X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=e2645a0a88bf3fa3ea4afa1f5ea79b7c1090e998;hb=5113ce137473f7d4ffd4b085d79be93858aefece;hp=f4e3f4fcec0b36ac99afba8976a03d76e137b11d;hpb=b3394100881f9df04e740b2270edeef9b492e5fc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index f4e3f4fce..e2645a0a8 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -793,6 +793,23 @@ set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" +set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations" +set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage" +set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force" +set g_throughfloor_min_steps_player 1 "Minimum number of steps for splash damage" +set g_throughfloor_min_steps_other 1 "Minimum number of steps for splash damage" +set g_throughfloor_max_steps_player 100 "Maximum number of steps for splash damage" +set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage" +// note: for damage X, 0.25 * ((1-g_throughfloor_damage)*X / g_throughfloor_damage_max_stddev)^2 steps are used +// for these numbers: +// damage 25: 3 +// damage 60: 15 +// damage 80: 25 +// damage 200: 157 +// force 250: 10 +// force 300: 15 +// force 600: 57 + // effects r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture r_glsl_postprocess 0 // but note, hud_postprocessing enables this @@ -1628,6 +1645,9 @@ seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" seta cl_vehicle_spiderbot_cross_alpha 0.6 seta cl_vehicle_spiderbot_cross_size 1 +seta cl_vehicles_hudscale 0.5 +seta cl_vehicles_hudalpha 0.75 +seta cl_vehicles_hud_tactical 1 //cl_gunalign calculator seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" @@ -1650,9 +1670,6 @@ set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier" set the_goggles "they do nothing" "but the googles, they do" -set g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)" -set g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" - set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file" seta cl_noantilag 0 "turn this on if you believe antilag is bad" @@ -1746,7 +1763,6 @@ cl_decals_newsystem 1 set g_weaponreplace_laser "" set g_weaponreplace_shotgun "" set g_weaponreplace_uzi "" -set g_weaponreplace_minelayer "" set g_weaponreplace_grenadelauncher "" set g_weaponreplace_electro "" set g_weaponreplace_crylink "" @@ -1756,11 +1772,8 @@ set g_weaponreplace_rocketlauncher "" set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" -set g_weaponreplace_hlac "" -set g_weaponreplace_rifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" -set g_weaponreplace_seeker "" set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -1912,6 +1925,7 @@ scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 // other config files +exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg @@ -1943,6 +1957,10 @@ alias menu_sync "menu_cmd sync" set sv_join_notices "" set sv_join_notices_time 15 -set cl_ghost_items 0.45 -set cl_ghost_items_color "-1 -1 -1" -set cl_simple_items 0 +set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" +set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" +set sv_simple_items 1 "allow or forbid client use of simple items" +set cl_simple_items 0 "enable simple items (if server allows)" +set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" +set cl_staywep_color "2 0.5 0.5" "Color of picked up weapons when g_wepon_stay > 0" +set cl_staywep_alpha 0.75 "Alpha of picked up weapons when g_wepon_stay > 0"