X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=a44b83ad5e79d7b25fd846a147a5b40ecef6fe43;hb=0f0ca9d0e9b7efd32281e79ec3e5df6ba22c0eda;hp=feed7488b5c2681d4e78565c600d6cf69a2350e0;hpb=97e94ea0a05686d60a6f5de8d369d040005b8eb1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index feed7488b..a44b83ad5 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -36,6 +36,7 @@ alias cl_hook_gamestart_nb alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft +alias cl_hook_gamestart_inv alias cl_hook_gameend alias cl_hook_activeweapon @@ -56,6 +57,7 @@ alias sv_hook_gamestart_nb alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft +alias sv_hook_gamestart_inv alias sv_hook_gamerestart alias sv_hook_gameend @@ -78,6 +80,7 @@ seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapin seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" // ================================= @@ -127,6 +130,9 @@ set g_cts_weapon_stay 2 set g_ft_respawn_waves 0 set g_ft_respawn_delay 0 set g_ft_weapon_stay 0 +set g_inv_respawn_waves 0 +set g_inv_respawn_delay 0 +set g_inv_weapon_stay 0 // ========= @@ -144,8 +150,9 @@ set g_ca_point_leadlimit 0 set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games." set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" set g_ca_damage2score_multiplier 0.01 -set g_ca_round_timelimit 180 +set g_ca_round_timelimit 180 "round time limit in seconds" seta g_ca_teams_override 0 +set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 @@ -200,6 +207,7 @@ set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gi set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag" set g_ctf_allow_vehicle_touch 0 "allow flags to be picked up/captured/returned without even leaving the vehicle" set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle" +set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters" set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" @@ -231,7 +239,7 @@ set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start li // ========================== set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" -set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM" +set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" @@ -262,10 +270,11 @@ set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets los set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" -set g_freezetag_round_timelimit 180 +set g_freezetag_round_timelimit 180 "round time limit in seconds" set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0 +set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_freezetag_teams 0 @@ -400,3 +409,13 @@ set g_race 0 "Race: be faster than your opponents" set g_race_qualifying_timelimit 0 set g_race_qualifying_timelimit_override -1 set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)" + +// ========== +// invasion +// ========== +set g_invasion 0 "Invasion: survive against waves of monsters" +set g_invasion_round_timelimit 120 "maximum time to kill all monsters" +set g_invasion_warmup 10 "time between waves to prepare for battle" +set g_invasion_monster_count 10 "number of monsters on first wave (increments)" +set g_invasion_zombies_only 0 "only spawn zombies" +set g_invasion_spawn_delay 2 "spawn more monsters after this delay"