X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=799781b1692a464201ec574edaa720e8065cda4b;hb=7a08734e7432c0803b3c98f0964cbb3529f3bd07;hp=761ccf075851fbd8b6b4c2c8155af825460c407c;hpb=044ba629958802da76ffe99706c7c056861dae53;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 761ccf075..799781b16 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -475,6 +475,13 @@ seta g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapin seta g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +seta g_nexball_safepass_maxdist 5000 // Max distance to allow save fassping (0 to turn off safe passing) +seta g_nexball_safepass_turnrate 0.1 // How fast the safe-pass ball can habge direction +seta g_nexball_safepass_holdtime 0.75 // How long to remeber last teammate you pointed at +seta g_nexball_viewmodel_scale 0.25 // How large the ball for the carrier +seta g_nexball_viewmodel_offset "8 8 0" // Where the ball is located on carrier "forward right up" +seta g_nexball_tackling 1 // Allow ball theft? + seta g_ctf_ignore_frags 0 "1: regular frags give no points" @@ -514,6 +521,9 @@ set g_rune_weapon_stay 0 set g_tdm_respawn_delay 0 set g_tdm_respawn_waves 0 set g_tdm_weapon_stay 0 +set g_ka_respawn_delay 0 +set g_ka_respawn_waves 0 +set g_ka_weapon_stay 0 set g_kh_respawn_delay 0 set g_kh_respawn_waves 0 set g_kh_weapon_stay 0 @@ -525,9 +535,9 @@ set g_ca_respawn_waves 0 set g_ca_weapon_stay 0 set g_ca_damage2score_multiplier 0.01 set g_ca_round_timelimit 180 -set g_nexball_respawn_delay 0 -set g_nexball_respawn_waves 0 -set g_nexball_weapon_stay 0 +set g_nb_respawn_delay 0 +set g_nb_respawn_waves 0 +set g_nb_weapon_stay 0 set g_as_respawn_delay 0 set g_as_respawn_waves 0 set g_as_weapon_stay 0 @@ -542,12 +552,9 @@ set g_cts_respawn_delay 0 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" set g_cts_weapon_stay 2 -set g_freezetag_respawn_waves 0 -set g_freezetag_respawn_delay 0 -set g_freezetag_weapon_stay 0 -set g_keepaway_respawn_delay 0 -set g_keepaway_respawn_waves 0 -set g_keepaway_weapon_stay 0 +set g_ft_respawn_waves 0 +set g_ft_respawn_delay 0 +set g_ft_weapon_stay 0 // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -1562,9 +1569,10 @@ set menu_updatecheck 1 set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" -set sv_loddistance1 1024 -set sv_loddistance2 4096 -seta cl_playerdetailreduction 0 "the higher, the less detailed player models are displayed (LOD)" +set cl_loddistance1 1024 +set cl_loddistance2 3072 +seta cl_playerdetailreduction 1 "the higher, the less detailed player models are displayed (LOD)" +seta cl_modeldetailreduction 1 "the higher, the less detailed certain map models are displayed (LOD)" set g_mapinfo_settemp_acl "+*" "ACL for mapinfo setting cvars" @@ -1688,6 +1696,7 @@ set _origin "0 0 0" // campaign internal, set when loading a campaign map1G set _campaign_index "" set _campaign_name "" +set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad." // debug set _independent_players 0 "DO NOT TOUCH"