X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=260493ac780c16f55fc0b956c2cc87e47cbe002e;hb=68282a6b122c880e3ff90808a01fc80cee6c62ba;hp=5c76f7df8a867325f7863f0293861bd74d61fa5d;hpb=15b454ad01a4e2e2eb535b8107574b0dcc24bd9d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 5c76f7df8..260493ac7 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -298,6 +298,8 @@ set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" +set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet" + //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -343,7 +345,7 @@ set sv_fragmessage_information_typefrag 1 "Enable typefrag display information, // use default physics set sv_friction_on_land 0 -exec physicsNoQWBunny.cfg +exec physicsNoQWBunny-nexbased.cfg set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -843,7 +845,7 @@ set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the // server game balance settings // powerup balance settings // weapon balance settings follow -exec balance.cfg +exec balanceXonotic.cfg set g_bloodloss 0 "amount of health below which blood loss occurs" @@ -1348,10 +1350,10 @@ seta hud_panel_weapons_accuracy_color1 "1 1 0" seta hud_panel_weapons_accuracy_color2 "0 1 0" seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" seta hud_panel_weapons_ammo 1 "show ammo as a status bar" -seta hud_panel_weapons_ammo_full_shells 40 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_nails 100 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_cells 60 "show 100% of the status bar at this ammo count" -seta hud_panel_weapons_ammo_full_rockets 60 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"