X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=fs.h;h=78909aa7085293c9b52ef9efb2508ad13972f094;hb=b0a8a8d27b249314195faf233b7b13086599cb09;hp=a256b719e10724e33328714688525134fe947437;hpb=100d868668a58dfadfefade31cfebf1c2244c831;p=xonotic%2Fdarkplaces.git diff --git a/fs.h b/fs.h index a256b719..78909aa7 100644 --- a/fs.h +++ b/fs.h @@ -31,8 +31,8 @@ typedef struct qfile_s qfile_t; #ifdef WIN32 -typedef long fs_offset_t; // 32bit -//typedef _int64 fs_offset_t; // 64bit (lots of warnings, and lseek/read/write still don't take 64bit on win64) +//typedef long fs_offset_t; // 32bit +typedef __int64 fs_offset_t; ///< 64bit (lots of warnings, and read/write still don't take 64bit on win64) #else typedef long long fs_offset_t; #endif @@ -44,16 +44,22 @@ typedef long long fs_offset_t; extern char fs_gamedir [MAX_OSPATH]; extern char fs_basedir [MAX_OSPATH]; +// list of active game directories (empty if not running a mod) +#define MAX_GAMEDIRS 16 +extern int fs_numgamedirs; +extern char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]; // ------ Main functions ------ // // IMPORTANT: the file path is automatically prefixed by the current game directory for -// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_Open +// each file created by FS_WriteFile, or opened in "write" or "append" mode by FS_OpenRealFile qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs); // already_loaded may be NULL if caller does not care const char *FS_WhichPack(const char *filename); -qfile_t *FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking); +qfile_t* FS_OpenRealFile (const char* filepath, const char* mode, qboolean quiet); +qfile_t* FS_OpenVirtualFile (const char* filepath, qboolean quiet); +qfile_t* FS_FileFromData (const unsigned char *data, const size_t size, qboolean quiet); int FS_Close (qfile_t* file); fs_offset_t FS_Write (qfile_t* file, const void* data, size_t datasize); fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize); @@ -66,9 +72,26 @@ int FS_Seek (qfile_t* file, fs_offset_t offset, int whence); fs_offset_t FS_Tell (qfile_t* file); fs_offset_t FS_FileSize (qfile_t* file); void FS_Purge (qfile_t* file); +const char *FS_FileWithoutPath (const char *in); const char *FS_FileExtension (const char *in); int FS_CheckNastyPath (const char *path, qboolean isgamedir); -qboolean FS_ChangeGameDir(const char *string); + +extern const char *const fs_checkgamedir_missing; // "(missing)" +const char *FS_CheckGameDir(const char *gamedir); // returns NULL if nasty, fs_checkgamedir_missing (exact pointer) if missing + +typedef struct +{ + char name[MAX_OSPATH]; + char description[8192]; +} +gamedir_t; +extern gamedir_t *fs_all_gamedirs; // terminated by entry with empty name +extern int fs_all_gamedirs_count; + +qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing); +qboolean FS_IsRegisteredQuakePack(const char *name); +int FS_CRCFile(const char *filename, size_t *filesizepointer); +void FS_Rescan(void); typedef struct fssearch_s { @@ -91,10 +114,20 @@ qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len); void FS_StripExtension (const char *in, char *out, size_t size_out); void FS_DefaultExtension (char *path, const char *extension, size_t size_path); +#define FS_FILETYPE_NONE 0 +#define FS_FILETYPE_FILE 1 +#define FS_FILETYPE_DIRECTORY 2 +int FS_FileType (const char *filename); // the file can be into a package +int FS_SysFileType (const char *filename); // only look for files outside of packages + qboolean FS_FileExists (const char *filename); // the file can be into a package qboolean FS_SysFileExists (const char *filename); // only look for files outside of packages void FS_mkdir (const char *path); +unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool); +unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool); + +qboolean FS_HasZlib(void); #endif