X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=effectinfo.txt;h=fe760132250fcd79425dd998783f62d8edf0b086;hb=5abe7760e8867f0e6001991049795a3da07813a0;hp=8459e4bd64e6610487fd496349e2fcd2c5c95f18;hpb=c4b09062e3dc4b40cd17bc7658e8a21043abb66b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/effectinfo.txt b/effectinfo.txt index 8459e4bd6..fe7601322 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -6539,32 +6539,179 @@ airfriction 4 color 0x4F4B46 0x000000 rotate -180 180 -20 20 -// tuba does not use the weapon damage effect +// metal impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); +effect impact_metal +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 10 +alpha 25 64 50 +gravity -0.01 +color 0x000000 0x886666 +originjitter 20 20 5 +// sparks +effect impact_metal +count 2 +type spark +tex 41 41 +color 0xFFCC22 0xFF4422 +size 2 2 +alpha 255 255 112 +bounce 1.8 +stretchfactor 0.5 +velocityjitter 200 200 300 +velocitymultiplier 2 +airfriction 2 +gravity 1 + +// stone impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1); +effect impact_stone +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 15 +alpha 50 128 75 +gravity -0.01 +color 0x000000 0xcc9966 +originjitter 20 20 5 +// debris +effect impact_stone +notunderwater +count 1 +type alphastatic +tex 66 68 +color 0x000000 0x886644 +size 1 2 +alpha 450 750 300 +gravity 1.3 +airfriction 0.5 +bounce 1.2 +velocityjitter 124 124 324 +rotate -180 180 -1000 1000 + +// wood impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1); +effect impact_wood +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 10 +alpha 50 128 75 +gravity -0.01 +color 0x000000 0xcc9966 +originjitter 20 20 5 +// sparks +effect impact_wood +count 2 +type spark +tex 41 41 +color 0x221100 0x221100 +size 1 8 +alpha 255 255 75 +bounce 1.5 +velocityjitter 180 180 260 +velocitymultiplier 2 +airfriction 2 +gravity 1 + +// flesh impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1); +effect impact_flesh +count 0.5 +type alphastatic +tex 0 8 +size 8 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 11 11 11 +// blood splash +effect impact_flesh +count 0.3 +type blood +tex 24 32 +size 2 6 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 96 96 96 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 + +// hagar trail +// smoke +effect tr_hagar +trailspacing 4 +type smoke +color 0x101010 0x000000 +tex 0 8 +size 3 2 +bounce 1 +sizeincrease 10 +alpha 300 400 780 +originjitter 1 1 1 +velocityjitter 1 1 1 +velocitymultiplier -0.02 +//gravity -0.11 +// fire +effect tr_hagar +notunderwater +trailspacing 4 +type static +color 0xffdf72 0x811200 +tex 48 55 +size 5 2 +sizeincrease -15 +alpha 100 144 988 +airfriction 8 +velocityjitter 32 32 32 +velocitymultiplier -1.0 +// bubbles +effect tr_hagar +underwater +trailspacing 16 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 1 +alpha 256 256 256 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16 // laser damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_laser +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_laser +notunderwater count 3 type smoke tex 0 8 color 0x880000 0xff4400 -size 8 16 -sizeincrease 10 +size 2 4 +sizeincrease 8 alpha 128 16 128 gravity 0 -originjitter 4 4 16 +originjitter 2 2 2 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 // shotgun damage effect, normal blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_shotgun -count 0.5 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun +count 0.6 type blood tex 24 32 -size 4 9 +size 2 4 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 @@ -6575,22 +6722,22 @@ velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_shotgun -countabsolute 1 +effect damage_shotgun +count 1 type alphastatic tex 0 8 size 8 16 alpha 100 256 400 color 0x000000 0x420000 -originjitter 11 11 11 +originjitter 1 1 1 // shotgun damage effect, alien blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_shotgun_alien -count 0.5 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun_alien +count 0.6 type blood tex 24 32 -size 4 9 +size 2 4 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 @@ -6601,22 +6748,22 @@ velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_shotgun_alien -countabsolute 1 +effect damage_shotgun_alien +count 1 type alphastatic tex 0 8 size 8 16 alpha 100 256 400 color 0x000000 0x204010 -originjitter 11 11 11 +originjitter 1 1 1 // shotgun damage effect, robot blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_shotgun_robot -count 0.5 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun_robot +count 0.6 type blood tex 24 32 -size 4 9 +size 2 4 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 @@ -6627,110 +6774,110 @@ velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_shotgun_robot -countabsolute 1 +effect damage_shotgun_robot +count 1 type alphastatic tex 0 8 size 8 16 alpha 100 256 400 color 0x000000 0x301860 -originjitter 11 11 11 +originjitter 1 1 1 // uzi damage effect, normal blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_uzi -count 0.25 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi +count 0.3 type blood tex 24 32 -size 3 8 +size 2 4 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 +velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_uzi -countabsolute 1 +effect damage_uzi +count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x420000 -originjitter 11 11 11 +originjitter 0 0 0 // uzi damage effect, alien blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_uzi_alien -count 0.25 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi_alien +count 0.3 type blood tex 24 32 -size 3 8 +size 2 4 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 +velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_uzi_alien -countabsolute 1 +effect damage_uzi_alien +count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x204010 -originjitter 11 11 11 +originjitter 0 0 0 // uzi damage effect, robot blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_uzi_robot -count 0.25 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi_robot +count 0.3 type blood tex 24 32 -size 3 8 +size 2 4 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 +velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_uzi_robot -countabsolute 1 +effect damage_uzi_robot +count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x301860 -originjitter 11 11 11 +originjitter 0 0 0 // minelayer damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_minelayer -//notunderwater -count 2 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_minelayer +notunderwater +count 3 type smoke tex 48 55 -size 6 12 -alpha 256 16 256 +size 4 8 +alpha 512 64 1024 gravity -0.5 color 0x8f0d00 0xff5a00 -sizeincrease -10 -originoffset 0 0 10 -originjitter 6 6 8 +sizeincrease -15 +originjitter 2 2 2 velocityjitter 22 22 50 // smoke -effect weapondamage_minelayer +effect damage_minelayer +notunderwater type alphastatic count 2 tex 0 8 @@ -6739,33 +6886,33 @@ sizeincrease 5 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 -originoffset 0 0 10 -originjitter 6 6 8 +originjitter 4 4 4 velocityjitter 11 11 50 // light -effect weapondamage_minelayer +/*effect damage_minelayer +notunderwater trailspacing 8 lightradius 60 lightradiusfade 280 -lightcolor 0.9 0.6 0.2 +lightcolor 0.7 0.4 0.2*/ // grenadelauncher damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_grenadelauncher -//notunderwater -count 2 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_grenadelauncher +notunderwater +count 3 type smoke tex 48 55 -size 6 12 -alpha 256 16 256 +size 4 8 +alpha 512 64 1024 gravity -0.5 color 0x8f0d00 0xff5a00 -sizeincrease -10 -originoffset 0 0 10 -originjitter 6 6 8 +sizeincrease -15 +originjitter 2 2 2 velocityjitter 