X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=8eaf852e7f7318864ddebdc7cfcdccb76ec358fe;hb=ac5b1ea89f95a78dbdeffa4c551fb1705a6a7e50;hp=11ba8e4ff3428a486bd95b67d71d032b77c63f4f;hpb=87cbf00c7734cf2910502c217b5c5157511ba5ea;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 11ba8e4ff..8eaf852e7 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -79,12 +79,14 @@ seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strong seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn" seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)" seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon" -seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon" +seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon" seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns" seta cl_spawn_event_sound 1 "sound effect whenever a player spawns" //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files +seta cl_spawn_point_dist_min 1200 +seta cl_spawn_point_dist_max 1600 freelook 1 sensitivity 6 @@ -214,8 +216,8 @@ set sv_mapchange_delay 5 set minplayers 0 "number of players playing at the same time (if not enough real players are there the remaining slots are filled with bots)" // restart server if all players hit "ready"-button -set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players pressed the \"ready\" button'" -set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" +set sv_ready_restart 0 "allow a map to be restarted once all players pressed the \"ready\" button" +set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage" @@ -235,26 +237,26 @@ seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera" seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion" //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining -set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" +set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" set g_maxplayers 0 "maximum number of players allowed to play at the same time, set to 0 to allow all players to join the game" set g_maxplayers_spectator_blocktime 5 "if the players voted for the \"nospectators\" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked" // tournament mod -set g_warmup 0 "split the game into a warmup- and match-stage when set to 1" -set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)" -set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1" +set g_warmup 0 "split the game into a warmup- and match-stage" +set g_warmup_limit 0 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" +set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end" set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" -set sv_vote_nospectators 0 "Only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." +set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." alias g_tourney "g_tourney_$1" alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1" alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0" -set sv_timeout 0 "allows a player to call a timeout, this will pause the game for some time" +set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time" set sv_timeout_length 120 "how long the game will be paused at max, in seconds" set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets reset after a restart)" set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" @@ -268,7 +270,7 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -seta cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model" +seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model" seta cl_damageeffect_ticrate 0.1 "particle spawn rate" seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)" seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present" @@ -287,6 +289,10 @@ set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" set sv_friction_on_land 0 set sv_friction_slick 0.5 +set sv_slick_applygravity 0 + +set sv_aircontrol_backwards 0 "apply forward aircontrol options to backward movement" + set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" set sv_player_maxs "16 16 45" "playermodel maxs" @@ -682,7 +688,8 @@ alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultpl seta sv_servermodelsonly 1 cl_curl_enabled 1 -cl_curl_maxspeed 500 +cl_curl_maxdownloads 3 +cl_curl_maxspeed 0 cl_curl_useragent 1 cl_curl_useragent_append "$g_xonoticversion" @@ -694,7 +701,7 @@ set sv_motd "" set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" -seta g_maplist_votable_keeptwotime 15 +seta g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of time during map vote screen" seta g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!" seta g_maplist_votable_suggestions 2 seta g_maplist_votable_suggestions_override_mostrecent 0 @@ -703,7 +710,7 @@ seta g_maplist_votable_abstain 0 "when 1, you can abstain from your vote" seta g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots" set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen" -set sv_vote_gametype_keeptwotime 10 "show only 2 options for this amount of time during gametype vote screen" +set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen" set sv_vote_gametype_options "dm ctf ca lms tdm ft" set sv_vote_gametype_timeout 20 set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes" @@ -832,6 +839,10 @@ seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info pr // scoreboard seta scoreboard_columns default + +// keep old scoreboard cvars for compatibility's sake +// they've been replaced by hud_panel_scoreboard_* cvars +// TODO remove them after a future release (0.8.2+) seta scoreboard_border_thickness 1 "scoreboard border thickness" seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness" seta scoreboard_accuracy_doublerows 0 "use two rows instead of one" @@ -883,7 +894,7 @@ seta menu_slist_categories_CAT_FAVORITED_override "" seta menu_slist_categories_CAT_RECOMMENDED_override "" seta menu_slist_categories_CAT_NORMAL_override "" seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL" -seta menu_slist_categories_CAT_XPM_override "CAT_NORMAL" +seta menu_slist_categories_CAT_XPM_override "" seta menu_slist_categories_CAT_MODIFIED_override "" seta menu_slist_categories_CAT_OVERKILL_override "" seta menu_slist_categories_CAT_INSTAGIB_override "" @@ -1020,13 +1031,13 @@ sv_allowdownloads 0 // download protocol is evil set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" -seta cl_weaponpriority "vaporizer vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list" +seta cl_weaponpriority "vaporizer hmg rpc vortex fireball mortar machinegun hagar rifle arc electro devastator crylink minelayer shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" -seta cl_weaponpriority0 "devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives" +seta cl_weaponpriority0 "rpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives" seta cl_weaponpriority1 "vaporizer vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy" seta cl_weaponpriority2 "vaporizer vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "vaporizer vortex rifle machinegun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all" -seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons" +seta cl_weaponpriority3 "vaporizer hmg vortex rifle machinegun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all" +seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons" seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun" seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun" @@ -1077,7 +1088,7 @@ set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests" set g_ban_sync_trusted_servers_verify 0 "when set to 1, additional bans sent by the servers are ignored, and only bans for the requested IP are used" -set g_showweaponspawns 1 "display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available" +set g_showweaponspawns 1 "1: display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned; 2: for dropped weapons too; 3: for all the weapons sharing the same impulse" // ballistics use physical units, but qu based // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2 @@ -1087,6 +1098,7 @@ set g_showweaponspawns 1 "display sprites for weapon spawns found on the map whe set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls +set g_ballistics_penetrate_clips 0 "allow ballistics to pass through weapon clips" set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)" @@ -1443,6 +1455,8 @@ alias menu_sync "menu_cmd sync" set sv_join_notices "" set sv_join_notices_time 15 +seta cl_items_nofade 0 +seta cl_animate_items 1 seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" set sv_simple_items 1 "allow or forbid client use of simple items" @@ -1452,6 +1466,9 @@ set cl_fullbright_items 0 "enable fullbright items (if server allows, controled set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" +set sv_showspectators 0 "Show who's spectating who in the player info panel. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" +seta cl_showspectators 1 + // Facility for config.cfg use ONLY. // Interpreted in post-config.cfg. seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"