X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=d2a47a09eca48dd42d346e3892ea60122bf1f2a6;hb=9c40e9ae7eae9e0999eb1eec7218d95d9ba215e2;hp=1da4d94354457a12a2e53710f48ff1d7c2807c82;hpb=520a3a3b0dd71ab7e3e9c47a9cf9631e72ed0d8f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1da4d9435..d2a47a09e 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -606,6 +606,8 @@ set g_cts_respawn_waves 0 set g_cts_respawn_delay 0.25 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_keepaway_respawn_delay 0 +set g_keepaway_respawn_waves 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -1243,6 +1245,27 @@ set g_balance_keyhunt_damageforcescale 1 seta g_keyhunt_teams_override 0 set g_keyhunt_teams 0 +// keepaway +set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details" +set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited" +set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited" +set g_keepaway_powerup 0 "powerup while holding the ball" +set g_keepaway_powerup_damage 1.5 "damage multiplier while having powerup" +set g_keepaway_powerup_force 1.5 "force multiplier while having powerup" +set g_keepaway_powerup_selfdamage 1 "self damage multiplier while having powerup" +set g_keepaway_powerup_selfforce 1.5 "self force multiplier while having powerup" +set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball" +set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball" +set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" +set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" +seta g_keepaway_win_mode 0 "win mode for keepaway: 0 = time, 1 = kills as carrier (KAC)" +set g_keepawayball_trail_color 254 "particle trail color from player/ball" +set g_keepawayball_damageforcescale 1 "I don't really know what this is for. :)" +set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns" +seta g_keepaway_teams_override 0 +set g_keepaway_teams 0 + // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway" @@ -1368,15 +1391,17 @@ seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displ seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt" +seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" +seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" -seta hud_damage_factor 0.05 "(damage * factor) = how much to add to the alpha value" +seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second" seta hud_damage_maxalpha 2 "how much to limit the alpha value to" -seta hud_damage_pain_treshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" -seta hud_damage_pain_treshold_lower 1 "how much we lower pain_treshold with when nearing 0 health (if pain_treshold gets negative then we always draw a flash at alpha = fabs(pain_treshold)" -seta hud_damage_pain_treshold_lower_health 50 "at which health we start lowering pain_treshold" -seta hud_damage_pain_treshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" -seta hud_damage_pain_treshold_pulsating_period 0.8 "one pulse every X seconds" +seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" +seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" +seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" +seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" +seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" // scoreboard seta scoreboard_columns default @@ -1682,6 +1707,7 @@ seta sv_gentle 0 "force gentle mode for everyone, also remove references to act seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" +seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)" seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"