22 22 50 // smoke -effect weapondamage_grenadelauncher +effect damage_grenadelauncher +notunderwater type alphastatic count 2 tex 0 8 @@ -6774,559 +6921,814 @@ sizeincrease 5 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 -originoffset 0 0 10 -originjitter 6 6 8 +originjitter 4 4 4 velocityjitter 11 11 50 // light -effect weapondamage_grenadelauncher +/*effect damage_grenadelauncher +notunderwater trailspacing 8 lightradius 60 lightradiusfade 280 -lightcolor 0.9 0.6 0.2 +lightcolor 0.7 0.4 0.2*/ // electro damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_electro +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_electro +notunderwater count 2 type static tex 47 47 color 0x66ffff 0x2288ff -size 10 20 -sizeincrease -16 +size 6 10 +sizeincrease -14 alpha 48 8 48 gravity -0.0001 airfriction 0.2 liquidfriction 0.8 -originjitter 16 16 32 +originjitter 3 3 3 velocityjitter 8 8 16 velocitymultiplier 0 airfriction -0.5 rotate 180 360 -30 30 // plasma smoke -effect weapondamage_electro +effect damage_electro +notunderwater count 4 type smoke tex 0 8 color 0x2244ff 0x002266 -size 8 16 +size 4 8 sizeincrease 10 alpha 64 16 64 gravity 0 -originjitter 4 4 16 +originjitter 4 4 4 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 +// bouncing sparks +effect damage_electro +count 0.5 +type spark +tex 66 68 +color 0x003090 0x00CCFF +size 1 1 +alpha 768 64 256 +gravity 0.2 +airfriction 1 +bounce 1.5 +liquidfriction 0.8 +velocityoffset 0 0 0 +velocityjitter 32 32 32 // light -effect weapondamage_electro +/*effect damage_electro +notunderwater trailspacing 8 lightradius 50 lightradiusfade 220 -lightcolor 0.2 0.8 1.0 +lightcolor 0.2 0.6 0.8*/ // crylink damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_crylink +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_crylink +notunderwater count 2 type static tex 38 38 color 0xff44ff 0x9966ff -size 8 16 +size 0.5 1 sizeincrease -8 alpha 48 16 48 gravity -0.0001 airfriction 0.6 liquidfriction 0.8 -originjitter 8 8 16 +originjitter 3 3 3 velocityjitter 10 10 20 velocitymultiplier 0 airfriction -0.5 rotate 180 360 -30 30 // plasma smoke -effect weapondamage_crylink +effect damage_crylink +notunderwater count 4 type smoke tex 0 8 color 0x8844ff 0x662244 -size 10 20 +size 5 10 sizeincrease 6 alpha 64 16 64 gravity 0.001 -originjitter 6 6 12 +originjitter 4 4 4 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 -// light -effect weapondamage_crylink -trailspacing 8 -lightradius 50 -lightradiusfade 240 -lightcolor 0.8 0.2 1.0 - -// hlac damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_hlac +// floating sparks +effect damage_crylink +count 0.3 +type spark +color 0x903090 0xFFD0FF +size 0.5 0.5 +sizeincrease -5 +alpha 192 192 128 +gravity 0 +airfriction 0.2 +liquidfriction 0.8 +velocityoffset 0 0 0 +velocityjitter 12 12 12 +// light +/*effect damage_crylink +notunderwater +trailspacing 8 +lightradius 50 +lightradiusfade 240 +lightcolor 0.6 0.2 0.8*/ + +// hlac damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_hlac +notunderwater count 3 type smoke tex 0 8 color 0x880000 0xff4400 -size 8 16 +size 2 4 sizeincrease 10 alpha 128 16 128 gravity 0 -originjitter 4 4 16 +originjitter 4 4 4 velocityjitter 0.4 0.4 0.6 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 // nex damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_nex +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_nex count 1 type static tex 47 47 color 0xffffff 0x88ffff -size 7 14 +size 5 10 sizeincrease -14 alpha 64 8 64 gravity -0.0001 airfriction 0.1 liquidfriction 0.6 -originjitter 4 4 8 +originjitter 4 4 4 velocityjitter 8 8 16 velocitymultiplier 0 airfriction -0.5 rotate 180 360 -30 30 // plasma smoke -effect weapondamage_nex +effect damage_nex count 2 type smoke tex 0 8 color 0x6688ff 0x226688 -size 5 10 +size 4 8 sizeincrease 8 alpha 64 16 64 gravity 0 -originjitter 