X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=add2332726f51f1eb52df2f2e495a9be791f0693;hb=268f9c69576b6bb929f66d19f0d077d19ba47edd;hp=60b791f0c1c427d0a632d44acdc6a4669a583830;hpb=1cbef966e133966c5b5f0f5b58fbd1a5851ed35b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 60b791f0c..add233272 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -254,7 +254,7 @@ set g_ca_teams 0 // capture the flag // ================== set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" -set g_ctf_oneflag 1 "Allow oneflag CTF mode on maps that support it" +set g_ctf_oneflag 0 "Allow oneflag CTF mode on maps that support it" set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" @@ -360,7 +360,7 @@ set g_domination_disable_frags 0 "players can't get frags normally, only get po set g_domination_point_amt 0 "override: how many points to get per ping" set g_domination_point_fullbright 0 "domination point fullbright" set g_domination_point_rate 0 "override: how often to give those points" -set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" +//set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" set g_domination_point_glow 0 "domination point glow (warning, slow)" set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" @@ -391,7 +391,7 @@ set g_freezetag_teams 0 // ========== // keepaway // ========== -set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" +set g_keepaway 0 "game mode which focuses around a ball" set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" @@ -464,8 +464,10 @@ set g_balance_nexball_secondary_force 500 "stealing projectile force" set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire" set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime" set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try" +set g_nexball_basketball_jumppad 1 "whether basketballs should be pushable by jumppads" set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces" set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)" +set g_nexball_football_jumppad 1 "whether footballs should be pushable by jumppads" set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces" set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)" set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched" @@ -502,7 +504,6 @@ set g_onslaught 0 "Onslaught: take control points towards the enemy generator an set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_onslaught_warmup 5 set g_onslaught_round_timelimit 280 -set g_onslaught_debug 0 "show debug prints in onslaught" set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" @@ -531,7 +532,7 @@ set g_onslaught_spawn_at_generator_random 0 // ====== set g_race 0 "Race: be faster than your opponents" set g_race_qualifying_timelimit 0 -set g_race_qualifying_timelimit_override -1 +set g_race_qualifying_timelimit_override -1 "qualifying session time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)" // ==========