X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=b896923f7fb3f7f05f40ed0a0a67e0e8ca3d5d43;hb=f2a79cba0897fb6f6cb7ebeecb596b5547af3ddd;hp=abd694165555a965831f4fb7a5882b525f036ce4;hpb=0b736bc3155e202a593e5a6eeb22fb1734f51753;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index abd694165..b896923f7 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 100 // 0.1.0 +gameversion 500 // 0.5.0 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -284,11 +284,11 @@ gl_polyblend 0 // whether to use screen tints, this has now been replaced by a b r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) -r_bloom_blur 8 -r_bloom_brighten 3 +r_bloom_blur 16 +r_bloom_brighten 2.5 r_bloom_colorexponent 1 r_bloom_colorscale 1 -r_bloom_colorsubtract 0.25 +r_bloom_colorsubtract 0.15 r_bloom_resolution 320 r_hdr_range 4 @@ -358,6 +358,12 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set sv_damageeffect_tick 0.05 "how often the damage effect is updated (particles per second), low values might cause lag" +set sv_damageeffect_lifetime 0.04 "how much a damage effect lasts, multiplied by damage amount" +set sv_damageeffect_lifetime_max 5 "maximum amount of lifetime a damage effect may have at a time" +set cl_damageeffect 1 "enable weapon damage effects on players, values between 0 and 1 specify probability of the effect showing on players each tick (used to reduce the effect)" +set cl_damageeffect_gibs 0.15 "probability of the effect showing on gibs each tick (used to reduce the effect)" + set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -450,8 +456,8 @@ set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi rifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" @@ -1007,20 +1013,30 @@ bind ENTER +jump bind SPACE +jump // weapons -bind 1 "impulse 1" -bind 2 "impulse 2" -bind 3 "impulse 3" -bind 4 "impulse 4" -bind 5 "impulse 5" -bind 6 "impulse 6" -bind 7 "impulse 7" -bind 8 "impulse 8" -bind 9 "impulse 9" -bind 0 "impulse 14" // cycles the superweapons +alias weapon_group_1 "impulse 1" +alias weapon_group_2 "impulse 2" +alias weapon_group_3 "impulse 3" +alias weapon_group_4 "impulse 4" +alias weapon_group_5 "impulse 5" +alias weapon_group_6 "impulse 6" +alias weapon_group_7 "impulse 7" +alias weapon_group_8 "impulse 8" +alias weapon_group_9 "impulse 9" +alias weapon_group_0 "impulse 14" // cycles the superweapons +bind 0 weapon_group_0 +bind 1 weapon_group_1 +bind 2 weapon_group_2 +bind 3 weapon_group_3 +bind 4 weapon_group_4 +bind 5 weapon_group_5 +bind 6 weapon_group_6 +bind 7 weapon_group_7 +bind 8 weapon_group_8 +bind 9 weapon_group_9 bind q weaplast bind MOUSE1 +fire bind MOUSE2 +fire2 -bind MOUSE3 +zoom +bind MOUSE3 togglezoom bind MOUSE4 weaplast bind MOUSE5 +hook bind MWHEELUP weapnext @@ -1622,7 +1638,7 @@ set con_completion_playermodel models/player/*.iqm seta cl_port $cl_port seta r_showsurfaces $r_showsurfaces seta r_ambient $r_ambient -seta skill $skill +seta skill 4 seta gl_finish $gl_finish seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance @@ -1685,7 +1701,6 @@ set capturelimit 0 // hud: font size seta hud_fontsize 11 -seta scr_centersize 12 seta hud_width 560 // these entities are not referenced by anything directly, they just represent @@ -1733,7 +1748,9 @@ alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_sh set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" -set cl_handicap 1 "the higher, the more damage you will receive (client setting)" +set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice." + +seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." // must be at the bottom of this file: // alias for switching the teamselect menu @@ -2077,6 +2094,7 @@ sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames // exact gloss looks better, e.g. on g-23 r_shadow_glossexact 1 +r_shadow_glossintensity 1 // use fake light if map has no lightmaps r_fakelight 1