6 6 12 +originjitter 2 2 2 velocityjitter 0.5 0.5 0.8 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 +// bouncing sparks +effect damage_nex +count 0.2 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 1 1 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 100 100 300 +velocitymultiplier 3 +airfriction 2 +gravity 1 // light -effect weapondamage_nex +/*effect damage_nex trailspacing 8 lightradius 60 lightradiusfade 280 -lightcolor 0.8 1.0 1.0 +lightcolor 0.6 0.8 0.8*/ // minstanex damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_minstanex +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_minstanex count 2 type static tex 47 47 color 0xffffff 0x88ffff -size 10 20 +size 5 10 sizeincrease -14 alpha 64 8 64 gravity -0.0001 airfriction 0.1 liquidfriction 0.6 -originjitter 4 4 8 +originjitter 4 4 4 velocityjitter 8 8 16 velocitymultiplier 0 airfriction -0.5 rotate 180 360 -30 30 // plasma smoke -effect weapondamage_minstanex +effect damage_minstanex count 4 type smoke tex 0 8 color 0x6688ff 0x226688 -size 8 16 +size 4 8 sizeincrease 8 alpha 64 16 64 gravity 0 -originjitter 6 6 12 +originjitter 2 2 2 velocityjitter 0.5 0.5 0.8 velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 +// bouncing sparks +effect damage_minstanex +count 0.2 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 1 1 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 100 100 300 +velocitymultiplier 3 +airfriction 2 +gravity 1 // light -effect weapondamage_minstanex +/*effect damage_minstanex trailspacing 8 lightradius 60 lightradiusfade 240 -lightcolor 0.8 1.0 1.0 +lightcolor 0.6 0.8 0.8*/ // sniperrifle damage effect, normal blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_sniperrifle -count 0.25 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle +count 0.3 type blood tex 24 32 -size 3 8 +size 2 4 alpha 256 256 64 color 0xA8FFFF 0xA8FFFFF bounce -1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 +velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_sniperrifle -countabsolute 1 +effect damage_rifle +count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x420000 -originjitter 11 11 11 +originjitter 0 0 0 // sniperrifle damage effect, alien blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_sniperrifle_alien -count 0.25 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle_alien +count 0.3 type blood tex 24 32 -size 3 8 +size 2 4 alpha 256 256 64 color 0xDC9BCD 0xDC9BCD bounce -1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 +velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_sniperrifle_alien -countabsolute 1 +effect damage_rifle_alien +count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x204010 -originjitter 11 11 11 +originjitter 0 0 0 // sniperrifle damage effect, robot blood -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_sniperrifle_robot -count 0.25 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle_robot +count 0.3 type blood tex 24 32 -size 3 8 +size 2 4 alpha 256 256 64 color 0xC0D890 0xC0D890 bounce -1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 +velocityjitter 32 32 32 velocitymultiplier 5 staincolor 0x808080 0x808080 staintex 16 24 //blood mist -effect weapondamage_sniperrifle_robot -countabsolute 1 +effect damage_rifle_robot +count 1 type alphastatic tex 0 8 size 6 12 alpha 100 256 400 color 0x000000 0x301860 -originjitter 11 11 11 +originjitter 0 0 0 // seeker damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_seeker -//notunderwater -count 2 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_seeker +notunderwater +count 3 type smoke tex 48 55 -size 5 10 -alpha 256 16 256 -gravity -0.5 -color 0x8f0d00 0xff5a00 +size 4 8 +alpha 512 32 1024 +gravity -0.3 +color 0x8f0c00 0xff2200 sizeincrease -10 -originoffset 0 0 10 -originjitter 5 5 7 +originjitter 2 2 2 velocityjitter 22 22 50 // smoke -effect weapondamage_seeker +effect damage_seeker +notunderwater type alphastatic count 2 tex 0 8 -size 3 6 -sizeincrease 5 +size 2 4 +sizeincrease 10 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 -originoffset 0 0 10 -originjitter 5 5 7 +originjitter 4 4 4 velocityjitter 11 11 50 // light -effect weapondamage_seeker +/*effect damage_seeker +notunderwater trailspacing 8 lightradius 65 lightradiusfade 280 -lightcolor 0.9 0.7 0.2 +lightcolor 0.7 0.5 0.1*/ // hagar damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_hagar -//notunderwater -count 2 +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_hagar +notunderwater +count 3 type smoke tex 48 55 -size 5 10 -alpha 256 16 256 -gravity -0.5 -color 0x8f0d00 0xff5a00 +size 4 8 +alpha 512 32 1024 +gravity -0.3 +color 0x8f0c00 0xff3a00 sizeincrease -10 -originoffset 0 0 10 -originjitter 5 5 7 +originjitter 2 2 2 velocityjitter 22 22 50 // smoke -effect weapondamage_hagar +effect damage_hagar +notunderwater type alphastatic count 2 tex 0 8 -size 3 6 -sizeincrease 5 +size 2 4 +sizeincrease 10 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 -originoffset 0 0 10 -originjitter 5 5 7 +originjitter 4 4 4 velocityjitter 11 11 50 // light -effect weapondamage_hagar +/*effect damage_hagar +notunderwater trailspacing 8 lightradius 65 lightradiusfade 280 -lightcolor 0.9 0.7 0.2 +lightcolor 0.7 0.5 0.1*/ // fireball damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_fireball -//notunderwater +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_fireball +notunderwater count 4 type smoke tex 48 55 -size 10 20 -alpha 192 16 192 +size 5 10 +alpha 256 16 512 gravity -0.5 color 0x8f0d00 0xff5a00 sizeincrease -10 -originoffset 0 0 10 -originjitter 8 8 24 +originjitter 8 8 8 velocityjitter 22 22 50 // smoke -effect weapondamage_fireball +effect damage_fireball +notunderwater type alphastatic count 4 tex 0 8 -size 8 16 -sizeincrease 5 +size 4 8 +sizeincrease 10 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 -originoffset 0 0 10 -originjitter 8 8 24 +originjitter 6 6 6 velocityjitter 11 11 50 // light -effect weapondamage_fireball +/*effect damage_fireball +notunderwater trailspacing 8 lightradius 65 lightradiusfade 280 -lightcolor 0.9 0.6 0.2 +lightcolor 1.0 0.8 0.4*/ // rocketlauncher damage effect -// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); -effect weapondamage_rocketlauncher -//notunderwater +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rocketlauncher +notunderwater count 3 type smoke tex 48 55 -size 7 14 -alpha 256 16 256 -gravity -0.5 -color 0x8f0d00 0xff5a00 +size 5 10 +alpha 512 64 1024 +gravity -0.7 +color 0x8f0c00 0xff2a00 sizeincrease -10 -originoffset 0 0 10 -originjitter 6 6 8 -velocityjitter 22 22 50 +originjitter 4 4 4 +velocityjitter 22 22 30 // smoke -effect weapondamage_rocketlauncher +effect damage_rocketlauncher +notunderwater type alphastatic count 3 tex 0 8 -size 5 10 -sizeincrease 5 +size 4 8 +sizeincrease 10 alpha 128 32 128 color 0x000000 0x111111 gravity -0.3 -originoffset 0 0 10 -originjitter 6 6 8 +originjitter 4 4 4 velocityjitter 11 11 50 // light -effect weapondamage_rocketlauncher +/*effect damage_rocketlauncher +notunderwater trailspacing 8 lightradius 60 lightradiusfade 280 -lightcolor 0.9 0.6 0.2 +lightcolor 0.8 0.6 0.2*/ + +// fireflies +// used nowhere in code +effect fireflies +count 1 +bounce -1 +airfriction 5 +time 1 2 +type static +tex 38 38 +color 0xff9600 0xffefb8 +size 2 3 +sizeincrease -0.3 +alpha 256 256 70 +gravity 0 +originoffset 8 8 8 +originjitter 32 32 32 +velocityoffset 2 2 2 +velocityjitter 64 64 64 +//lightradius 50 +//lightradiusfade 50 +//lightcolor 1 0.9 0.7 +//lightshadow 1 -// porto does not use the weapon damage effect +// heal ray muzzleflash -// hook does not use the weapon damage effect +effect healray_muzzleflash +countabsolute 1 +type smoke +color 0x283880 0x283880 // 0x202020 0x404040 +tex 65 65 +size 20 20 +alpha 256 256 512 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease -10 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 1.5 3 6 -// metal impact effect -// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); -effect impact_metal -count 1 -type alphastatic -tex 0 8 -size 3 6 -sizeincrease 10 -alpha 25 64 50 -gravity -0.01 -color 0x000000 0x886666 -originjitter 20 20 5 -// sparks -effect impact_metal -count 2 +effect healray_muzzleflash +count 22 type spark -tex 41 41 -color 0xFFCC22 0xFF4422 -size 2 2 -alpha 255 255 112 -bounce 1.8 -stretchfactor 0.5 -velocityjitter 200 200 300 -velocitymultiplier 2 -airfriction 2 -gravity 1 +tex 71 73 +color 0xD9FDFF 0x00f0ff +size 1 15 +sizeincrease 3 +alpha 50 150 1924 +originjitter 1 1 1 +velocityjitter 150 150 150 +velocitymultiplier 0.4 +airfriction 5 +stretchfactor 3.9 -// stone impact effect -// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1); -effect impact_stone -count 1 -type alphastatic -tex 0 8 -size 3 6 -sizeincrease 15 -alpha 50 128 75 -gravity -0.01 -color 0x000000 0xcc9966 -originjitter 20 20 5 -// debris -effect impact_stone -notunderwater -count 1 -type alphastatic -tex 66 68 -color 0x000000 0x886644 +effect healray_muzzleflash +count 4 +type spark +tex 70 70 +color 0xD9FDFF 0x00f0ff +size 1 1 +alpha 110 228 4024 +originjitter 1 1 1 +velocityjitter 650 650 650 +velocitymultiplier 1.1 +stretchfactor 0.2 + + + +//healray impact + +effect healray_impact +countabsolute 1 +type decal +tex 59 59 +size 32 32 +alpha 256 256 0 +color 0xd800ff 0xd800ff +originjitter 17 17 17 +lightradius 125 +lightradiusfade 450 +lightcolor 0 4.375 0 +// shockwave +effect healray_impact +type smoke +countabsolute 1 +tex 33 33 +size 32 32 +sizeincrease 1400 +color 0x00ff00 0x84c52f +alpha 40 40 350 +velocitymultiplier 44 +// cloud of bouncing sparks +effect healray_impact +count 30 +type spark +tex 70 70 +color 0x00ff00 0x84c52f size 1 2 -alpha 450 750 300 -gravity 1.3 -airfriction 0.5 -bounce 1.2 -velocityjitter 124 124 324 -rotate -180 180 -1000 1000 +alpha 156 300 1024 +gravity 2 +airfriction 6 +originjitter 1 1 1 +velocityjitter 1112 1112 1112 +// inner cloud of smoke +effect healray_impact +count 15 +type smoke +color 0x00ff00 0x84c52f +tex 40 40 +size 2 3 +alpha 200 456 512 +airfriction 3 +gravity -2 +velocityjitter 120 120 420 +rotate -180 180 -90 90 -// wood impact effect -// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1); -effect impact_wood -count 1 + + + +// big plasma muzzle flash + +effect bigplasma_muzzleflash +countabsolute 1 +type smoke +color 0x283880 0x283880 // 0x202020 0x404040 +tex 65 65 +size 50 50 +alpha 256 256 812 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease -10 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 1.5 3 6 + +effect bigplasma_muzzleflash +countabsolute 1 +type smoke +color 0x00f0ff 0x00f0ff +tex 74 74 +size 20 20 +alpha 56 56 1112 +sizeincrease 300 + +effect bigplasma_muzzleflash +count 14 +type spark +tex 51 55 +color 0xD9FDFF 0x00f0ff +size 5 10 +sizeincrease 135 +alpha 50 150 1924 +originjitter 1 1 1 +velocityjitter 350 350 350 +velocitymultiplier 0.4 +airfriction 5 +stretchfactor 1.9 + +effect bigplasma_muzzleflash +count 4 +type spark +tex 70 70 +color 0xD9FDFF 0x00f0ff +size 20 20 +alpha 110 228 4024 +originjitter 1 1 1 +velocityjitter 650 650 650 +velocitymultiplier 1.1 +stretchfactor 0.2 + + +// big plasma impact + +effect bigplasma_impact +countabsolute 1 +type decal +tex 59 59 +size 32 32 +alpha 256 256 0 +originjitter 17 17 17 +lightradius 125 +lightradiusfade 450 +lightcolor 3.125 4.375 10 +// shockwave +effect bigplasma_impact +type smoke +countabsolute 1 +tex 33 33 +size 32 32 +sizeincrease 1400 +color 0x80C0FF 0x80C0FF +alpha 40 40 350 +velocitymultiplier 44 +// cloud of bouncing sparks +effect bigplasma_impact +count 30 +type spark +tex 70 70 +color 0x629dff 