else if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL) { - qglDrawRangeElements(GL_TRIANGLES, 0, numverts, numelements, GL_UNSIGNED_INT, elements);CHECKGLERROR + qglDrawRangeElements(GL_TRIANGLES, firstvertex, firstvertex + numvertices, numelements, GL_UNSIGNED_INT, elements); + CHECKGLERROR } else { - qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, elements);CHECKGLERROR + qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, elements); + CHECKGLERROR } - CHECKGLERROR } } // restores backend state, used when done with 3D rendering void R_Mesh_Finish(void) { - int i; + unsigned int i; BACKENDACTIVECHECK CHECKGLERROR GL_LockArrays(0, 0); @@ -1027,14 +1044,14 @@ void R_Mesh_Finish(void) qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0);CHECKGLERROR } } - for (i = backendarrayunits - 1;i >= 0;i--) + for (i = 0;i < backendarrayunits;i++) { - GL_ActiveTexture(i); + GL_ActiveTexture(backendarrayunits - 1 - i); qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR } - for (i = backendunits - 1;i >= 0;i--) + for (i = 0;i < backendunits;i++) { - GL_ActiveTexture(i); + GL_ActiveTexture(backendunits - 1 - i); qglDisable(GL_TEXTURE_1D);CHECKGLERROR qglDisable(GL_TEXTURE_2D);CHECKGLERROR if (gl_texture3d) @@ -1072,26 +1089,22 @@ void R_Mesh_Matrix(const matrix4x4_t *matrix) } } -void R_Mesh_State(const rmeshstate_t *m) +void R_Mesh_VertexPointer(const float *vertex3f) { - int i, combinergb, combinealpha, scale; - gltextureunit_t *unit; - matrix4x4_t tempmatrix; - - BACKENDACTIVECHECK - - if (gl_state.pointer_vertex != m->pointer_vertex) + if (gl_state.pointer_vertex != vertex3f) { - gl_state.pointer_vertex = m->pointer_vertex; + gl_state.pointer_vertex = vertex3f; CHECKGLERROR qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), gl_state.pointer_vertex); CHECKGLERROR } +} +void R_Mesh_ColorPointer(const float *color4f) +{ if (r_showtrispass) return; - - if (gl_state.pointer_color != m->pointer_color) + if (gl_state.pointer_color != color4f) { CHECKGLERROR if (!gl_state.pointer_color) @@ -1099,7 +1112,7 @@ void R_Mesh_State(const rmeshstate_t *m) qglEnableClientState(GL_COLOR_ARRAY); CHECKGLERROR } - else if (!m->pointer_color) + else if (!color4f) { qglDisableClientState(GL_COLOR_ARRAY); CHECKGLERROR @@ -1107,231 +1120,489 @@ void R_Mesh_State(const rmeshstate_t *m) qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]); CHECKGLERROR } - gl_state.pointer_color = m->pointer_color; + gl_state.pointer_color = color4f; qglColorPointer(4, GL_FLOAT, sizeof(float[4]), gl_state.pointer_color); CHECKGLERROR } +} - if (gl_backend_rebindtextures) +void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, const float *texcoord) +{ + gltextureunit_t *unit = gl_state.units + unitnum; + if (r_showtrispass) + return; + // update array settings + if (texcoord) { - gl_backend_rebindtextures = false; - GL_SetupTextureState(); + // texcoord array + if (unit->pointer_texcoord != texcoord || unit->arraycomponents != numcomponents) + { + unit->pointer_texcoord = texcoord; + unit->arraycomponents = numcomponents; + GL_ClientActiveTexture(unitnum); + qglTexCoordPointer(unit->arraycomponents, GL_FLOAT, sizeof(float) * unit->arraycomponents, unit->pointer_texcoord); + CHECKGLERROR + } + // texture array unit is enabled, enable the array + if (!unit->arrayenabled) + { + unit->arrayenabled = true; + GL_ClientActiveTexture(unitnum); + qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR + } + } + else + { + // texture array unit is disabled, disable the array + if (unit->arrayenabled) + { + unit->arrayenabled = false; + GL_ClientActiveTexture(unitnum); + qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR + } } +} - for (i = 0, unit = gl_state.units;i < backendimageunits;i++, unit++) +void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, int texcubemap) +{ + gltextureunit_t *unit = gl_state.units + unitnum; + if (unitnum >= backendunits) + return; + if (r_showtrispass) + return; + // update 1d texture binding + if (unit->t1d != tex1d) { - // update 1d texture binding - if (unit->t1d != m->tex1d[i]) + GL_ActiveTexture(unitnum); + if (unitnum < backendunits) { - GL_ActiveTexture(i); - if (i < backendunits) + if (tex1d) { - if (m->tex1d[i]) - { - if (unit->t1d == 0) - qglEnable(GL_TEXTURE_1D); - } - else - { - if (unit->t1d) - qglDisable(GL_TEXTURE_1D); - } + if (unit->t1d == 0) + qglEnable(GL_TEXTURE_1D); } - unit->t1d = m->tex1d[i]; - qglBindTexture(GL_TEXTURE_1D, unit->t1d); - CHECKGLERROR - } - // update 2d texture binding - if (unit->t2d != m->tex[i]) - { - GL_ActiveTexture(i); - if (i < backendunits) + else { - if (m->tex[i]) - { - if (unit->t2d == 0) - qglEnable(GL_TEXTURE_2D); - } - else - { - if (unit->t2d) - qglDisable(GL_TEXTURE_2D); - } + if (unit->t1d) + qglDisable(GL_TEXTURE_1D); } - unit->t2d = m->tex[i]; - qglBindTexture(GL_TEXTURE_2D, unit->t2d); - CHECKGLERROR } - // update 3d texture binding - if (unit->t3d != m->tex3d[i]) + unit->t1d = tex1d; + qglBindTexture(GL_TEXTURE_1D, unit->t1d); + CHECKGLERROR + } + // update 2d texture binding + if (unit->t2d != tex2d) + { + GL_ActiveTexture(unitnum); + if (unitnum < backendunits) { - GL_ActiveTexture(i); - if (i < backendunits) + if (tex2d) { - if (m->tex3d[i]) - { - if (unit->t3d == 0) - qglEnable(GL_TEXTURE_3D); - } - else - { - if (unit->t3d) - qglDisable(GL_TEXTURE_3D); - } + if (unit->t2d == 0) + qglEnable(GL_TEXTURE_2D); } - unit->t3d = m->tex3d[i]; - qglBindTexture(GL_TEXTURE_3D, unit->t3d); - CHECKGLERROR - } - // update cubemap texture binding - if (unit->tcubemap != m->texcubemap[i]) - { - GL_ActiveTexture(i); - if (i < backendunits) + else { - if (m->texcubemap[i]) - { - if (unit->tcubemap == 0) - qglEnable(GL_TEXTURE_CUBE_MAP_ARB); - } - else - { - if (unit->tcubemap) - qglDisable(GL_TEXTURE_CUBE_MAP_ARB); - } + if (unit->t2d) + qglDisable(GL_TEXTURE_2D); } - unit->tcubemap = m->texcubemap[i]; - qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap); - CHECKGLERROR } + unit->t2d = tex2d; + qglBindTexture(GL_TEXTURE_2D, unit->t2d); + CHECKGLERROR } - for (i = 0, unit = gl_state.units;i < backendarrayunits;i++, unit++) + // update 3d texture binding + if (unit->t3d != tex3d) { - // update array settings - if (m->pointer_texcoord3f[i]) + GL_ActiveTexture(unitnum); + if (unitnum < backendunits) { - // 3d texcoord array - if (unit->pointer_texcoord != m->pointer_texcoord3f[i] || !unit->arrayis3d) + if (tex3d) { - unit->pointer_texcoord = m->pointer_texcoord3f[i]; - unit->arrayis3d = true; - GL_ClientActiveTexture(i); - qglTexCoordPointer(3, GL_FLOAT, sizeof(float[3]), unit->pointer_texcoord); - CHECKGLERROR + if (unit->t3d == 0) + qglEnable(GL_TEXTURE_3D); } - // texture array unit is