X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=e333cf0b61ff734f21b25f1412c4480204ef0d59;hb=fd863d10db16c9b3ec9e92c4d8c14eb3dc0b09ca;hp=6913ac666c42bede94167a4d254d4b367888cee1;hpb=30e9db455abe691a3560555a989beb382b3b2531;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 6913ac666..e333cf0b6 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -37,6 +37,7 @@ alias cl_hook_gamestart_nb alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft +alias cl_hook_gamestart_invasion alias cl_hook_gameend alias cl_hook_activeweapon @@ -58,6 +59,7 @@ alias sv_hook_gamestart_nb alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft +alias sv_hook_gamestart_invasion alias sv_hook_gamerestart alias sv_hook_gameend @@ -82,6 +84,7 @@ seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapin seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ================================= @@ -89,7 +92,7 @@ seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo // ================================= // when variables are set to anything other than 0, they take over the global setting... // to force disable delay or waves, set them to 0.125 -set g_ctf_respawn_delay 0 +set g_ctf_respawn_delay 5 set g_ctf_respawn_waves 0 set g_ctf_weapon_stay 0 set g_dm_respawn_delay 0 @@ -134,6 +137,9 @@ set g_cts_weapon_stay 2 set g_ft_respawn_waves 0 set g_ft_respawn_delay 0 set g_ft_weapon_stay 0 +set g_invasion_respawn_waves 0 +set g_invasion_respawn_delay 0 +set g_invasion_weapon_stay 0 // ======= @@ -218,6 +224,7 @@ set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gi set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag" set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle" set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle" +set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters" set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" @@ -278,6 +285,8 @@ seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" +set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" set g_freezetag_round_timelimit 180 set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" @@ -341,10 +350,8 @@ set g_keyhunt_teams 0 // =================== set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins" set g_lms_lives_override -1 +set g_lms_extra_lives 0 set g_lms_regenerate 0 -set g_lms_campcheck_interval 10 -set g_lms_campcheck_damage 100 -set g_lms_campcheck_distance 1800 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" @@ -418,3 +425,12 @@ set g_race 0 "Race: be faster than your opponents" set g_race_qualifying_timelimit 0 set g_race_qualifying_timelimit_override -1 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)" + +// ========== +// invasion +// ========== +set g_invasion 0 "Invasion: survive against waves of monsters" +set g_invasion_round_timelimit 120 "maximum time to kill all monsters" +set g_invasion_warmup 10 "time between waves to prepare for battle" +set g_invasion_monster_count 10 "number of monsters on first wave (increments)" +set g_invasion_zombies_only 0 "only spawn zombies"