0x0018ff +size 1 2 +alpha 156 300 1024 +gravity 2 +airfriction 6 +originjitter 1 1 1 +velocityjitter 1512 1512 1512 +// inner cloud of smoke +effect bigplasma_impact +count 15 +type smoke +color 0x629dff 0x0018ff +tex 48 55 +size 20 24 +sizeincrease 555 +alpha 200 456 1512 +airfriction 30 +originjitter 20 20 20 +velocityjitter 320 320 320 +rotate -180 180 -9 9 +// smoke +effect bigplasma_impact +type smoke +count 16 +blend alpha +tex 0 7 +size 60 30 +color 0x222222 0x000000 +alpha 128 328 390 +rotate -180 180 2 -2 +velocityjitter 100 100 200 +velocityoffset 0 0 180 +originjitter 80 80 10 +sizeincrease 30 +airfriction 0.04 +gravity 0.4 +// smoke in the middle +effect bigplasma_impact type alphastatic -tex 0 8 -size 3 6 -sizeincrease 10 -alpha 50 128 75 -gravity -0.01 -color 0x000000 0xcc9966 -originjitter 20 20 5 -// sparks -effect impact_wood -count 2 +count 10 +tex 0 7 +size 60 70 +color 0x222222 0x000000 +alpha 128 328 310 +rotate -180 180 20 -20 +velocityjitter 10 10 10 +originjitter 80 80 80 +sizeincrease -10 +airfriction 0.04 +gravity -0.2 + +// redflag_touch -- effects for touching the red flag +// used nowhere in code +effect redflag_touch +count 35 type spark -tex 41 41 -color 0x221100 0x221100 -size 1 8 -alpha 255 255 75 +tex 40 40 +color 0xFF0000 0x970000 +size 1 3 +alpha 0 256 556 +gravity 1 bounce 1.5 -velocityjitter 180 180 260 -velocitymultiplier 2 -airfriction 2 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 3 + +// blueflag_touch -- effects for touching the blue flag +// used nowhere in code +effect blueflag_touch +count 35 +type spark +tex 40 40 +color 0x0000FF 0x000097 +size 1 3 +alpha 0 256 556 gravity 1 +bounce 1.5 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 3 -// flesh impact effect -// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1); -effect impact_flesh -count 0.5 -type alphastatic +// red_pass +// used nowhere in code +effect red_pass +trailspacing 64 +color 0xFF0000 0x970000 +size 2 2 +tex 32 32 +alpha 64 128 64 +airfriction 5 +sizeincrease 2 +type static +// ============== DRIFTING SMOKE +effect red_pass +trailspacing 12 +color 0xFF0000 0x970000 +size 1 1 tex 0 8 -size 8 12 -alpha 100 256 400 -color 0x000000 0x420000 -originjitter 11 11 11 -// blood splash -effect impact_flesh -count 0.3 -type blood -tex 24 32 -size 2 6 -alpha 256 256 64 -color 0xA8FFFF 0xA8FFFFF -bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 96 96 96 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 +alpha 32 64 32 +airfriction 9 +sizeincrease 8 +velocityjitter 64 64 64 +type static +// ============== BRIGHT CORE +effect red_pass +trailspacing 12 +color 0xFF0000 0x970000 +size 4 4 +//tex 48 55 +alpha 256 256 1280 +type static -// hagar trail -// smoke -effect tr_hagar -trailspacing 4 -type smoke -color 0x101010 0x000000 -tex 0 8 -size 3 2 -bounce 1 -sizeincrease 10 -alpha 300 400 780 -originjitter 1 1 1 -velocityjitter 1 1 1 -velocitymultiplier -0.02 -//gravity -0.11 -// fire -effect tr_hagar -notunderwater -trailspacing 4 +// blue_pass +// used nowhere in code +effect blue_pass +trailspacing 64 +color 0x0000FF 0x000097 +size 2 2 +tex 32 32 +alpha 64 128 64 +airfriction 5 +sizeincrease 2 type static -color 0xffdf72 0x811200 -tex 48 55 -size 5 2 -sizeincrease -15 -alpha 100 144 988 -airfriction 8 -velocityjitter 32 32 32 -velocitymultiplier -1.0 -// bubbles -effect tr_hagar -underwater -trailspacing 16 -type bubble -tex 62 62 -color 0x404040 0x808080 +// ============== DRIFTING SMOKE +effect blue_pass +trailspacing 12 +color 0x0000FF 0x000097 size 1 1 -alpha 256 256 256 -gravity -0.125 -bounce 1.5 -liquidfriction 4 -velocityjitter 16 16 16 +tex 0 8 +alpha 32 64 32 +airfriction 9 +sizeincrease 8 +velocityjitter 64 64 64 +type static +// ============== BRIGHT CORE +effect blue_pass +trailspacing 12 +color 0x0000FF 0x000097 +size 4 4 +//tex 48 55 +alpha 256 256 1280 +type static +