enabled, enable the array - if (!unit->arrayenabled) + else { - unit->arrayenabled = true; - GL_ClientActiveTexture(i); - qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR + if (unit->t3d) + qglDisable(GL_TEXTURE_3D); } } - else if (m->pointer_texcoord[i]) + unit->t3d = tex3d; + qglBindTexture(GL_TEXTURE_3D, unit->t3d); + CHECKGLERROR + } + // update cubemap texture binding + if (unit->tcubemap != texcubemap) + { + GL_ActiveTexture(unitnum); + if (unitnum < backendunits) { - // 2d texcoord array - if (unit->pointer_texcoord != m->pointer_texcoord[i] || unit->arrayis3d) + if (texcubemap) { - unit->pointer_texcoord = m->pointer_texcoord[i]; - unit->arrayis3d = false; - GL_ClientActiveTexture(i); - qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), unit->pointer_texcoord); - CHECKGLERROR + if (unit->tcubemap == 0) + qglEnable(GL_TEXTURE_CUBE_MAP_ARB); } - // texture array unit is enabled, enable the array - if (!unit->arrayenabled) + else { - unit->arrayenabled = true; - GL_ClientActiveTexture(i); - qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR + if (unit->tcubemap) + qglDisable(GL_TEXTURE_CUBE_MAP_ARB); } } + unit->tcubemap = texcubemap; + qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap); + CHECKGLERROR + } +} + +void R_Mesh_TexBind1D(unsigned int unitnum, int texnum) +{ + gltextureunit_t *unit = gl_state.units + unitnum; + if (unitnum >= backendunits) + return; + if (r_showtrispass) + return; + // update 1d texture binding + if (unit->t1d != texnum) + { + GL_ActiveTexture(unitnum); + if (texnum) + { + if (unit->t1d == 0) + qglEnable(GL_TEXTURE_1D); + } else { - // texture array unit is disabled, disable the array - if (unit->arrayenabled) - { - unit->arrayenabled = false; - GL_ClientActiveTexture(i); - qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR - } + if (unit->t1d) + qglDisable(GL_TEXTURE_1D); + } + unit->t1d = texnum; + qglBindTexture(GL_TEXTURE_1D, unit->t1d); + CHECKGLERROR + } + // update 2d texture binding + if (unit->t2d) + { + GL_ActiveTexture(unitnum); + if (unit->t2d) + qglDisable(GL_TEXTURE_2D); + unit->t2d = 0; + qglBindTexture(GL_TEXTURE_2D, unit->t2d); + CHECKGLERROR + } + // update 3d texture binding + if (unit->t3d) + { + GL_ActiveTexture(unitnum); + if (unit->t3d) + qglDisable(GL_TEXTURE_3D); + unit->t3d = 0; + qglBindTexture(GL_TEXTURE_3D, unit->t3d); + CHECKGLERROR + } + // update cubemap texture binding + if (unit->tcubemap) + { + GL_ActiveTexture(unitnum); + if (unit->tcubemap) + qglDisable(GL_TEXTURE_CUBE_MAP_ARB); + unit->tcubemap = 0; + qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap); + CHECKGLERROR + } +} + +void R_Mesh_TexBind(unsigned int unitnum, int texnum) +{ + gltextureunit_t *unit = gl_state.units + unitnum; + if (unitnum >= backendunits) + return; + if (r_showtrispass) + return; + // update 1d texture binding + if (unit->t1d) + { + GL_ActiveTexture(unitnum); + if (unit->t1d) + qglDisable(GL_TEXTURE_1D); + unit->t1d = 0; + qglBindTexture(GL_TEXTURE_1D, unit->t1d); + CHECKGLERROR + } + // update 2d texture binding + if (unit->t2d != texnum) + { + GL_ActiveTexture(unitnum); + if (texnum) + { + if (unit->t2d == 0) + qglEnable(GL_TEXTURE_2D); } + else + { + if (unit->t2d) + qglDisable(GL_TEXTURE_2D); + } + unit->t2d = texnum; + qglBindTexture(GL_TEXTURE_2D, unit->t2d); + CHECKGLERROR } - for (i = 0, unit = gl_state.units;i < backendunits;i++, unit++) + // update 3d texture binding + if (unit->t3d) { - // update texmatrix - if (m->texmatrix[i].m[3][3]) + GL_ActiveTexture(unitnum); + if (unit->t3d) + qglDisable(GL_TEXTURE_3D); + unit->t3d = 0; + qglBindTexture(GL_TEXTURE_3D, unit->t3d); + CHECKGLERROR + } + // update cubemap texture binding + if (unit->tcubemap != 0) + { + GL_ActiveTexture(unitnum); + if (unit->tcubemap) + qglDisable(GL_TEXTURE_CUBE_MAP_ARB); + unit->tcubemap = 0; + qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap); + CHECKGLERROR + } +} + +void R_Mesh_TexBind3D(unsigned int unitnum, int texnum) +{ + gltextureunit_t *unit = gl_state.units + unitnum; + if (unitnum >= backendunits) + return; + if (r_showtrispass) + return; + // update 1d texture binding + if (unit->t1d) + { + GL_ActiveTexture(unitnum); + if (unit->t1d) + qglDisable(GL_TEXTURE_1D); + unit->t1d = 0; + qglBindTexture(GL_TEXTURE_1D, unit->t1d); + CHECKGLERROR + } + // update 2d texture binding + if (unit->t2d) + { + GL_ActiveTexture(unitnum); + if (unit->t2d) + qglDisable(GL_TEXTURE_2D); + unit->t2d = 0; + qglBindTexture(GL_TEXTURE_2D, unit->t2d); + CHECKGLERROR + } + // update 3d texture binding + if (unit->t3d != texnum) + { + GL_ActiveTexture(unitnum); + if (texnum) { - // texmatrix specified, check if it is different - if (!unit->texmatrixenabled || memcmp(&unit->matrix, &m->texmatrix[i], sizeof(matrix4x4_t))) - { - unit->texmatrixenabled = true; - unit->matrix = m->texmatrix[i]; - Matrix4x4_Transpose(&tempmatrix, &unit->matrix); - qglMatrixMode(GL_TEXTURE); - GL_ActiveTexture(i); - qglLoadMatrixf(&tempmatrix.m[0][0]); - qglMatrixMode(GL_MODELVIEW); - } + if (unit->t3d == 0) + qglEnable(GL_TEXTURE_3D); } else { - // no texmatrix specified, revert to identity - if (unit->texmatrixenabled) - { - unit->texmatrixenabled = false; - qglMatrixMode(GL_TEXTURE); - GL_ActiveTexture(i); - qglLoadIdentity(); - qglMatrixMode(GL_MODELVIEW); - } + if (unit->t3d) + qglDisable(GL_TEXTURE_3D); } - // update combine settings - if (gl_combine.integer) + unit->t3d = texnum; + qglBindTexture(GL_TEXTURE_3D, unit->t3d); + CHECKGLERROR + } + // update cubemap texture binding + if (unit->tcubemap != 0) + { + GL_ActiveTexture(unitnum); + if (unit->tcubemap) + qglDisable(GL_TEXTURE_CUBE_MAP_ARB); + unit->tcubemap = 0; + qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap); + CHECKGLERROR + } +} + +void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum) +{ + gltextureunit_t *unit = gl_state.units + unitnum; + if (unitnum >= backendunits) + return; + if (r_showtrispass) + return; + // update 1d texture binding + if (unit->t1d) + { + GL_ActiveTexture(unitnum); + if (unit->t1d) + qglDisable(GL_TEXTURE_1D); + unit->t1d = 0; + qglBindTexture(GL_TEXTURE_1D, unit->t1d); + CHECKGLERROR + } + // update 2d texture binding + if (unit->t2d) + { + GL_ActiveTexture(unitnum); + if (unit->t2d) + qglDisable(GL_TEXTURE_2D); + unit->t2d = 0; + qglBindTexture(GL_TEXTURE_2D, unit->t2d); + CHECKGLERROR + } + // update 3d texture binding + if (unit->t3d) + { + GL_ActiveTexture(unitnum); + if (unit->t3d) + qglDisable(GL_TEXTURE_3D); + unit->t3d = 0; + qglBindTexture(GL_TEXTURE_3D, unit->t3d); + CHECKGLERROR + } + // update cubemap texture binding + if (unit->tcubemap != texnum) + { + GL_ActiveTexture(unitnum); + if (texnum) { - // GL_ARB_texture_env_combine - combinergb = m->texcombinergb[i] ? m->texcombinergb[i] : GL_MODULATE; - if (unit->combinergb != combinergb) - { - unit->combinergb = combinergb; - GL_ActiveTexture(i); - qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, unit->combinergb);CHECKGLERROR - } - combinealpha = m->texcombinealpha[i] ? m->texcombinealpha[i] : GL_MODULATE; - if (unit->combinealpha != combinealpha) - { - unit->combinealpha = combinealpha; - GL_ActiveTexture(i); - qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, unit->combinealpha);CHECKGLERROR - } - scale = max(m->texrgbscale[i], 1); - if (unit->rgbscale != scale) - { - GL_ActiveTexture(i); - qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (unit->rgbscale = scale));CHECKGLERROR - } - scale = max(m->texalphascale[i], 1); - if (unit->alphascale != scale) - { - GL_ActiveTexture(i); - qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (unit->alphascale = scale));CHECKGLERROR - } + if (unit->tcubemap == 0) + qglEnable(GL_TEXTURE_CUBE_MAP_ARB); } else { - // normal GL texenv - combinergb = m->texcombinergb[i] ? m->texcombinergb[i] : GL_MODULATE; - if (unit->combinergb != combinergb) - { - unit->combinergb = combinergb; - GL_ActiveTexture(i); - qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combinergb);CHECKGLERROR - } + if (unit->tcubemap) + qglDisable(GL_TEXTURE_CUBE_MAP_ARB); } + unit->tcubemap = texnum; + qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap); + CHECKGLERROR } } -void R_Mesh_Draw_ShowTris(int numverts, int numtriangles, const int *elements) +void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix) +{ + gltextureunit_t *unit = gl_state.units + unitnum; + if (r_showtrispass) + return; + if (matrix->m[3][3]) + { + // texmatrix specified, check if it is different + if (!unit->texmatrixenabled || memcmp(&unit->matrix, matrix, sizeof(matrix4x4_t))) + { + matrix4x4_t tempmatrix; + unit->texmatrixenabled = true; + unit->matrix = *matrix; + Matrix4x4_Transpose(&tempmatrix, &unit->matrix); + qglMatrixMode(GL_TEXTURE); + GL_ActiveTexture(unitnum); + qglLoadMatrixf(&tempmatrix.m[0][0]); + qglMatrixMode(GL_MODELVIEW); + } + } + else + { + // no texmatrix specified, revert to identity + if (unit->texmatrixenabled) + { + unit->texmatrixenabled = false; + qglMatrixMode(GL_TEXTURE); + GL_ActiveTexture(unitnum); + qglLoadIdentity(); + qglMatrixMode(GL_MODELVIEW); + } + } +} + +void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, int rgbscale, int alphascale) +{ + gltextureunit_t *unit = gl_state.units + unitnum; + if (r_showtrispass) + return; + if (gl_combine.integer) + { + // GL_ARB_texture_env_combine + if (!combinergb) + combinergb = GL_MODULATE; + if (!combinealpha) + combinealpha = GL_MODULATE; + if (!rgbscale) + rgbscale = 1; + if (!alphascale) + alphascale = 1; + if (unit->combinergb != combinergb) + { + unit->combinergb = combinergb; + GL_ActiveTexture(unitnum); + qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, unit->combinergb);CHECKGLERROR + } + if (unit->combinealpha != combinealpha) + { + unit->combinealpha = combinealpha; + GL_ActiveTexture(unitnum); + qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, unit->combinealpha);CHECKGLERROR + } + if (unit->rgbscale != rgbscale) + { + GL_ActiveTexture(unitnum); + qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (unit->rgbscale = rgbscale));CHECKGLERROR + } + if (unit->alphascale != alphascale) + { + GL_ActiveTexture(unitnum); + qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (unit->alphascale = alphascale));CHECKGLERROR + } + } + else + { + // normal GL texenv + if (!combinergb) + combinergb = GL_MODULATE; + if (unit->combinergb != combinergb) + { + unit->combinergb = combinergb; + GL_ActiveTexture(unitnum); + qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combinergb);CHECKGLERROR + } + } +} + +void R_Mesh_State(const rmeshstate_t *m) +{ + unsigned int i; + + BACKENDACTIVECHECK + + R_Mesh_VertexPointer(m->pointer_vertex); + R_Mesh_ColorPointer(m->pointer_color); + + if (gl_backend_rebindtextures) + { + gl_backend_rebindtextures = false; + GL_SetupTextureState(); + } + + for (i = 0;i < backendimageunits;i++) + R_Mesh_TexBindAll(i, m->tex1d[i], m->tex[i], m->tex3d[i], m->texcubemap[i]); + for (i = 0;i < backendarrayunits;i++) + { + if (m->pointer_texcoord3f[i]) + R_Mesh_TexCoordPointer(i, 3, m->pointer_texcoord3f[i]); + else + R_Mesh_TexCoordPointer(i, 2, m->pointer_texcoord[i]); + } + for (i = 0;i < backendunits;i++) + { + R_Mesh_TexMatrix(i, &m->texmatrix[i]); + R_Mesh_TexCombine(i, m->texcombinergb[i], m->texcombinealpha[i], m->texrgbscale[i], m->texalphascale[i]); + } +} + +void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, const int *elements) { qglBegin(GL_LINES); for (;numtriangles;numtriangles--, elements += 3) @@ -1352,7 +1623,7 @@ void R_Mesh_Draw_ShowTris(int numverts, int numtriangles, const int *elements) ============================================================================== */ -qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg) +qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect) { int indices[3] = {0,1,2}; qboolean ret; @@ -1363,7 +1634,7 @@ qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *b qglReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer1); CHECKGLERROR - if (scr_screenshot_gamma.value != 1) + if (scr_screenshot_gamma.value != 1 && gammacorrect) { int i; double igamma = 1.0 / scr_screenshot_gamma.value; @@ -1391,7 +1662,11 @@ void R_ClearScreen(void) if (r_render.integer) { // clear to black - qglClearColor(0,0,0,0);CHECKGLERROR + if (fogenabled) + qglClearColor(fogcolor[0],fogcolor[1],fogcolor[2],0); + else + qglClearColor(0,0,0,0); + CHECKGLERROR qglClearDepth(1);CHECKGLERROR if (gl_stencil) { @@ -1444,6 +1719,7 @@ void SCR_DrawScreen (void) GL_DepthMask(GL_FALSE); memset(&m, 0, sizeof(m)); R_Mesh_State(&m); + //qglEnable(GL_LINE_SMOOTH); GL_ShowTrisColor(0.2,0.2,0.2,1); r_showtrispass = 1; } @@ -1457,19 +1733,19 @@ void SCR_DrawScreen (void) if (r_stereo_sidebyside.integer) { - r_refdef.width = vid.realwidth * size / 2.5; - r_refdef.height = vid.realheight * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100); - r_refdef.x = (vid.realwidth - r_refdef.width * 2.5) * 0.5; - r_refdef.y = (vid.realheight - r_refdef.height)/2; + r_refdef.width = vid.width * size / 2.5; + r_refdef.height = vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100); + r_refdef.x = (vid.width - r_refdef.width * 2.5) * 0.5; + r_refdef.y = (vid.height - r_refdef.height)/2; if (r_stereo_side) r_refdef.x += r_refdef.width * 1.5; } else { - r_refdef.width = vid.realwidth * size; - r_refdef.height = vid.realheight * size * (1 - bound(0, r_letterbox.value, 100) / 