X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=0d06be225460d04f07db05adf327ad962f8b4b2d;hb=396fefda7f6c70cb882f78a77fec57a3996f8f80;hp=0dc3e719a5d5779fff39c74473e048beafdc5d7d;hpb=c1625990d69a51bad5b537d2654e32a6f2b40e31;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 0dc3e719a..0d06be225 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -86,52 +86,111 @@ seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo spec // ================================= // respawn delay/waves/weapon_stay // ================================= -// when variables are set to anything other than 0, they take over the global setting... -// to force disable delay or waves, set them to 0.125 -set g_ctf_respawn_delay 5 +// when variables are set to anything other than 0, they take over the global setting. Negative values force an output value of zero. +set g_ctf_respawn_delay_small 1 +set g_ctf_respawn_delay_small_count 1 +set g_ctf_respawn_delay_large 5 +set g_ctf_respawn_delay_large_count 5 +set g_ctf_respawn_delay_max 0 set g_ctf_respawn_waves 0 set g_ctf_weapon_stay 0 -set g_dm_respawn_delay 0 +set g_dm_respawn_delay_small 0 +set g_dm_respawn_delay_small_count 0 +set g_dm_respawn_delay_large 0 +set g_dm_respawn_delay_large_count 0 +set g_dm_respawn_delay_max 0 set g_dm_respawn_waves 0 set g_dm_weapon_stay 0 -set g_dom_respawn_delay 0 +set g_dom_respawn_delay_small 0 +set g_dom_respawn_delay_small_count 0 +set g_dom_respawn_delay_large 0 +set g_dom_respawn_delay_large_count 0 +set g_dom_respawn_delay_max 0 set g_dom_respawn_waves 0 set g_dom_weapon_stay 0 -set g_lms_respawn_delay 0 +set g_lms_respawn_delay_small 0 +set g_lms_respawn_delay_small_count 0 +set g_lms_respawn_delay_large 0 +set g_lms_respawn_delay_large_count 0 +set g_lms_respawn_delay_max 0 set g_lms_respawn_waves 0 set g_lms_weapon_stay 0 -set g_tdm_respawn_delay 0 +set g_tdm_respawn_delay_small 0 +set g_tdm_respawn_delay_small_count 0 +set g_tdm_respawn_delay_large 0 +set g_tdm_respawn_delay_large_count 0 +set g_tdm_respawn_delay_max 0 set g_tdm_respawn_waves 0 set g_tdm_weapon_stay 0 -set g_ka_respawn_delay 0 +set g_ka_respawn_delay_small 0 +set g_ka_respawn_delay_small_count 0 +set g_ka_respawn_delay_large 0 +set g_ka_respawn_delay_large_count 0 +set g_ka_respawn_delay_max 0 set g_ka_respawn_waves 0 set g_ka_weapon_stay 0 -set g_kh_respawn_delay 0 +set g_kh_respawn_delay_small 0 +set g_kh_respawn_delay_small_count 0 +set g_kh_respawn_delay_large 0 +set g_kh_respawn_delay_large_count 0 +set g_kh_respawn_delay_max 0 set g_kh_respawn_waves 0 set g_kh_weapon_stay 0 -set g_ca_respawn_delay 0 +set g_ca_respawn_delay_small 0 +set g_ca_respawn_delay_small_count 0 +set g_ca_respawn_delay_large 0 +set g_ca_respawn_delay_large_count 0 +set g_ca_respawn_delay_max 0 set g_ca_respawn_waves 0 set g_ca_weapon_stay 0 -set g_nb_respawn_delay 0 +set g_nb_respawn_delay_small 0 +set g_nb_respawn_delay_small_count 0 +set g_nb_respawn_delay_large 0 +set g_nb_respawn_delay_large_count 0 +set g_nb_respawn_delay_max 0 set g_nb_respawn_waves 0 set g_nb_weapon_stay 0 -set g_as_respawn_delay 0 +set g_as_respawn_delay_small 0 +set g_as_respawn_delay_small_count 0 +set g_as_respawn_delay_large 0 +set g_as_respawn_delay_large_count 0 +set g_as_respawn_delay_max 0 set g_as_respawn_waves 0 set g_as_weapon_stay 0 -set g_ons_respawn_delay 0 +set g_ons_respawn_delay_small 0 +set g_ons_respawn_delay_small_count 0 +set g_ons_respawn_delay_large 0 +set g_ons_respawn_delay_large_count 0 +set g_ons_respawn_delay_max 0 set g_ons_respawn_waves 0 set g_ons_weapon_stay 0 +set g_rc_respawn_delay_small 0 +set g_rc_respawn_delay_small_count 0 +set g_rc_respawn_delay_large 0 +set g_rc_respawn_delay_large_count 0 +set g_rc_respawn_delay_max 0 set g_rc_respawn_waves 0 -set g_rc_respawn_delay 0 set g_rc_weapon_stay 0 +set g_cts_respawn_delay_small -1 // CTS shall have instant respawn. +set g_cts_respawn_delay_small_count 0 +set g_cts_respawn_delay_large -1 // CTS shall have instant respawn. +set g_cts_respawn_delay_large_count 0 +set g_cts_respawn_delay_max 0 set g_cts_respawn_waves 0 -set g_cts_respawn_delay 0 set g_cts_weapon_stay 2 +set g_ft_respawn_delay_small 0 +set g_ft_respawn_delay_small_count 0 +set g_ft_respawn_delay_large 0 +set g_ft_respawn_delay_large_count 0 +set g_ft_respawn_delay_max 0 set g_ft_respawn_waves 0 -set g_ft_respawn_delay 0 set g_ft_weapon_stay 0 +set g_inv_respawn_delay_small 0 +set g_inv_respawn_delay_small_count 0 +set g_inv_respawn_delay_large 0 +set g_inv_respawn_delay_large_count 0 +set g_inv_respawn_delay_max 0 set g_inv_respawn_waves 0 -set g_inv_respawn_delay 0 set g_inv_weapon_stay 0 @@ -307,8 +366,6 @@ set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32 set g_keepawayball_trail_color 254 "particle trail color from player/ball" set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" -seta g_keepaway_teams_override 0 -set g_keepaway_teams 0 // ==========