X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=7db5b3f0a248dc1c848c3536c97f701c8ee1176c;hb=9ce1079a850c81a5f14a150f6a19cad2f51f6032;hp=548a512234f7afce4c83377131fc383592a7375c;hpb=182bd1b8d8c1d16ab5095cb3fab06e6cd39afcf0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 548a51223..7db5b3f0a 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -366,7 +366,7 @@ set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets los set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" -set g_freezetag_round_timelimit 180 "round time limit in seconds" +set g_freezetag_round_timelimit 360 "round time limit in seconds" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" set g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -378,8 +378,8 @@ set g_freezetag_weaponarena "most_available" "starting weapons - takes the same // keepaway // ========== set g_keepaway 0 "game mode which focuses around a ball" -set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" -set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" +set g_keepaway_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)" +set g_keepaway_score_killac 1 "points for kills while holding the ball (Kill As Carrier)" set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"