100); - r_refdef.x = (vid.realwidth - r_refdef.width)/2; - r_refdef.y = (vid.realheight - r_refdef.height)/2; + r_refdef.width = vid.width * size; + r_refdef.height = vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100); + r_refdef.x = (vid.width - r_refdef.width)/2; + r_refdef.y = (vid.height - r_refdef.height)/2; } // LordHavoc: viewzoom (zoom in for sniper rifles, etc) @@ -1482,9 +1758,9 @@ void SCR_DrawScreen (void) { float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0; float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0; - r_refdef.width = vid.realwidth * sizex; - r_refdef.height = vid.realheight * sizey; - r_refdef.x = (vid.realwidth - r_refdef.width)/2; + r_refdef.width = vid.width * sizex; + r_refdef.height = vid.height * sizey; + r_refdef.x = (vid.width - r_refdef.width)/2; r_refdef.y = 0; r_refdef.fov_x = scr_zoomwindow_fov.value * r_refdef.fovscale_x; r_refdef.fov_y = CalcFov(scr_zoomwindow_fov.value, r_refdef.width, r_refdef.height) * r_refdef.fovscale_y; @@ -1495,8 +1771,8 @@ void SCR_DrawScreen (void) if (!r_stereo_sidebyside.integer) { - r_refdef.width = vid.realwidth; - r_refdef.height = vid.realheight; + r_refdef.width = vid.width; + r_refdef.height = vid.height; r_refdef.x = 0; r_refdef.y = 0; } @@ -1509,6 +1785,7 @@ void SCR_DrawScreen (void) R_TimeReport("meshfinish"); } r_showtrispass = 0; + //qglDisable(GL_LINE_SMOOTH); } void SCR_UpdateLoadingScreen (void) @@ -1520,9 +1797,8 @@ void SCR_UpdateLoadingScreen (void) if (vid_hidden) return; r_showtrispass = 0; - VID_GetWindowSize(&vid.realx, &vid.realy, &vid.realwidth, &vid.realheight); VID_UpdateGamma(false); - qglViewport(0, 0, vid.realwidth, vid.realheight); + qglViewport(0, 0, vid.width, vid.height); //qglDisable(GL_SCISSOR_TEST); //qglDepthMask(1); qglColorMask(1,1,1,1); @@ -1536,7 +1812,7 @@ void SCR_UpdateLoadingScreen (void) R_Mesh_Start(); R_Mesh_Matrix(&r_identitymatrix); // draw the loading plaque - pic = Draw_CachePic("gfx/loading.lmp"); + pic = Draw_CachePic("gfx/loading", false); x = (vid_conwidth.integer - pic->width)/2; y = (vid_conheight.integer - pic->height)/2; GL_Color(1,1,1,1); @@ -1556,7 +1832,7 @@ void SCR_UpdateLoadingScreen (void) varray_texcoord2f[0][4] = 1;varray_texcoord2f[0][5] = 1; varray_texcoord2f[0][6] = 0;varray_texcoord2f[0][7] = 1; GL_LockArrays(0, 4); - R_Mesh_Draw(4, 2, polygonelements); + R_Mesh_Draw(0, 4, 2, polygonelements); GL_LockArrays(0, 0); R_Mesh_Finish(); // refresh @@ -1581,11 +1857,11 @@ void SCR_UpdateScreen (void) if (r_textureunits.integer < 1) Cvar_SetValueQuick(&r_textureunits, 1); - if (gl_combine.integer && (!gl_combine_extension || r_textureunits.integer < 2)) + if (gl_combine.integer && !gl_combine_extension) Cvar_SetValueQuick(&gl_combine, 0); CHECKGLERROR - qglViewport(0, 0, vid.realwidth, vid.realheight); + qglViewport(0, 0, vid.width, vid.height); qglDisable(GL_SCISSOR_TEST); qglDepthMask(1); qglColorMask(1,1,1,1); @@ -1776,7 +2052,7 @@ int R_Mesh_CacheArray(rcachearrayrequest_t *r) //R_Mesh_CacheArray_ValidateState(3); // calculate a hashindex to choose a cache chain r->data = NULL; - hashindex = CRC_Block((void *)r, sizeof(*r)) % RCACHEARRAY_HASHSIZE; + hashindex = CRC_Block((qbyte *)r, sizeof(*r)) % RCACHEARRAY_HASHSIZE; // is it already cached? for (lhead = &r_mesh_rcachechain[hashindex], l = lhead->next;l != lhead;l = l->next)