X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=9af7a1f86bbe0934ff38718ae4c1323dbbe62758;hb=697447ac86b204295fb2cb8bae3160b39af2ccfb;hp=5825655bed0d9df3f51e940b3f13f9f01c20a2ae;hpb=b92bd15eca1cabf68faf527a731725746e16280b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 5825655be..9af7a1f86 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -74,6 +74,11 @@ seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and do seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon" seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon" +seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" +seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" +//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model +seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" + freelook 1 sensitivity 6 v_gamma 1 @@ -385,7 +390,6 @@ set g_weaponarena_random "0" "if set to a number, only that weapon count is give set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games" set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" -set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns" set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid" set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" @@ -464,7 +468,8 @@ set sv_dodging_height_threshold 10 "the maximum height above ground where to all set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" +set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" +set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"