X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=fs.c;h=c76a1467404af29dfba00a7c51fd962b57f14957;hb=160ed0589831a6756cc792f2cd0ef8ee80a2ec28;hp=25789e0235888c1f58d199fd65c30184e6711e70;hpb=17d3e4a60fbe0fb9d56f953f0253e04f0a2d0db4;p=xonotic%2Fdarkplaces.git diff --git a/fs.c b/fs.c index 25789e02..c76a1467 100644 --- a/fs.c +++ b/fs.c @@ -49,6 +49,10 @@ #include "fs.h" #include "wad.h" +#ifdef WIN32 +#include "utf8lib.h" +#endif + // Win32 requires us to add O_BINARY, but the other OSes don't have it #ifndef O_BINARY # define O_BINARY 0 @@ -105,6 +109,66 @@ static filedesc_t FILEDESC_DUP(const char *filename, filedesc_t fd) { } #endif + +/* This code seems to have originally been written with the assumption that + * read(..., n) returns n on success. This is not the case (refer to + * ). + * Ditto for write. + */ + +/* +==================== +ReadAll + +Read exactly length bytes from fd into buf. If end of file is reached, +the number of bytes read is returned. If an error occurred, that error +is returned. Note that if an error is returned, any previously read +data is lost. +==================== +*/ +static fs_offset_t ReadAll(const filedesc_t fd, void *const buf, const size_t length) +{ + char *const p = (char *)buf; + size_t cursor = 0; + do + { + const fs_offset_t result = FILEDESC_READ(fd, p + cursor, length - cursor); + if (result < 0) // Error + return result; + if (result == 0) // EOF + break; + cursor += result; + } while (cursor < length); + return cursor; +} + +/* +==================== +WriteAll + +Write exactly length bytes to fd from buf. +If an error occurred, that error is returned. +==================== +*/ +static fs_offset_t WriteAll(const filedesc_t fd, const void *const buf, const size_t length) +{ + const char *const p = (const char *)buf; + size_t cursor = 0; + do + { + const fs_offset_t result = FILEDESC_WRITE(fd, p + cursor, length - cursor); + if (result < 0) // Error + return result; + cursor += result; + } while (cursor < length); + return cursor; +} + +#undef FILEDESC_READ +#define FILEDESC_READ ReadAll +#undef FILEDESC_WRITE +#define FILEDESC_WRITE WriteAll + /** \page fs File System All of Quake's data access is through a hierchal file system, but the contents @@ -385,6 +449,7 @@ int fs_all_gamedirs_count = 0; cvar_t scr_screenshot_name = {CF_CLIENT | CF_PERSISTENT, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running; the date is encoded using strftime escapes)"}; cvar_t fs_empty_files_in_pack_mark_deletions = {CF_CLIENT | CF_SERVER, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"}; +cvar_t fs_unload_dlcache = {CF_CLIENT, "fs_unload_dlcache", "1", "if enabled, unload dlcache's loaded pak/pk3 files when changing server and/or map WARNING: disabling unloading can cause servers to override assets of other servers, \"memory leaking\" by dlcache assets never unloading and many more issues"}; cvar_t cvar_fs_gamedir = {CF_CLIENT | CF_SERVER | CF_READONLY | CF_PERSISTENT, "fs_gamedir", "", "the list of currently selected gamedirs (use the 'gamedir' command to change this)"}; @@ -438,10 +503,10 @@ static dllhandle_t zlib_dll = NULL; #endif #ifdef WIN32 -static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath); +static HRESULT (WINAPI *qSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPWSTR pszPath); static dllfunction_t shfolderfuncs[] = { - {"SHGetFolderPathA", (void **) &qSHGetFolderPath}, + {"SHGetFolderPathW", (void **) &qSHGetFolderPath}, {NULL, NULL} }; static const char* shfolderdllnames [] = @@ -451,7 +516,7 @@ static const char* shfolderdllnames [] = }; static dllhandle_t shfolder_dll = NULL; -const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}}; +const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}}; #define qREFKNOWNFOLDERID const GUID * #define qKF_FLAG_CREATE 0x8000 #define qKF_FLAG_NO_ALIAS 0x1000 @@ -799,7 +864,7 @@ static pack_t *FS_LoadPackPK3FromFD (const char *packfile, filedesc_t packhandle // Create a package structure in memory pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t)); pack->ignorecase = true; // PK3 ignores case - strlcpy (pack->filename, packfile, sizeof (pack->filename)); + dp_strlcpy (pack->filename, packfile, sizeof (pack->filename)); pack->handle = packhandle; pack->numfiles = eocd.nbentries; pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t)); @@ -917,7 +982,7 @@ static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack, memmove (pfile + 1, pfile, (pack->numfiles - left) * sizeof (*pfile)); pack->numfiles++; - strlcpy (pfile->name, name, sizeof (pfile->name)); + dp_strlcpy (pfile->name, name, sizeof (pfile->name)); pfile->offset = offset; pfile->packsize = packsize; pfile->realsize = realsize; @@ -926,14 +991,30 @@ static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack, return pfile; } +#if WIN32 +#define WSTRBUF 4096 +static inline int wstrlen(wchar *wstr) +{ + int len = 0; + while (wstr[len] != 0 && len < WSTRBUF) + ++len; + return len; +} +#define widen(str, wstr) fromwtf8(str, strlen(str), wstr, WSTRBUF) +#define narrow(wstr, str) towtf8(wstr, wstrlen(wstr), str, WSTRBUF) +#endif static void FS_mkdir (const char *path) { +#if WIN32 + wchar pathw[WSTRBUF] = {0}; +#endif if(Sys_CheckParm("-readonly")) return; #if WIN32 - if (_mkdir (path) == -1) + widen(path, pathw); + if (_wmkdir (pathw) == -1) #else if (mkdir (path, 0777) == -1) #endif @@ -945,7 +1026,6 @@ static void FS_mkdir (const char *path) } } - /* ============ FS_CreatePath @@ -1060,7 +1140,7 @@ static pack_t *FS_LoadPackPAK (const char *packfile) pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t)); pack->ignorecase = true; // PAK is sensitive in Quake1 but insensitive in Quake2 - strlcpy (pack->filename, packfile, sizeof (pack->filename)); + dp_strlcpy (pack->filename, packfile, sizeof (pack->filename)); pack->handle = packhandle; pack->numfiles = 0; pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t)); @@ -1096,7 +1176,7 @@ static pack_t *FS_LoadPackVirtual (const char *dirname) pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t)); pack->vpack = true; pack->ignorecase = false; - strlcpy (pack->filename, dirname, sizeof(pack->filename)); + dp_strlcpy (pack->filename, dirname, sizeof(pack->filename)); pack->handle = FILEDESC_INVALID; pack->numfiles = -1; pack->files = NULL; @@ -1152,7 +1232,7 @@ static qbool FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qbo if(pak) { - strlcpy(pak->shortname, shortname, sizeof(pak->shortname)); + dp_strlcpy(pak->shortname, shortname, sizeof(pak->shortname)); //Con_DPrintf(" Registered pack with short name %s\n", shortname); if(keep_plain_dirs) @@ -1271,7 +1351,7 @@ static void FS_AddGameDirectory (const char *dir) stringlist_t list; searchpath_t *search; - strlcpy (fs_gamedir, dir, sizeof (fs_gamedir)); + dp_strlcpy (fs_gamedir, dir, sizeof (fs_gamedir)); stringlistinit(&list); listdirectory(&list, "", dir); @@ -1301,7 +1381,7 @@ static void FS_AddGameDirectory (const char *dir) // Add the directory to the search path // (unpacked files have the priority over packed files) search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t)); - strlcpy (search->filename, dir, sizeof (search->filename)); + dp_strlcpy (search->filename, dir, sizeof (search->filename)); search->next = fs_searchpaths; fs_searchpaths = search; } @@ -1414,6 +1494,9 @@ void FS_UnloadPacks_dlcache(void) { searchpath_t *search = fs_searchpaths, *searchprev = fs_searchpaths, *searchnext; + if (!fs_unload_dlcache.integer) + return; + while (search) { searchnext = search->next; @@ -1480,9 +1563,9 @@ void FS_Rescan (void) FS_AddGameHierarchy (gamedirname1); // update the com_modname (used for server info) if (gamedirname2 && gamedirname2[0]) - strlcpy(com_modname, gamedirname2, sizeof(com_modname)); + dp_strlcpy(com_modname, gamedirname2, sizeof(com_modname)); else - strlcpy(com_modname, gamedirname1, sizeof(com_modname)); + dp_strlcpy(com_modname, gamedirname1, sizeof(com_modname)); // add the game-specific path, if any // (only used for mission packs and the like, which should set fs_modified) @@ -1502,26 +1585,29 @@ void FS_Rescan (void) fs_modified = true; FS_AddGameHierarchy (fs_gamedirs[i]); // update the com_modname (used server info) - strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname)); + dp_strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname)); if(i) - strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf)); + dp_strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf)); else - strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf)); + dp_strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf)); } Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it // add back the selfpack as new first item FS_AddSelfPack(); - // set the default screenshot name to either the mod name or the - // gamemode screenshot name - if (strcmp(com_modname, gamedirname1)) - Cvar_SetQuick (&scr_screenshot_name, com_modname); - else - Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname); - + if (cls.state != ca_dedicated) + { + // set the default screenshot name to either the mod name or the + // gamemode screenshot name + if (strcmp(com_modname, gamedirname1)) + Cvar_SetQuick (&scr_screenshot_name, com_modname); + else + Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname); + } + if((i = Sys_CheckParm("-modname")) && i < sys.argc - 1) - strlcpy(com_modname, sys.argv[i+1], sizeof(com_modname)); + dp_strlcpy(com_modname, sys.argv[i+1], sizeof(com_modname)); // If "-condebug" is in the command line, remove the previous log file if (Sys_CheckParm ("-condebug") != 0) @@ -1613,7 +1699,7 @@ qbool FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qbool compl fs_numgamedirs = numgamedirs; for (i = 0;i < fs_numgamedirs;i++) - strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i])); + dp_strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i])); // reinitialize filesystem to detect the new paks FS_Rescan(); @@ -1661,7 +1747,7 @@ static void FS_GameDir_f(cmd_state_t *cmd) } for (i = 0;i < numgamedirs;i++) - strlcpy(gamedirs[i], Cmd_Argv(cmd, i+1), sizeof(gamedirs[i])); + dp_strlcpy(gamedirs[i], Cmd_Argv(cmd, i+1), sizeof(gamedirs[i])); if ((cls.state == ca_connected && !cls.demoplayback) || sv.active) { @@ -1740,7 +1826,7 @@ const char *FS_CheckGameDir(const char *gamedir) ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf)); if(ret) return ret; - + return fs_checkgamedir_missing; } @@ -1773,7 +1859,7 @@ static void FS_ListGameDirs(void) continue; if(!*info) continue; - stringlistappend(&list2, list.strings[i]); + stringlistappend(&list2, list.strings[i]); } stringlistfreecontents(&list); @@ -1788,8 +1874,8 @@ static void FS_ListGameDirs(void) continue; if(!