X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=18cdf29c13efd828310418658d71fc8283896663;hb=abe1e19a5046c2b469c2762254b438360d3b998d;hp=fe07038e79ec9efb1d2db61e680e5a2933b5a0e5;hpb=5b306a9195a8a226741cb201f7e02f9ed561311c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index fe07038e7..18cdf29c1 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -289,6 +289,8 @@ set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" set sv_friction_on_land 0 set sv_friction_slick 0.5 +set sv_slick_applygravity 0 + set sv_aircontrol_backwards 0 "apply forward aircontrol options to backward movement" set sv_player_viewoffset "0 0 35" "view offset of the player model" @@ -780,7 +782,8 @@ seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" seta cl_damagetext "1" "Draw damage dealt where you hit the enemy" -seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}" +seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health" +seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ" seta cl_damagetext_color "1 1 0" "Damage text color" seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" seta cl_damagetext_size "8" "Damage text font size" @@ -789,10 +792,11 @@ seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" seta cl_damagetext_velocity "0 0 20" "Damage text move direction" seta cl_damagetext_offset "0 -40 0" "Damage text offset" seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated" +seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha" seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" -set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor" +set sv_itemstime 1 "enable networking of time left until respawn for items such as mega health/armor and powerups" // so it can be stuffcmd-ed still set cl_gravity 800 "but ignored anyway"