X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=b76b602b4c3e42a1dfb24a2ad0c024a24f378801;hb=48a9eb74e54b8e703797522a2591c65d19596915;hp=b6642452010bfbfe513027d966206d399ddcefb5;hpb=f8c8bc2cd94c416143ddb80e16cd9e49d4598505;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b66424520..b76b602b4 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -321,6 +321,14 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +seta cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model" +seta cl_damageeffect_ticrate 0.1 "particle spawn rate" +seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)" +seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present" +seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount" +seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have" +seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" + set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"