X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=c7edacdb726f2abc452741d3745967558ada5d33;hb=3185672106d544aa84cb7ed518fc874519d2c317;hp=1ad85c8bd01da28797e5aaa8cf42a8a97fd3b321;hpb=373da6f709e05d4e1bf696da0b03ef2a880a2583;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1ad85c8bd..c7edacdb7 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -62,6 +62,9 @@ seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" seta cl_velocityzoom_speed 1000 "target speed for fov factoring" seta cl_velocityzoom_time 0.2 "time value for averaging speed values" +seta cl_spawnzoom 1 "zoom effect immediately when a player spawns" +seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning" +seta cl_spawnzoom_factor 2 "factor of zoom while spawning" seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" @@ -176,6 +179,9 @@ set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" +seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox" +seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox" +seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera" //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -247,7 +253,6 @@ set sv_doublejump 0 "allow Quake 2-style double jumps" set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" -set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -1067,6 +1072,10 @@ alias sethostname "set menu_use_default_hostname 0; hostname $*" set sv_foginterval 1 "force enable fog in regular intervals" +set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" +set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" +set g_physical_items_reset 1 "return map items to their original lotation after being picked up" + // Audio track names (for old-style "cd loop NUMBER" usage) set _cdtrack_first "1" alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""