X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=64bf56256e493511df75e19e09d12db55d82dc61;hb=527fccf362fc2916b2191e68730b609fbd03bc39;hp=217aab90a0c0603720b7870fb3ce70fb95fa03ad;hpb=04ab0ff7c3c5fcfe9780eadccfd5abd03d25b181;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 217aab90a..64bf56256 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -57,7 +57,7 @@ _cl_playerskin 0 seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" -seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" +seta cl_reticle_item_vortex 1 "draw aiming reticle for the vortex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" @@ -356,9 +356,9 @@ set bot_ai_keyboard_threshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_far "vaporizer vortex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser machinegun fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "vaporizer rocketlauncher vortex fireball seeker grenadelauncher electro machinegun crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "vaporizer shotgun vortex machinegun hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" @@ -464,6 +464,7 @@ set g_spawn_furthest 1 "this amount of the spawns shall be far away from any pla set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" // respawn delay set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again" +set g_respawn_delay_max 0 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)" set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks" // overtime @@ -977,6 +978,28 @@ seta menu_slist_showfull 1 "show servers even if they are full and have no slots seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against" seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now". +// other serverlist cvars +seta menu_slist_categories 1 +seta menu_slist_categories_onlyifmultiple 1 +seta menu_slist_purethreshold 0 +seta menu_slist_modimpurity 0 +seta menu_slist_recommendations 3 +seta menu_slist_recommendations_maxping 150 +seta menu_slist_recommendations_minfreeslots 1 +seta menu_slist_recommendations_minhumans 0 +seta menu_slist_recommendations_purethreshold -1 + +// serverlist category override cvars +seta menu_slist_categories_CAT_FAVORITED_override "" +seta menu_slist_categories_CAT_RECOMMENDED_override "" +seta menu_slist_categories_CAT_NORMAL_override "" +seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL" +seta menu_slist_categories_CAT_XPM_override "CAT_NORMAL" +seta menu_slist_categories_CAT_MODIFIED_override "" +seta menu_slist_categories_CAT_OVERKILL_override "" +seta menu_slist_categories_CAT_MINSTAGIB_override "" +seta menu_slist_categories_CAT_DEFRAG_override "" + seta menu_weaponarena "" seta menu_maxplayers 16 "maxplayers value when the menu starts a game" @@ -1102,12 +1125,12 @@ sv_allowdownloads 0 // download protocol is evil set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" -seta cl_weaponpriority "minstanex nex fireball grenadelauncher uzi hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list" +seta cl_weaponpriority "minstanex vortex fireball grenadelauncher machinegun hagar rifle electro rocketlauncher crylink minelayer shotgun hlac tuba laser porto seeker hook" "weapon priority list" seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" seta cl_weaponpriority0 "rocketlauncher grenadelauncher hagar seeker fireball" "use impulse 200 for prev gun from this list, 210 for best gun, 220 for next gun. Default value: explosives" -seta cl_weaponpriority1 "minstanex nex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" -seta cl_weaponpriority2 "minstanex nex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "minstanex nex rifle uzi shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" +seta cl_weaponpriority1 "minstanex vortex crylink hlac electro laser" "use impulse 201 for prev gun from this list, 211 for best gun, 221 for next gun. Default value: energy" +seta cl_weaponpriority2 "minstanex vortex rifle" "use impulse 202 for prev gun from this list, 212 for best gun, 222 for next gun. Default value: hitscan exact" +seta cl_weaponpriority3 "minstanex vortex rifle machinegun shotgun" "use impulse 203 for prev gun from this list, 213 for best gun, 223 for next gun. Default value: hitscan all" seta cl_weaponpriority4 "grenadelauncher minelayer hlac hagar crylink seeker shotgun" "use impulse 204 for prev gun from this list, 214 for best gun, 224 for next gun. Default value: spam weapons" seta cl_weaponpriority5 "laser hook porto" "use impulse 205 for prev gun from this list, 215 for best gun, 225 for next gun. Default value: weapons for moving" seta cl_weaponpriority6 "" "use impulse 206 for prev gun from this list, 216 for best gun, 226 for next gun" @@ -1166,32 +1189,9 @@ set g_showweaponspawns 1 "display sprites for weapon spawns found on the map whe // Quake-Joule: 1 qJ = 1 qN * 1 qu // Quake-Pascal: 1 qPa = 1 qN / 1 qu^2 -set g_ballistics_materialconstant 1414213562 -set g_ballistics_mindistance 16 +set g_ballistics_mindistance 2 // enable ballistics starting from 2 qu set g_ballistics_density_player 0.50 // players are 2x as easy to pass as walls set g_ballistics_density_corpse 0.10 // corpses are 10x as easy to pass as walls -// unit: qJ / qu^3 (energy needed per volume unit of solid to push/burn away -// parameter: bullet constant: mass / area in g/qu^2 -// = mass / (pi/4 * caliber^2) -// with caliber in inches, mass in grams: -// = 1.273239544735163 * mass / caliber^2 -// with caliber in inches, mass in grains: -// = 0.082633246453312 * mass / caliber^2 - -// bullet max travel distance inside solid: -// 0.5 * v^2 * bulletconstant / g_ballistics_materialconstant - -// some bullet constants: -// http://hypertextbook.com/facts/2000/ShantayArmstrong.shtml -// second bullet: caliber .45, mass 16.2g, bullet constant 101.859163578813 -// third bullet: caliber .338, mass 16.2g, bullet constant 180.5476053421592 -// fourth bullet: caliber .25, mass 2.3g, bullet constant 46.85521524625399 -// http://en.wikipedia.org/wiki/.50_BMG -// caliber .5, 360 grains, bullet constant 118.9918748927693 -// AK-47: -// caliber .3, 62 grains, bullet constant 56.92512533450383 -// .3 winchester magnum: -// caliber .3, 150 grains, bullet constant 137.7220774221867 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)" @@ -1364,19 +1364,19 @@ cl_decals_newsystem 1 // set the cvars to "0" to totally disable a weapon set g_weaponreplace_laser "" set g_weaponreplace_shotgun "" -set g_weaponreplace_uzi "" +set g_weaponreplace_machinegun "" set g_weaponreplace_grenadelauncher "" set g_weaponreplace_electro "" set g_weaponreplace_crylink "" -set g_weaponreplace_nex "" +set g_weaponreplace_vortex "" set g_weaponreplace_hagar "" set g_weaponreplace_rocketlauncher "" set g_weaponreplace_porto "" -set g_weaponreplace_minstanex "" +set g_weaponreplace_vaporizer "" set g_weaponreplace_hook "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" +set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping machinegun and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -1529,8 +1529,7 @@ scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 // other config files -exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins -exec balanceXonotic.cfg +exec balance-xonotic.cfg exec effects-normal.cfg exec physicsX.cfg exec turrets.cfg