X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=d2e91235e657685c503975d60d8a68c82c28395e;hb=63afaaca63d6330b2f402ef14b59df9dab50f6f1;hp=23b7c20436159cc9dd49d40e358a3739291e3e6c;hpb=f145b62811057f77a29e5200b98d1623c7ac6fe4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 23b7c2043..d2e91235e 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -461,6 +461,7 @@ locs_enable 0 pausable 0 seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire" seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" +set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" set g_shootfromclient 1 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed, and defaulted to, too; see also cl_gunalign" @@ -643,6 +644,7 @@ seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor" seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it" seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor" seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it" +seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only" seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage" seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases" @@ -1274,23 +1276,25 @@ set g_keyhunt_teams 0 // keepaway set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" -set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills" -set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited" -set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited" -set g_keepaway_ballcarrier_alpha 0.6 "alpha when the player is the ballcarrier" -set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball" -set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup" -set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup" -set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup" -set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup" -set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball" -set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball" -set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball" +set g_keepaway_score_bckill 1 "enable scoring points (y/n) for ball carrier kills (value is how many points to award)" +set g_keepaway_score_killac 1 "amount of points to give when you kill someone while you have the ball" +set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" +set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" +set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)" +set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball" +set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball" +set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while holding the ball" +set g_keepaway_ballcarrier_selfforce 1 "self force multiplier while holding the ball" +set g_keepaway_noncarrier_warn 1 "warn players when they kill without holding the ball" +set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball" set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" +set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_keepawayball_trail_color 254 "particle trail color from player/ball" -set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" -set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns" +set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" seta g_keepaway_teams_override 0 set g_keepaway_teams 0 @@ -1424,10 +1428,7 @@ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" -seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image or blur instead when hurt" -seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" -seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" -seta hud_damage_image 1 "Enable the drawing of an image for damage. This allows you to disable the image if you want to only have damage blur" +seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" @@ -1440,21 +1441,16 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" -seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" -seta hud_postprocessing_maxbluralpha 0.5 "maximum alpha which the blur postprocess can be" -seta hud_postprocessing_maxblurradius 10 "maximum radius which the blur postprocess can be" - -seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler or blur when inside the liquid" -seta hud_contents_blur 0 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" -seta hud_contents_blur_alpha 1 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" +seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" seta hud_contents_factor 1 "factor at which to multiply the current faded value." -seta hud_contents_fadetime 0.1 "factor of time for average alpha level to go to the actual content value" +seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" +seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid" seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it" seta hud_contents_lava_color "0.8 0.1 0" seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it" -seta hud_contents_slime_color "0 0.5 0.2" +seta hud_contents_slime_color "0 0.4 0.1" seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it" -seta hud_contents_water_color "0 0.5 0.7" +seta hud_contents_water_color "0.4 0.3 0.3" // scoreboard seta scoreboard_columns default @@ -1612,9 +1608,6 @@ set capturelimit 0 seta hud_fontsize 11 seta scr_centersize 12 seta hud_width 560 -// alias hud_font "loadfont user1 ${1},gfx/fallback ${2-}; loadfont user2 ${1}-big ${2-}; scoreboard_columns_set" -alias sbar_font "set _requested_sbar_font \"${*}\"" -sbar_font gfx/vera-sans 8 12 16 24 32 // these entities are not referenced by anything directly, they just represent // teams and are found by find() when needed @@ -2008,13 +2001,15 @@ scr_conscroll_y -0.3 scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" -scr_loadingscreen_barheight 20 +scr_loadingscreen_barheight 12 scr_loadingscreen_count 1 scr_conforcewhiledisconnected 0 +scr_infobar_height 12 // DP cannot properly detect this, so rather turn off the detection r_texture_dds_load_dxt1_noalpha 1 r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it +r_texture_dds_load_logfailure 0 // this engine feature SUCKS // particles optimization r_drawparticles_nearclip_min 8 @@ -2087,6 +2082,7 @@ set g_weapon_charge_colormod_blue_full -1 // player statistics server URI set g_playerstats_uri "" +set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200 @@ -2102,7 +2098,7 @@ exec ctfscoring-ai.cfg exec effects-normal.cfg exec physicsX0.cfg exec turrets.cfg -exec font-nimbussansl.cfg +exec font-xolonium.cfg // hud cvar descriptions exec _hud_descriptions.cfg