X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=10595968035cd43cbeec22787751a25bb66ac547;hb=d03bf59652dab079deef7cf35e5b80599b13df05;hp=8448b104f7705be430e814199837c74ce1714e3c;hpb=24f6d013a268851d6584e3f76ac0c0308f737b6f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 8448b104f..105959680 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -321,6 +321,13 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set cl_damageeffect 2 "enable weapon damage effects. 1 enables effects on players, 2 on players and objects" +set cl_damageeffect_ticrate 0.05 "particles spawn rate" +set cl_damageeffect_limit 3 "how many damages to show on a player at once (objects are limited to one effect)" +set cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, multiplied by damage amount" +set cl_damageeffect_lifetime_min 2 "minimum lifetime a damage effect may have" +set cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" + set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" @@ -1152,7 +1159,10 @@ alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultpl seta sv_servermodelsonly 1 cl_curl_enabled 1 -cl_curl_maxspeed 400 +cl_curl_maxspeed 500 +cl_curl_useragent 1 +cl_curl_useragent_append "$g_xonoticversion" + sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file=" set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" @@ -1439,6 +1449,8 @@ seta skill 4 seta gl_finish $gl_finish seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance +seta vid_gl20 $vid_gl20 +seta vid_gl13 $vid_gl13 // ticrate //sys_ticrate 0.0166667 @@ -1763,8 +1775,12 @@ set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigatio set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" set sv_use_csqc_players 1 "set to 0 to disable CSQC players for better Xonotic 0.5 compat" -set cl_forceplayermodels 0 "set to 1 to make everyone look like yourself (requires server to have sv_use_csqc_players 1)" set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime" +seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0)" +seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0, and is ignored in teamplay)" +seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" +seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" +seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" // debug cvars for keyhunt attaching set _angles "0 0 0"