X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=3dc51da56553df8c0ceb4a05c886bfeec4b16ceb;hb=9c40c25078426ed90e985c402c648fea3e3a8832;hp=a616d1769264196d8b0a81b5a554d1c7efa13986;hpb=913838c9091f92e1a0dc431187ffcbfcd8927f5d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index a616d1769..3dc51da56 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -450,8 +450,8 @@ set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi rifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" @@ -702,7 +702,7 @@ set g_ctf_flagcarrier_selfforce 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" -set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's" +set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" set g_balance_ctf_delay_collect 1.0 set g_balance_ctf_damageforcescale 1 @@ -899,6 +899,7 @@ set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" // effects +r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture r_glsl_postprocess 1 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_picmipworld 1 @@ -1006,20 +1007,30 @@ bind ENTER +jump bind SPACE +jump // weapons -bind 1 "impulse 1" -bind 2 "impulse 2" -bind 3 "impulse 3" -bind 4 "impulse 4" -bind 5 "impulse 5" -bind 6 "impulse 6" -bind 7 "impulse 7" -bind 8 "impulse 8" -bind 9 "impulse 9" -bind 0 "impulse 14" // cycles the superweapons +alias weapon_group_1 "impulse 1" +alias weapon_group_2 "impulse 2" +alias weapon_group_3 "impulse 3" +alias weapon_group_4 "impulse 4" +alias weapon_group_5 "impulse 5" +alias weapon_group_6 "impulse 6" +alias weapon_group_7 "impulse 7" +alias weapon_group_8 "impulse 8" +alias weapon_group_9 "impulse 9" +alias weapon_group_0 "impulse 14" // cycles the superweapons +bind 0 weapon_group_0 +bind 1 weapon_group_1 +bind 2 weapon_group_2 +bind 3 weapon_group_3 +bind 4 weapon_group_4 +bind 5 weapon_group_5 +bind 6 weapon_group_6 +bind 7 weapon_group_7 +bind 8 weapon_group_8 +bind 9 weapon_group_9 bind q weaplast bind MOUSE1 +fire bind MOUSE2 +fire2 -bind MOUSE3 +zoom +bind MOUSE3 togglezoom bind MOUSE4 weaplast bind MOUSE5 +hook bind MWHEELUP weapnext @@ -1201,7 +1212,7 @@ set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage set sv_motd "" -set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" +set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" seta g_maplist_votable_keeptwotime 15 @@ -1245,12 +1256,17 @@ seta g_waypointsprite_alpha 1 "This allows the client to control transparency of seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge" seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge" seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading" +seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen" +seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen" +seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen" +seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen" seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair" seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair" seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading" seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance" seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance" seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading" +set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test." alias "g_waypointsprite_personal" "impulse 30" alias "g_waypointsprite_personal_p" "impulse 31" alias "g_waypointsprite_personal_d" "impulse 32" @@ -1263,7 +1279,7 @@ alias "g_waypointsprite_team_danger_p" "impulse 38" alias "g_waypointsprite_team_danger_d" "impulse 39" alias "g_waypointsprite_clear_personal" "impulse 47" alias "g_waypointsprite_clear" "impulse 48" -alias "g_waypointsprite_toggle" "impulse 49" +alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" // key for that? seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" @@ -1679,7 +1695,6 @@ set capturelimit 0 // hud: font size seta hud_fontsize 11 -seta scr_centersize 12 seta hud_width 560 // these entities are not referenced by anything directly, they just represent @@ -2136,6 +2151,10 @@ set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200 +// declare the channels we use +seta snd_channel8volume 1 "QuakeC controlled background music volume" +seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" + // loading screen scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1"