X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=cca9810018e9669a381c58a463f95a832c82ca16;hb=6e88df336e6d228dc3f202549332c36791a5fc59;hp=95adfb723c0b06a4f0ab9111cd5d2e120d80ed5a;hpb=44e7b9d6058eef0fa6612930ef5d57dd6df1ca77;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 95adfb723..cca981001 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -188,14 +188,11 @@ seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health" // ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) -seta crosshair_ring 1 "main cvar to enable or disable crosshair rings" +seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings" seta crosshair_ring_inner 0 "allow inner rings to be drawn too" -seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" +seta crosshair_ring_size 2 "ring size" seta crosshair_ring_alpha 0.2 "ring alpha" -seta crosshair_ring_sniperrifle 1 "draw a ring showing the ammount of ammo left in the sniperrifle -seta crosshair_ring_sniperrifle_alpha 0.15 - seta crosshair_ring_nex 1 "draw a ring showing the current charge of the nexgun" seta crosshair_ring_nex_alpha 0.15 seta crosshair_ring_nex_inner_alpha 0.15 @@ -208,6 +205,10 @@ seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05 seta crosshair_ring_minelayer 1 seta crosshair_ring_minelayer_alpha 0.15 +seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings" +seta crosshair_ring_reload_size 2.5 "reload ring size" +seta crosshair_ring_reload_alpha 0.2 "reload ring alpha" + seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" @@ -348,10 +349,15 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set sv_damageeffect_tick 0.1 "how often the damage effect is updated (particles per second), low values might cause lag" +set sv_damageeffect_lifetime 3 "how much a damage effect lasts" + set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" +set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" + // fragmessage: This allows extra information to be displayed with the frag centerprints. set sv_fragmessage_information_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" @@ -488,7 +494,7 @@ set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map" set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map" set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off" -set g_use_ammunition 1 "if set to 0 all weapons you pick up have unlimited ammunition" +set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition" set g_pickup_items 1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map" set g_minstagib 0 "enable minstagib" set g_minstagib_extralives 2 "how many extra lives you will get per powerup" @@ -1377,6 +1383,7 @@ seta slowmo 1 seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" +set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" r_textbrightness 0.2 r_textcontrast 0.8 @@ -1942,10 +1949,6 @@ collision_endposnudge 1 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff) -// FIXME workaround for engine bug -sv_gameplayfix_nudgeoutofsolid 0 -// to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again - // otherwise, antilag breaks sv_gameplayfix_consistentplayerprethink 1 @@ -2020,6 +2023,7 @@ scr_infobar_height 12 r_texture_dds_load_dxt1_noalpha 1 r_texture_dds_load_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it r_texture_dds_load_logfailure 0 // this engine feature SUCKS +set vid_netwmfullscreen 0 // doesn't support non-native res // particles optimization r_drawparticles_nearclip_min 8 @@ -2120,3 +2124,9 @@ exec hud_luminos.cfg // enable menu syncing alias menu_sync "menu_cmd sync" alias scoreboard_columns_set "cl_cmd scoreboard_columns_set $*" + +// BALANCE TESTING (TEMPORARY, PLEASE REMOVE LATER) +alias balanceSamual "exec balanceSamual.cfg; restart" +alias balanceFruitieX "exec balanceXonotic.cfg; restart" +bind f7 balanceSamual +bind f8 balanceFruitieX