X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=fs.h;h=d824680b901133f11245f9f08c1ac0185e66a15e;hb=7e8a101c81015e0bdab9fd78704f38f39d5a8ffe;hp=9f01461d7a4b783a89400e7b4199b820e02ab9ec;hpb=2712912e8219e96a09a172b87ec2f4f6cff5ad97;p=xonotic%2Fdarkplaces.git diff --git a/fs.h b/fs.h index 9f01461d..d824680b 100644 --- a/fs.h +++ b/fs.h @@ -32,7 +32,7 @@ typedef struct qfile_s qfile_t; #ifdef WIN32 //typedef long fs_offset_t; // 32bit -typedef __int64 fs_offset_t; // 64bit (lots of warnings, and read/write still don't take 64bit on win64) +typedef __int64 fs_offset_t; ///< 64bit (lots of warnings, and read/write still don't take 64bit on win64) #else typedef long long fs_offset_t; #endif @@ -43,6 +43,7 @@ typedef long long fs_offset_t; extern char fs_gamedir [MAX_OSPATH]; extern char fs_basedir [MAX_OSPATH]; +extern char fs_userdir [MAX_OSPATH]; // list of active game directories (empty if not running a mod) #define MAX_GAMEDIRS 16 @@ -57,10 +58,14 @@ extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]; qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care const char *FS_WhichPack(const char *filename); +void FS_CreatePath (char *path); +int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking); // uses absolute path +qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking); // uses absolute path qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet); qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet); qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet); int FS_Close (qfile_t* file); +void FS_RemoveOnClose(qfile_t* file); fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize); fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize); int FS_Print(qfile_t* file, const char *msg); @@ -75,7 +80,19 @@ void FS_Purge (qfile_t* file); const char *FS_FileWithoutPath (const char *in); const char *FS_FileExtension (const char *in); int FS_CheckNastyPath (const char *path, qboolean isgamedir); -qboolean FS_CheckGameDir(const char *gamedir); + +extern const char *const fs_checkgamedir_missing; // "(missing)" +const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing + +typedef struct +{ + char name[MAX_OSPATH]; + char description[8192]; +} +gamedir_t; +extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name +extern int fs_all_gamedirs_count; + qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing); qboolean FS_IsRegisteredQuakePack(const char *name); int FS_CRCFile(const char *filename, size_t *filesizepointer); @@ -94,7 +111,9 @@ fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet); void FS_FreeSearch(fssearch_t *search); unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer); -qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len); +unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer); +qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count); +qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len); // ------ Other functions ------ // @@ -111,11 +130,14 @@ int FS_SysFileType (const char *filename); // only look for files outside of pa qboolean FS_FileExists (const char *filename); // the file can be into a package qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages -void FS_mkdir (const char *path); - unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool); unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool); qboolean FS_HasZlib(void); +void FS_Init_SelfPack(void); +void FS_Init(void); +void FS_Shutdown(void); +void FS_Init_Commands(void); + #endif