X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=260493ac780c16f55fc0b956c2cc87e47cbe002e;hb=68282a6b122c880e3ff90808a01fc80cee6c62ba;hp=b71352700c9fc24d95f410fa2cb34d14affa3a6f;hpb=620d76830f720298042a01c1cbbcde827fa9afd6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index b71352700..260493ac7 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -298,6 +298,8 @@ set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" +set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet" + //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -343,7 +345,7 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny.cfg +exec physicsNoQWBunny-nexbased.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -843,12 +845,14 @@ set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the // server game balance settings // powerup balance settings // weapon balance settings follow -exec balance.cfg +exec balanceXonotic.cfg set g_bloodloss 0 "amount of health below which blood loss occurs" set g_footsteps 0 "serverside footstep sounds" +set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" + // effects r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_mipsprites 1