X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=a57c8f135c70aa561cf68ee2a0e52bb02aa80947;hb=a371f67d4b76afaf031c3e568e18050151b86081;hp=483b6ea3fb35ab435171bfaee61e012cfa416011;hpb=fbd3279e575e41377901f1536e14fe45e540405b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 483b6ea3f..a57c8f135 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -451,6 +451,20 @@ set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives" set g_lms_items 0 "enables items to spawn, weaponarena still disables weapons and ammo (to force all items to spawn, use g_pickup_items 1 instead)" set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_lms_leader_lives_diff 2 "players leading by at least this number of lives are considered leaders and are more visible" +set g_lms_leader_minpercent 0.5 "leading players are not considered leaders only if they are more than this percentage of total players" +set g_lms_leader_wp_time 5 "show waypoints for leaders only for this amount of time" +set g_lms_leader_wp_interval 25 "periodically show again waypoints for leaders after this amount of time" +set g_lms_leader_wp_interval_jitter 10 "jitter waypoint interval by this amount of time" +set g_lms_dynamic_respawn_delay 1 "increase player respawn delay based on the number of lives less than the leader (NOTE: delay doesn't increase when only 2 players are left alive)" +set g_lms_dynamic_respawn_delay_base 2 "base player respawn delay" +set g_lms_dynamic_respawn_delay_increase 3 "increase base player respawn delay by this amount of time for each life less than the leader" +set g_lms_dynamic_respawn_delay_max 20 "max player respawn delay" +set g_lms_dynamic_vampire 1 "attackers receive a fraction of health removed from enemies based on the number of lives less than the enemy" +set g_lms_dynamic_vampire_factor_base 0.1 "base vampire factor" +set g_lms_dynamic_vampire_factor_increase 0.1 "increase vampire factor by this fraction for each life less than the enemy" +set g_lms_dynamic_vampire_factor_max 0.5 "max vampire factor" +set g_lms_dynamic_vampire_min_lives_diff 2 "number of lives the attacker must have less than the enemy to receive the base fraction of health" set g_lms_forfeit_min_match_time 30 "end the match early if at least this many seconds have elapsed and less than 2 players are playing due to forfeits" @@ -551,8 +565,6 @@ set g_invasion_monster_count 10 "number of monsters on first wave (increments)" set g_invasion_zombies_only 0 "only spawn zombies" set g_invasion_spawn_delay 0.25 set g_invasion_spawnpoint_spawn_delay 0.5 -set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" -set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" // ======