X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=4d3821d17bf8d45e077f03feb351d96888389531;hb=384b73d6518a3b2a715aa5c71004aef90e882567;hp=121a43d77e616bf9d1aef130ed3cbc6dd269924b;hpb=0380f4c8e254ad8ee8a597f0bf3e72e2f6b3a684;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 121a43d77..4d3821d17 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -30,6 +30,7 @@ alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv alias sv_hook_gamestart_duel alias sv_hook_gamestart_mayhem +alias sv_hook_gamestart_tmayhem // there is currently no hook for when the match is restarted // see sv_hook_readyrestart for previous uses of this hook //alias sv_hook_gamerestart @@ -60,6 +61,7 @@ alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm alias sv_vote_gametype_hook_duel alias sv_vote_gametype_hook_mayhem +alias sv_vote_gametype_hook_tmayhem // Example preset to allow 1v1ctf to be used for the gametype voting screen. // Aliases can have max 31 chars so the gametype can have max 9 chars. @@ -217,6 +219,13 @@ set g_mayhem_respawn_delay_large_count 0 set g_mayhem_respawn_delay_max 0 set g_mayhem_respawn_waves 0 set g_mayhem_weapon_stay 0 +set g_tmayhem_respawn_delay_small 0 +set g_tmayhem_respawn_delay_small_count 0 +set g_tmayhem_respawn_delay_large 0 +set g_tmayhem_respawn_delay_large_count 0 +set g_tmayhem_respawn_delay_max 0 +set g_tmayhem_respawn_waves 0 +set g_tmayhem_weapon_stay 0 // ========= @@ -566,7 +575,35 @@ set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode" set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" -// ======== -// mayhem -// ======== -set g_mayhem 0 "Mayhem: the player with most frags in total mayhem wins" \ No newline at end of file +// ============================== +// free for all and team mayhem +// ============================== +set g_mayhem 0 "Mayhem: the player with the most frags in total mayhem wins" +set g_tmayhem 0 "Team Mayhem: the team with the most frags in total mayhem wins" + +set g_mayhem_scoringmethod 1 "1: 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." +set g_tmayhem_scoringmethod 1 "1: 25% of the score is based on kills and 75% of it is based on damage. 2: 100% frags. 3: 100% damage." + +set g_mayhem_fraglimit 30 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" +set g_tmayhem_fraglimit 50 "Team Mayhem basis for how many frags until the match ends, edit this over point_limit preferably" + +set g_mayhem_point_limit 1000 "Mayhem visual score limit overriding the mapinfo specified one" +set g_tmayhem_point_limit 1000 "Team Mayhem visual score limit overriding the mapinfo specified one" + +set g_tmayhem_point_leadlimit -1 "Team Mayhem point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" + +set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" + +set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" + +set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem" +set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem" + +set g_mayhem_regenerate 0 "allow players to regenerate hp. rates controlled by hp regeneration and rotting cvars" +set g_tmayhem_regenerate 0 "allow players to regenerate hp. rates controlled by hp regeneration and rotting cvars" + +set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)" +set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" +set g_tmayhem_teams_override 0 "how many teams are in team mayhem"