X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=fs.h;h=d824680b901133f11245f9f08c1ac0185e66a15e;hb=46964b3848eb7471d2f0e2284ae389b4b53337c1;hp=0047c0761b1455df77c431c4d5a6849bd65efff1;hpb=3a16e432521bf1f1bb796a76c3819a5334b59b9b;p=xonotic%2Fdarkplaces.git diff --git a/fs.h b/fs.h index 0047c076..d824680b 100644 --- a/fs.h +++ b/fs.h @@ -31,7 +31,8 @@ typedef struct qfile_s qfile_t; #ifdef WIN32 -typedef _int64 fs_offset_t; +//typedef long fs_offset_t; // 32bit +typedef __int64 fs_offset_t; ///< 64bit (lots of warnings, and read/write still don't take 64bit on win64) #else typedef long long fs_offset_t; #endif @@ -42,27 +43,60 @@ typedef long long fs_offset_t; extern char fs_gamedir [MAX_OSPATH]; extern char fs_basedir [MAX_OSPATH]; +extern char fs_userdir [MAX_OSPATH]; -extern fs_offset_t fs_filesize; // set by FS_Open (in "read" mode) and FS_LoadFile +// list of active game directories (empty if not running a mod) +#define MAX_GAMEDIRS 16 +extern int fs_numgamedirs; +extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]; // ------ Main functions ------ // // IMPORTANT: the file path is automatically prefixed by the current game directory for -// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open - -qfile_t *FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking); +// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_OpenRealFile + +qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care +const char *FS_WhichPack(const char *filename); +void FS_CreatePath (char *path); +int FS_SysOpenFD(const char *filepath, const char *mode, qboolean nonblocking); // uses absolute path +qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean nonblocking); // uses absolute path +qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet); +qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet); +qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet); int FS_Close (qfile_t* file); +void FS_RemoveOnClose(qfile_t* file); fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize); fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize); int FS_Print(qfile_t* file, const char *msg); -int FS_Printf(qfile_t* file, const char* format, ...); +int FS_Printf(qfile_t* file, const char* format, ...) DP_FUNC_PRINTF(2); int FS_VPrintf(qfile_t* file, const char* format, va_list ap); int FS_Getc (qfile_t* file); int FS_UnGetc (qfile_t* file, unsigned char c); int FS_Seek (qfile_t* file, fs_offset_t offset, int whence); fs_offset_t FS_Tell (qfile_t* file); +fs_offset_t FS_FileSize (qfile_t* file); void FS_Purge (qfile_t* file); +const char *FS_FileWithoutPath (const char *in); +const char *FS_FileExtension (const char *in); +int FS_CheckNastyPath (const char *path, qboolean isgamedir); + +extern const char *const fs_checkgamedir_missing; // "(missing)" +const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing + +typedef struct +{ + char name[MAX_OSPATH]; + char description[8192]; +} +gamedir_t; +extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name +extern int fs_all_gamedirs_count; + +qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing); +qboolean FS_IsRegisteredQuakePack(const char *name); +int FS_CRCFile(const char *filename, size_t *filesizepointer); +void FS_Rescan(void); typedef struct fssearch_s { @@ -76,8 +110,10 @@ fssearch_t; fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet); void FS_FreeSearch(fssearch_t *search); -qbyte *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet); -qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len); +unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer); +unsigned char *FS_SysLoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer); +qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count); +qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len); // ------ Other functions ------ // @@ -85,10 +121,23 @@ qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len); void FS_StripExtension (const char *in, char *out, size_t size_out); void FS_DefaultExtension (char *path, const char *extension, size_t size_path); +#define FS_FILETYPE_NONE 0 +#define FS_FILETYPE_FILE 1 +#define FS_FILETYPE_DIRECTORY 2 +int FS_FileType (const char *filename); // the file can be into a package +int FS_SysFileType (const char *filename); // only look for files outside of packages + qboolean FS_FileExists (const char *filename); // the file can be into a package qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages -void FS_mkdir (const char *path); +unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool); +unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool); + +qboolean FS_HasZlib(void); +void FS_Init_SelfPack(void); +void FS_Init(void); +void FS_Shutdown(void); +void FS_Init_Commands(void); #endif