*info) continue; - strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[fs_all_gamedirs_count].name)); - strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[fs_all_gamedirs_count].description)); + dp_strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].name, list2.strings[i], sizeof(fs_all_gamedirs[fs_all_gamedirs_count].name)); + dp_strlcpy(fs_all_gamedirs[fs_all_gamedirs_count].description, info, sizeof(fs_all_gamedirs[fs_all_gamedirs_count].description)); ++fs_all_gamedirs_count; } } @@ -1820,7 +1906,7 @@ static void COM_InsertFlags(const char *buf) { if(i > args_left) break; q = (char *)Mem_Alloc(fs_mempool, sz); - strlcpy(q, com_token, sz); + dp_strlcpy(q, com_token, sz); new_argv[i] = q; ++i; } @@ -1843,19 +1929,21 @@ static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t use { // fs_basedir is "" by default, to utilize this you can simply add your gamedir to the Resources in xcode // fs_userdir stores configurations to the Documents folder of the app - strlcpy(userdir, "../Documents/", MAX_OSPATH); + dp_strlcpy(userdir, "../Documents/", MAX_OSPATH); return 1; } return -1; #elif defined(WIN32) - char *homedir; + char homedir[WSTRBUF]; + wchar *homedirw; #if _MSC_VER >= 1400 - size_t homedirlen; + size_t homedirwlen; #endif - TCHAR mydocsdir[MAX_PATH + 1]; + wchar_t mydocsdirw[WSTRBUF]; + char mydocsdir[WSTRBUF]; wchar_t *savedgamesdirw; - char savedgamesdir[MAX_OSPATH]; + char savedgamesdir[WSTRBUF] = {0}; int fd; char vabuf[1024]; @@ -1865,28 +1953,31 @@ static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t use default: return -1; case USERDIRMODE_NOHOME: - strlcpy(userdir, fs_basedir, userdirsize); + dp_strlcpy(userdir, fs_basedir, userdirsize); break; case USERDIRMODE_MYGAMES: if (!shfolder_dll) Sys_LoadDependency(shfolderdllnames, &shfolder_dll, shfolderfuncs); mydocsdir[0] = 0; - if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK) + if (qSHGetFolderPath && qSHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdirw) == S_OK) { + narrow(mydocsdirw, mydocsdir); dpsnprintf(userdir, userdirsize, "%s/My Games/%s/", mydocsdir, gameuserdirname); break; } #if _MSC_VER >= 1400 - _dupenv_s(&homedir, &homedirlen, "USERPROFILE"); - if(homedir) + _wdupenv_s(&homedirw, &homedirwlen, L"USERPROFILE"); + narrow(homedirw, homedir); + if(homedir[0]) { dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname); - free(homedir); + free(homedirw); break; } #else - homedir = getenv("USERPROFILE"); - if(homedir) + homedirw = _wgetenv(L"USERPROFILE"); + narrow(homedirw, homedir); + if(homedir[0]) { dpsnprintf(userdir, userdirsize, "%s/.%s/", homedir, gameuserdirname); break; @@ -1911,12 +2002,7 @@ static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t use */ if (qSHGetKnownFolderPath(&qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK) { - memset(savedgamesdir, 0, sizeof(savedgamesdir)); -#if _MSC_VER >= 1400 - wcstombs_s(NULL, savedgamesdir, sizeof(savedgamesdir), savedgamesdirw, sizeof(savedgamesdir)-1); -#else - wcstombs(savedgamesdir, savedgamesdirw, sizeof(savedgamesdir)-1); -#endif + narrow(savedgamesdirw, savedgamesdir); qCoTaskMemFree(savedgamesdirw); } qCoUninitialize(); @@ -1938,7 +2024,7 @@ static int FS_ChooseUserDir(userdirmode_t userdirmode, char *userdir, size_t use default: return -1; case USERDIRMODE_NOHOME: - strlcpy(userdir, fs_basedir, userdirsize); + dp_strlcpy(userdir, fs_basedir, userdirsize); break; case USERDIRMODE_HOME: homedir = getenv("HOME"); @@ -2011,6 +2097,7 @@ void FS_Init_Commands(void) { Cvar_RegisterVariable (&scr_screenshot_name); Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions); + Cvar_RegisterVariable (&fs_unload_dlcache); Cvar_RegisterVariable (&cvar_fs_gamedir); Cmd_AddCommand(CF_SHARED, "gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)"); @@ -2036,7 +2123,7 @@ static void FS_Init_Dir (void) i = Sys_CheckParm ("-basedir"); if (i && i < sys.argc-1) { - strlcpy (fs_basedir, sys.argv[i+1], sizeof (fs_basedir)); + dp_strlcpy (fs_basedir, sys.argv[i+1], sizeof (fs_basedir)); i = (int)strlen (fs_basedir); if (i > 0 && (fs_basedir[i-1] == '\\' || fs_basedir[i-1] == '/')) fs_basedir[i-1] = 0; @@ -2045,7 +2132,7 @@ static void FS_Init_Dir (void) { // If the base directory is explicitly defined by the compilation process #ifdef DP_FS_BASEDIR - strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir)); + dp_strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir)); #elif defined(__ANDROID__) dpsnprintf(fs_basedir, sizeof(fs_basedir), "/sdcard/%s/", gameuserdirname); #elif defined(MACOSX) @@ -2053,7 +2140,7 @@ static void FS_Init_Dir (void) if (strstr(sys.argv[0], ".app/")) { char *split; - strlcpy(fs_basedir, sys.argv[0], sizeof(fs_basedir)); + dp_strlcpy(fs_basedir, sys.argv[0], sizeof(fs_basedir)); split = strstr(fs_basedir, ".app/"); if (split) { @@ -2065,7 +2152,7 @@ static void FS_Init_Dir (void) if (stat(va(vabuf, sizeof(vabuf), "%s/Contents/Resources/%s", fs_basedir, gamedirname1), &statresult) == 0) { // found gamedir inside Resources, use it - strlcat(fs_basedir, "Contents/Resources/", sizeof(fs_basedir)); + dp_strlcat(fs_basedir, "Contents/Resources/", sizeof(fs_basedir)); } else { @@ -2084,7 +2171,7 @@ static void FS_Init_Dir (void) memset(fs_basedir + sizeof(fs_basedir) - 2, 0, 2); // add a path separator to the end of the basedir if it lacks one if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\') - strlcat(fs_basedir, "/", sizeof(fs_basedir)); + dp_strlcat(fs_basedir, "/", sizeof(fs_basedir)); // Add the personal game directory if((i = Sys_CheckParm("-userdir")) && i < sys.argc - 1) @@ -2094,7 +2181,7 @@ static void FS_Init_Dir (void) else { #ifdef DP_FS_USERDIR - strlcpy(fs_userdir, DP_FS_USERDIR, sizeof(fs_userdir)); + dp_strlcpy(fs_userdir, DP_FS_USERDIR, sizeof(fs_userdir)); #else int dirmode; int highestuserdirmode = USERDIRMODE_COUNT - 1; @@ -2172,7 +2259,7 @@ static void FS_Init_Dir (void) if(p == fs_checkgamedir_missing) Con_Printf(CON_WARN "WARNING: -game %s%s/ not found!\n", fs_basedir, sys.argv[i]); // add the gamedir to the list of active gamedirs - strlcpy (fs_gamedirs[fs_numgamedirs], sys.argv[i], sizeof(fs_gamedirs[fs_numgamedirs])); + dp_strlcpy (fs_gamedirs[fs_numgamedirs], sys.argv[i], sizeof(fs_gamedirs[fs_numgamedirs])); fs_numgamedirs++; } } @@ -2279,6 +2366,9 @@ static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbo int mod, opt; unsigned int ind; qbool dolock = false; + #ifdef WIN32 + wchar filepathw[WSTRBUF] = {0}; + #endif // Parse the mode string switch (mode[0]) @@ -2330,10 +2420,11 @@ static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbo handle = SDL_RWFromFile(filepath, mode); #else # ifdef WIN32 + widen(filepath, filepathw); # if _MSC_VER >= 1400 - _sopen_s(&handle, filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE); + _wsopen_s(&handle, filepathw, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE); # else - handle = _sopen (filepath, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE); + handle = _wsopen (filepathw, mod | opt, (dolock ? ((mod == O_RDONLY) ? _SH_DENYRD : _SH_DENYRW) : _SH_DENYNO), _S_IREAD | _S_IWRITE); # endif # else handle = open (filepath, mod | opt, 0666); @@ -2557,7 +2648,7 @@ int FS_CheckNastyPath (const char *path, qbool isgamedir) ==================== FS_SanitizePath -Sanitize path (replace non-portable characters +Sanitize path (replace non-portable characters with portable ones in-place, etc) ==================== */ @@ -2714,7 +2805,7 @@ static qfile_t *FS_OpenReadFile (const char *filename, qbool quiet, qbool