X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=eb0dcdcdcf0618730573e619cada576e07a0cc4a;hb=81df9076546717a7aa7c46bb894fcf2b7dc8e30a;hp=bbe0c37bc9ff2268f4a8176f0e05820c2bb4e03a;hpb=df02c7e6ca72093f5ecd2ad90e317ff648c6a525;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index bbe0c37bc..eb0dcdcdc 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -29,6 +29,8 @@ alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv alias sv_hook_gamestart_duel +alias sv_hook_gamestart_mayhem +alias sv_hook_gamestart_tmayhem // there is currently no hook for when the match is restarted // see sv_hook_readyrestart for previous uses of this hook //alias sv_hook_gamerestart @@ -58,6 +60,8 @@ alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm alias sv_vote_gametype_hook_duel +alias sv_vote_gametype_hook_mayhem +alias sv_vote_gametype_hook_tmayhem // Example preset to allow 1v1ctf to be used for the gametype voting screen. // Aliases can have max 31 chars so the gametype can have max 9 chars. @@ -208,6 +212,20 @@ set g_duel_respawn_delay_large_count 0 set g_duel_respawn_delay_max 0 set g_duel_respawn_waves 0 set g_duel_weapon_stay 0 +set g_mayhem_respawn_delay_small 0 +set g_mayhem_respawn_delay_small_count 0 +set g_mayhem_respawn_delay_large 0 +set g_mayhem_respawn_delay_large_count 0 +set g_mayhem_respawn_delay_max 0 +set g_mayhem_respawn_waves 0 +set g_mayhem_weapon_stay 0 +set g_tmayhem_respawn_delay_small 0 +set g_tmayhem_respawn_delay_small_count 0 +set g_tmayhem_respawn_delay_large 0 +set g_tmayhem_respawn_delay_large_count 0 +set g_tmayhem_respawn_delay_max 0 +set g_tmayhem_respawn_waves 0 +set g_tmayhem_weapon_stay 0 // ========= @@ -576,3 +594,45 @@ set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" //set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode" set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" + +// ============================== +// free for all and team mayhem +// ============================== +set g_mayhem 0 "Mayhem: Compete for the most damage dealt and kills in this chaotic mayhem!" +set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and kills in this chaotic mayhem!" + +set g_mayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score" +set g_tmayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score" +set g_mayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags" +set g_tmayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags" +set g_mayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags" +set g_tmayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags" +set g_mayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" +set g_tmayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" + +set g_mayhem_point_limit -1 "Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_mayhem_point_leadlimit -1 "Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_tmayhem_point_limit -1 "Team Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_tmayhem_point_leadlimit -1 "Team Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" + +set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" + +set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_mayhem_pickup_items 0 "spawn pickup items in mayhem" +set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem" +set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups" +set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups" + +set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem" +set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem" + +set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" +set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" + +set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)" +set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" +set g_tmayhem_teams_override 0 "how many teams are in team mayhem"