X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=cad7ac396b1d568824e0eedb64faf2591d4ea53f;hb=cf26ba11220f6f3d6280c26040ad311ee92ebeb2;hp=880d7035a706aaf310a082110d77d7e7168841a0;hpb=21f2d617d3cdfd37e4aa0ecc63b9359fff7ac6b0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 880d7035a..cad7ac396 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -57,7 +57,7 @@ bind f6 team_auto mod_q3bsp_lightmapmergepower 4 // player defaults -_cl_color 112 +_cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set _cl_name Player _cl_playermodel models/player/erebus.iqm _cl_playerskin 0 @@ -146,6 +146,14 @@ gl_polyblend 0 // whether to use screen tints, this has now been replaced by a b r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) +r_bloom_blur 4 +r_bloom_brighten 2 +r_bloom_colorexponent 1 +r_bloom_colorscale 1 +r_bloom_colorsubtract 0.125 +r_bloom_resolution 320 +r_bloom_scenebrightness 0.85 + seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display" // This can have three possible settings: // "" run as usual @@ -574,9 +582,9 @@ seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though dam seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage" seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases" -seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team" -seta g_balance_teams_force 0 "automatically balance out teams when players move or disconnect" -seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams" +seta g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" +seta g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams" +set g_balance_teams_scorefactor 0.34 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM" @@ -793,8 +801,26 @@ set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" +set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations" +set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage" +set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force" +set g_throughfloor_min_steps_player 1 "Minimum number of steps for splash damage" +set g_throughfloor_min_steps_other 1 "Minimum number of steps for splash damage" +set g_throughfloor_max_steps_player 100 "Maximum number of steps for splash damage" +set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage" +// note: for damage X, 0.25 * ((1-g_throughfloor_damage)*X / g_throughfloor_damage_max_stddev)^2 steps are used +// for these numbers: +// damage 25: 3 +// damage 60: 15 +// damage 80: 25 +// damage 200: 157 +// force 250: 10 +// force 300: 15 +// force 600: 57 + // effects r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture +mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work r_glsl_postprocess 0 // but note, hud_postprocessing enables this r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_picmipworld 1 @@ -1628,6 +1654,9 @@ seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" seta cl_vehicle_spiderbot_cross_alpha 0.6 seta cl_vehicle_spiderbot_cross_size 1 +seta cl_vehicles_hudscale 0.5 +seta cl_vehicles_hudalpha 0.75 +seta cl_vehicles_hud_tactical 1 //cl_gunalign calculator seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" @@ -1682,7 +1711,7 @@ set g_debug_defaultsounds 0 "always use default sounds" set sv_use_csqc_players 1 "set to 0 to disable CSQC players for better Xonotic 0.5 compat" set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0)" -seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0, and is ignored in teamplay)" +seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0, and is ignored in teamplay with more than two teams)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" @@ -1941,6 +1970,9 @@ set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides t set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" set sv_simple_items 1 "allow or forbid client use of simple items" set cl_simple_items 0 "enable simple items (if server allows)" +set cl_simpleitems_postfix "_simple" "posfix to add fo model name when simple items are enabled" set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" -set cl_staywep_color "2 0.5 0.5" "Color of picked up weapons when g_wepon_stay > 0" -set cl_staywep_alpha 0.75 "Alpha of picked up weapons when g_wepon_stay > 0" +set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" +set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" + +seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"