nonblo if(count < 0) return NULL; linkbuf[count] = 0; - + // Now combine the paths... mergeslash = strrchr(filename, '/'); mergestart = linkbuf; @@ -3537,7 +3628,7 @@ void FS_DefaultExtension (char *path, const char *extension, size_t size_path) src--; } - strlcat (path, extension, size_path); + dp_strlcat (path, extension, size_path); } @@ -3592,8 +3683,10 @@ int FS_SysFileType (const char *path) # ifndef INVALID_FILE_ATTRIBUTES # define INVALID_FILE_ATTRIBUTES ((DWORD)-1) # endif - - DWORD result = GetFileAttributes(path); + wchar pathw[WSTRBUF] = {0}; + DWORD result; + widen(path, pathw); + result = GetFileAttributesW(pathw); if(result == INVALID_FILE_ATTRIBUTES) return FS_FILETYPE_NONE; @@ -3681,7 +3774,7 @@ fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet, const for (i = 0;i < pak->numfiles;i++) { char temp[MAX_OSPATH]; - strlcpy(temp, pak->files[i].name, sizeof(temp)); + dp_strlcpy(temp, pak->files[i].name, sizeof(temp)); while (temp[0]) { if (matchpattern(temp, (char *)pattern, true)) @@ -3753,7 +3846,7 @@ fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet, const // prevseparator points past the '/' right before the wildcard and nextseparator at the one following it (or at the end of the string) // copy everything up except nextseperator - strlcpy(subpattern, pattern, min(sizeof(subpattern), (size_t) (nextseparator - pattern + 1))); + dp_ustr2stp(subpattern, sizeof(subpattern), pattern, nextseparator - pattern); // find the last '/' before the wildcard prevseparator = strrchr( subpattern, '/' ); if (!prevseparator) @@ -3762,13 +3855,13 @@ fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet, const prevseparator++; // copy everything from start to the previous including the '/' (before the wildcard) // everything up to start is already included in the path of matchedSet's entries - strlcpy(subpath, start, min(sizeof(subpath), (size_t) ((prevseparator - subpattern) - (start - pattern) + 1))); + dp_ustr2stp(subpath, sizeof(subpath), start, (prevseparator - subpattern) - (start - pattern)); // for each entry in matchedSet try to open the subdirectories specified in subpath for( dirlistindex = 0 ; dirlistindex < matchedSet.numstrings ; dirlistindex++ ) { char temp[MAX_OSPATH]; - strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) ); - strlcat( temp, subpath, sizeof(temp) ); + dp_strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) ); + dp_strlcat( temp, subpath, sizeof(temp) ); listdirectory( &foundSet, searchpath->filename, temp ); } if( dirlistindex == 0 ) { @@ -3946,7 +4039,7 @@ void FS_Which_f(cmd_state_t *cmd) { Con_Printf("usage:\n%s \n", Cmd_Argv(cmd, 0)); return; - } + } filename = Cmd_Argv(cmd, 1); sp = FS_FindFile(filename, &index, true); if (!sp) { @@ -4099,7 +4192,7 @@ unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflat Mem_Free(tmp); return NULL; } - + if(qz_deflateEnd(&strm) != Z_OK) { Con_Printf("FS_Deflate: deflateEnd failed\n"); @@ -4126,7 +4219,7 @@ unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflat memcpy(out, tmp, strm.total_out); Mem_Free(tmp); - + return out; } @@ -4193,7 +4286,7 @@ unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflat case Z_STREAM_END: case Z_OK: break; - + case Z_STREAM_ERROR: Con_Print("FS_Inflate: stream error!\n"); break; @@ -4209,7 +4302,7 @@ unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflat default: Con_Print("FS_Inflate: unknown error!\n"); break; - + } if(ret != Z_OK && ret != Z_STREAM_END) { @@ -4237,6 +4330,6 @@ unsigned char *FS_Inflate(const unsigned char *data, size_t size, size_t *inflat Mem_Free(outbuf.data); *inflated_size = (size_t)outbuf.cursize; - + return out; }