X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=c15baaf9d101150e0fba283fe39422860894168e;hb=b5c2004edc3d7e620e24283b1e3fe4d2396cd357;hp=cd71ecec0ee51d59ce45d0084598e74dbd826d44;hpb=729f7cf812441720792d8a0e3444f3c3828368b6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index cd71ecec0..c15baaf9d 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -2,8 +2,8 @@ // Master config for core game modes // =================================== -// global gametype setting (0 = deathmatch) -set gamecfg 0 +// global gametype setting (uses gametype shortname, default gametype is deathmatch) +set gamecfg "dm" // ================= @@ -76,7 +76,7 @@ alias sv_vote_gametype_hook_duel // =========== // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. set leadlimit 0 -set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)" +set leadlimit_and_fraglimit 0 "both leadlimit AND fraglimit must be reached" set timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" @@ -247,6 +247,8 @@ set g_ctf_flag_return_dropped 100 "automatically return the flag to base if drop set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base" set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt" set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" +set g_ctf_flag_waypoint 1 "show a waypoint at the flag for easy discovery and directions" +set g_ctf_flag_waypoint_maxdistance 0 "maximum distance from a flag from which their waypoint is shown, a value of 0 means no limit" set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value" set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification" set g_ctf_flagcarrier_selfdamagefactor 1 @@ -309,7 +311,7 @@ set g_ctf_flag_neutral_model "models/ctf/flags.md3" set g_ctf_flag_neutral_skin 4 set g_ctf_flag_glowtrails 1 set g_ctf_fullbrightflags 0 -set g_ctf_dynamiclights 0 +set g_ctf_dynamiclights 0 "flags (not flag carriers) cast light of their team's colour" set g_ctf_ignore_frags 0 "1: regular frags give no points" exec ctfscoring-samual.cfg @@ -369,7 +371,12 @@ set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets los set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" +set g_freezetag_revive_time_to_score 1.5 "every this amount of seconds give players reviving a frozen teammate 1 point" set g_freezetag_round_timelimit 360 "round time limit in seconds" +set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)" +set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen" +set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates" +set g_freezetag_revive_auto_reducible_forcefactor 0.025 "hit force to time reduction conversion factor" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" set g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"