X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=b902bed782e7e68c41df26ce40648851b99dc622;hb=b749d1e1536714f77ddaf011f2921ecddcc9f290;hp=52138f06a8be86001bf44b41c6c5b4e3ba112d7a;hpb=028b16b922b977480a9b7b9cdf09309b71114ed5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 52138f06a..b902bed78 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -591,24 +591,37 @@ set gamecfg 1 // "deathmatch" // ctf set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" -set g_ctf_flag_returntime 15 -set g_ctf_flagcarrier_selfdamage 1 -set g_ctf_flagcarrier_selfforce 1 +set g_ctf_flag_return_time 15 +set g_ctf_flag_return_dropped 100 +set g_ctf_flag_return_damage 0 +set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" +set g_ctf_flagcarrier_allow_vehicle_carry 1 +set g_ctf_flagcarrier_selfdamagefactor 1 +set g_ctf_flagcarrier_selfforcefactor 1 +set g_ctf_flagcarrier_damagefactor 1 +set g_ctf_flagcarrier_forcefactor 1 +set g_ctf_flagcarrier_waypointforenemy_time 30 "show the enemy flagcarrier location after this time period is up" +set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" +set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 set g_ctf_flag_damageforcescale 2 -set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" +set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" set g_ctf_flag_collect_delay 1 set g_ctf_flag_health 0 -set g_ctf_flag_take_damage 0 set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players" -set g_ctf_flag_pickup_verbosename 1 "show the name of the person who picked up the flag too" -set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" -set g_ctf_throw_velocity 500 "how far a player can throw the flag" -set g_ctf_allow_pass 0 "allow passing of flags to nearby team mates" -set g_ctf_pass_radius 200 "maximum radius that you can pass to a team mate in" - +set g_ctf_flag_pickup_verbosename 0 "show the name of the person who picked up the flag too" +set g_ctf_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" +set g_ctf_drop_velocity 500 "how fast or far a player can throw the flag" +set g_ctf_pass 1 "allow passing of flags to nearby team mates" +set g_ctf_pass_radius 500 "maximum radius that you can pass to a team mate in" +set g_ctf_pass_wait 2 "delay in seconds between how often players can pass the flag (antispam, essentially)" +set g_ctf_pass_request 1 "allow players to request the flag carrier to pass the flag to them" +set g_ctf_pass_turnrate 50 "how well the flag follows the best direction to its target while passing" +set g_ctf_pass_timelimit 2 "how long a flag can stay trying to pass before it gives up and just becomes dropped" +set g_ctf_pass_velocity 750 "how fast or far a player can pass the flag" +set g_ctf_allow_vehicle_touch 1 "allow flags to be picked up/captured/returned from inside a vehicle set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" @@ -862,7 +875,6 @@ sv_sound_watersplash "" seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer" seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again" seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both" -seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both" // startmap_dm is used when running with the -listen or -dedicated commandline options set serverconfig server.cfg @@ -1755,7 +1767,6 @@ cl_decals_newsystem 1 set g_weaponreplace_laser "" set g_weaponreplace_shotgun "" set g_weaponreplace_uzi "" -set g_weaponreplace_minelayer "" set g_weaponreplace_grenadelauncher "" set g_weaponreplace_electro "" set g_weaponreplace_crylink "" @@ -1765,11 +1776,8 @@ set g_weaponreplace_rocketlauncher "" set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" -set g_weaponreplace_hlac "" -set g_weaponreplace_rifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" -set g_weaponreplace_seeker "" set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -1921,6 +1929,7 @@ scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 // other config files +exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg