X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=91b41bc498ace279906460a2cc8954a45158d8d5;hb=5471ac4b563c59bafe4566c3a4e3ef6ee3847464;hp=c15baaf9d101150e0fba283fe39422860894168e;hpb=0752aa006a8f122a91cb4be74ca8a38bb89371b4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index c15baaf9d..91b41bc49 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -29,6 +29,8 @@ alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv alias sv_hook_gamestart_duel +alias sv_hook_gamestart_mayhem +alias sv_hook_gamestart_tmayhem // there is currently no hook for when the match is restarted // see sv_hook_readyrestart for previous uses of this hook //alias sv_hook_gamerestart @@ -58,6 +60,8 @@ alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm alias sv_vote_gametype_hook_duel +alias sv_vote_gametype_hook_mayhem +alias sv_vote_gametype_hook_tmayhem // Example preset to allow 1v1ctf to be used for the gametype voting screen. // Aliases can have max 31 chars so the gametype can have max 9 chars. @@ -208,6 +212,20 @@ set g_duel_respawn_delay_large_count 0 set g_duel_respawn_delay_max 0 set g_duel_respawn_waves 0 set g_duel_weapon_stay 0 +set g_mayhem_respawn_delay_small 0 +set g_mayhem_respawn_delay_small_count 0 +set g_mayhem_respawn_delay_large 0 +set g_mayhem_respawn_delay_large_count 0 +set g_mayhem_respawn_delay_max 0 +set g_mayhem_respawn_waves 0 +set g_mayhem_weapon_stay 0 +set g_tmayhem_respawn_delay_small 0 +set g_tmayhem_respawn_delay_small_count 0 +set g_tmayhem_respawn_delay_large 0 +set g_tmayhem_respawn_delay_large_count 0 +set g_tmayhem_respawn_delay_max 0 +set g_tmayhem_respawn_waves 0 +set g_tmayhem_weapon_stay 0 // ========= @@ -222,8 +240,8 @@ set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round" set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games" -set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" +set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games" +set g_ca_warmup 10 "time players get to run around before the round starts" set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 "round time limit in seconds" set g_ca_teams_override 0 @@ -354,8 +372,8 @@ set g_domination_point_rate 0 "override: how often to give those points" set g_domination_point_glow 0 "domination point glow (warning, slow)" set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" -set g_domination_round_timelimit 120 -set g_domination_warmup 5 +set g_domination_round_timelimit 120 "round time limit in seconds" +set g_domination_warmup 5 "time players have to wait before the round starts" //set g_domination_balance_team_points 1 "# of points received is based on team sizes" @@ -363,11 +381,12 @@ set g_domination_warmup 5 // freezetag // =========== set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" -set g_freezetag_warmup 5 "Time players get to run around before the round starts" +set g_freezetag_warmup 10 "time players get to run around before the round starts" set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate" -set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range" +set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is off" +set g_freezetag_revive_speed_t2s 0.25 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is active" +set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range (if g_freezetag_revive_time_to_score is active reviving progress is not cleared)" set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" @@ -376,7 +395,9 @@ set g_freezetag_round_timelimit 360 "round time limit in seconds" set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)" set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen" set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates" -set g_freezetag_revive_auto_reducible_forcefactor 0.025 "hit force to time reduction conversion factor" +set g_freezetag_revive_auto_reducible_forcefactor 0.01 "hit force to time reduction conversion factor" +set g_freezetag_revive_auto_reducible_maxforce 400 "max force considered at once" +set g_freezetag_revive_spawnshield 1 "apply spawnshield for this time in seconds after the player has been revived" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" set g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -502,8 +523,8 @@ set g_nexball_tackling 1 "Allow ball theft?" // =========== set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_onslaught_warmup 5 -set g_onslaught_round_timelimit 500 +set g_onslaught_warmup 5 "time players have to wait before the round starts" +set g_onslaught_round_timelimit 500 "round time limit in seconds" set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" @@ -556,3 +577,36 @@ set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" //set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode" set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" + +// ============================== +// free for all and team mayhem +// ============================== +set g_mayhem 0 "Mayhem: Compete for the most damage dealt and frags in this chaotic mayhem!" +set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and frags in this chaotic mayhem!" + +set g_mayhem_scoringmethod 1 "1: 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." +set g_tmayhem_scoringmethod 1 "1: 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." + +set g_mayhem_fraglimit 30 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" +set g_tmayhem_fraglimit 50 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" + +set g_mayhem_visual_score_limit 1000 "Mayhem visual score limit overriding the mapinfo specified one" +set g_tmayhem_visual_score_limit 1000 "Team Mayhem visual score limit overriding the mapinfo specified one" + +set g_tmayhem_score_leadlimit -1 "Team Mayhem score lead limit(based on tmayhem_visual_score_limit, not tmayhem_fraglimit) overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" + +set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" + +set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" + +set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem" +set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem" + +set g_mayhem_regenerate 0 "allow players to regenerate hp. rates controlled by hp regeneration and rotting cvars" +set g_tmayhem_regenerate 0 "allow players to regenerate hp. rates controlled by hp regeneration and rotting cvars" + +set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)" +set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" +set g_tmayhem_teams_override 0 "how many teams are in team mayhem"